What events have you altered during your playthough of any Halo game? I’ve done these things:
Halo CE:
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Halo- Warthog marine ditched me and boarded the pelican with the first group of survivors leaving me with nobody - Halo- Got 3 Warthogs by parking each one behind the blue beacons causing E419 to deliver more whilst doing evac runs - The Truth And Reconciliation- Got 10 marines at the gravity lift battle - The Truth And Reconciliation- Got 6 marines after the hanger bay fight - The Truth And Reconciliation- All 6 marines survived the invisible energy sword onslaught (Key’s team glitched and joined them on the pad) - Assault On The Control Room- Triggered the fresh E419 troops and Warthog to not despawn when entering the first ground area - Assault On The Control Room- Heard a secret/cut Johnson speech (if he is part of the despawn group) - Assault On The Control Room- Controlled each Banshee not normally accessible from each area prior to the control room - 343 Guilty Spark- Returned to the later inaccessible crazy marine room only to find wasted AI flood spawns and him despawned - 343 Guilty Spark- Saved all 3 marines after the 2nd elevator ride - Keys- Got across the hole in the hangerHalo 2:
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Outskirts- Got 6 marines after Johnson leaves with his Pelican - Metropolis- Boarded and travelled with the Pelican that drops off 3 marines before the Scarab - Metropolis- Saved the Scorpion during the Scarab attack - Metropolis- Saw a Pelican fly sideways at 1,000,000KM/s an hour into a building during the Scarab battle - The Oracle- Got inside the Heretic leader’s energy field door block before him (you drop dead) - The Oracle- Went invincible after being squashed by the elevator before cutting the cables - Delta Halo- Glitched into Regret and killed all the Covenant and found a glitched Gondola switch - Regret- Fell through the underwater elevator/cart thing and explored the deep sea - Sacred Icon- Saved all friendly Covenant and kept them alive long enough to wander around the giant Gondola after the Flood ambush - Sacred Icon- Saved 2 marines after the Flood onslaught (they were hostile towards you obviously) - Quarentine Zone- Was too fast through the second transition zone and was killed by the marine in the Scorpion attached to the Pelican - Quarantine Zone- Crashed the Phantom - Quarantine Zone- Spawned a dozen elites at the end of the mission (even an unarmed one, probably the Phantom pilot) - The Great Journey- Had 4 Hunters during the prisoner rescue segment - The Great Journey- Had Sergeants Banks, Johnson and Stacker on a Spectre, later having a Johnson clone during the Tartarus fight - The Great Journey- Brought various vehicles into the Tartarus battleHalo 3
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Sierra 117- Followed Johnson and a group of marines after the Pelicans crash into a cave and watched them despawn - Sierra 117- Killed the evac Pelican pilot - Crows Nest- Killed the hanger Pelican pilot - Crows Nest- Had 4 marines heading back to the OPS centre (they stayed at the motor pool and didn’t evac) - Crows Nest- Had a Johnson clone (pushed him from through the barracks and back to the OPS centre) - Crows Nest- Saved ALL 7 marines in the barracks - Crows Nest- Took a marine for a loop through and back OPS and to the hanger elevator (he vanished at the beginning of Tsavo Highway) - Tsavo Highway- Saved the doomed Warthog during the first Chopper encounter (had 6 Warthogs before The Broken Path chapter) - Tsavo Highway- Destroyed 3 Phantoms total before the final area (2 near the Pelicans caused them to get stuck, unable to leave) - Tsavo Highway- Had 22 marines total before the final area - Tsavo Highway- Had infinite spawning Warthogs in the final area - The Storm- Glitched a Troop Transport Warthog having 5 marines follow the regular Warthog of 3 through to the next area - The Storm- Had a total of 13 marines in the first area (8 from the beginning, 4 on the pier and 1 by saving the missile pod marine) - The Storm- Drove all AA-Wraiths - The Storm- Had around 50 allies in the small room after the Scarab battle - The Storm- Infinitely spawned marines in 2 locations - Floodgate- Had 8 marines total until the end (the extra 4 came from saving 3 at the beginning ambush and saving the infection form marine) - Floodgate- Followed multiple Elites into the ship (who previously got stuck) and watched them disappear in the corridors - The Ark- Drove all the AA-Wraiths - The Ark- Crashed Johnson’s Pelican - The Ark- Spawned a Prowler, Mongoose, Ghost and Chopper with the Warthogs and Scorpions at the light bridge - The Ark- The previous result caused vehicles to be launched across the map or get stuck halfway in the walls ultimately blowing up - The Ark- On a rare occasion a Scorpion or 2 may spawn with the initial Warthogs and either despawn or get stuck in the wall and blow up - The Ark- If fast enough, all initial spawning vehicles can be followed around a boulder and everyone will either despawn or die once arriving there - The Ark- Had 21 marines inside the Ark’s cartographer (including the ODSTs from the beginning of the mission) - The Covenant- Drove the AA-Wraith - The Covenant- Had 3 ODSTs and 5 marines regroup at the beach with the 2 pilots - The Covenant- Crashed both pelicans on approach to the third tower - The Covenant- Spawned an infinite amount of Hornets and pilots to create an air-force - The Covenant- Took a one-way trip on Arbiters Phantom - The Covenant- Took a ride and crashed the Scorpion delivery Pelican - The Covenant- Found 3 secret marines and time travelled - The Covenant- Had 28 marines after the Scarab battle - Halo- Stole Johnson’s infinite ammo Spartan Laser - Halo- Saved Johnson and turned him into a flood (including hearing some secret quotes) - Halo- Finished the ‘Warthog run’ with a Warthog, Mongoose, Ghost, Chopper AND… WITH JOHNSON
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> What events have you altered during your playthough of any Halo game? I’ve done these things:
> Halo CE:
> - Halo- Warthog marine ditched me and boarded the pelican with the first group of survivors leaving me with nobody - Halo- Got 3 Warthogs by parking each one behind the blue beacons causing E419 to deliver more whilst doing evac runs - The Truth And Reconciliation- Got 10 marines at the gravity lift battle - The Truth And Reconciliation- Got 6 marines after the hanger bay fight - The Truth And Reconciliation- All 6 marines survived the invisible energy sword onslaught (Key’s team glitched and joined them on the pad) - Assault On The Control Room- Triggered the fresh E419 troops and Warthog to not despawn when entering the first ground area - Assault On The Control Room- Heard a secret/cut Johnson speech (if he is part of the despawn group) - Assault On The Control Room- Controlled each Banshee not normally accessible from each area prior to the control room - 343 Guilty Spark- Returned to the later inaccessible crazy marine room only to find wasted AI flood spawns and him despawned - 343 Guilty Spark- Saved all 3 marines after the 2nd elevator ride - Keys- Got across the hole in the hangerHalo 2:
> - Outskirts- Got 6 marines after Johnson leaves with his Pelican - Metropolis- Boarded and travelled with the Pelican that drops off 3 marines before the Scarab - Metropolis- Saved the Scorpion during the Scarab attack - Metropolis- Saw a Pelican fly sideways at 1,000,000KM/s an hour into a building during the Scarab battle - The Oracle- Got inside the Heretic leader’s energy field door block before him (you drop dead) - The Oracle- Went invincible after being squashed by the elevator before cutting the cables - Delta Halo- Glitched into Regret and killed all the Covenant and found a glitched Gondola switch - Regret- Fell through the underwater elevator/cart thing and explored the deep sea - Sacred Icon- Saved all friendly Covenant and kept them alive long enough to wander around the giant Gondola after the Flood ambush - Sacred Icon- Saved 2 marines after the Flood onslaught (they were hostile towards you obviously) - Quarentine Zone- Was too fast through the second transition zone and was killed by the marine in the Scorpion attached to the Pelican - Quarantine Zone- Crashed the Phantom - Quarantine Zone- Spawned a dozen elites at the end of the mission (even an unarmed one, probably the Phantom pilot) - The Great Journey- Had 4 Hunters during the prisoner rescue segment - The Great Journey- Had Sergeants Banks, Johnson and Stacker on a Spectre, later having a Johnson clone during the Tartarus fight - The Great Journey- Brought various vehicles into the Tartarus battleHalo 3
> - Sierra 117- Followed Johnson and a group of marines after the Pelicans crash into a cave and watched them despawn - Sierra 117- Killed the evac Pelican pilot - Crows Nest- Killed the hanger Pelican pilot - Crows Nest- Had 4 marines heading back to the OPS centre (they stayed at the motor pool and didn’t evac) - Crows Nest- Had a Johnson clone (pushed him from through the barracks and back to the OPS centre) - Crows Nest- Saved ALL 7 marines in the barracks - Crows Nest- Took a marine for a loop through and back OPS and to the hanger elevator (he vanished at the beginning of Tsavo Highway) - Tsavo Highway- Saved the doomed Warthog during the first Chopper encounter (had 6 Warthogs before The Broken Path chapter) - Tsavo Highway- Destroyed 3 Phantoms total before the final area (2 near the Pelicans caused them to get stuck, unable to leave) - Tsavo Highway- Had 22 marines total before the final area - Tsavo Highway- Had infinite spawning Warthogs in the final area - The Storm- Glitched a Troop Transport Warthog having 5 marines follow the regular Warthog of 3 through to the next area - The Storm- Had a total of 13 marines in the first area (8 from the beginning, 4 on the pier and 1 by saving the missile pod marine) - The Storm- Drove all AA-Wraiths - The Storm- Had around 50 allies in the small room after the Scarab battle - The Storm- Infinitely spawned marines in 2 locations - Floodgate- Had 8 marines total until the end (the extra 4 came from saving 3 at the beginning ambush and saving the infection form marine) - Floodgate- Followed multiple Elites into the ship (who previously got stuck) and watched them disappear in the corridors - The Ark- Drove all the AA-Wraiths - The Ark- Crashed Johnson’s Pelican - The Ark- Spawned a Prowler, Mongoose, Ghost and Chopper with the Warthogs and Scorpions at the light bridge - The Ark- The previous result caused vehicles to be launched across the map or get stuck halfway in the walls ultimately blowing up - The Ark- On a rare occasion a Scorpion or 2 may spawn with the initial Warthogs and either despawn or get stuck in the wall and blow up - The Ark- If fast enough, all initial spawning vehicles can be followed around a boulder and everyone will either despawn or die once arriving there - The Ark- Had 21 marines inside the Ark’s cartographer (including the ODSTs from the beginning of the mission) - The Covenant- Drove the AA-Wraith - The Covenant- Had 3 ODSTs and 5 marines regroup at the beach with the 2 pilots - The Covenant- Crashed both pelicans on approach to the third tower - The Covenant- Spawned an infinite amount of Hornets and pilots to create an air-force - The Covenant- Took a one-way trip on Arbiters Phantom - The Covenant- Took a ride and crashed the Scorpion delivery Pelican - The Covenant- Found 3 secret marines and time travelled - The Covenant- Had 28 marines after the Scarab battle - Halo- Stole Johnson’s infinite ammo Spartan Laser - Halo- Saved Johnson and turned him into a flood (including hearing some secret quotes) - Halo- Finished the ‘Warthog run’ with a Warthog, Mongoose, Ghost, Chopper AND… WITH JOHNSON
HOLY CRAP!!! I’VE GOTTA TRY SOME OF THESE!!!