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> > I have to disagree with you on the BR’s weapon use dominance. Yes, it is very versatile and will probably be used the most. But that’s why it’s a starting weapon. I still switch out my AR for an SMG, Light Rifle, Snipes, Rockets, etc and use them to gain an advantage for either me or my team in their intended niches. I didn’t put much stock into it till I got up to about Semi Pro 1600 but the AR is very useful to take out opponents you need dead who are fairly close, in the sense that if I had the jump on an opponent and I was well within the AR’s range while the score was 49-49 I would most likely go with the AR since my chances of missing go down drastically compared to the BR and the kill time is more or less the same. SMG’s are amazing up close and I will always use them over BR’s at that range, its not uncommon for me to be able to take out 2 people head to head using an SMG and good manuevering (Ranking up at Semi-Pro 1800+ I still manage this against every tough opponents). Light Rifles are excellent for team efforts when you have some range verse the enemy, definitely always use them over BR’s in most situations on maps like Pegasus. Snipers and Rockets are obvious in their advantage so I wont bother but the Hydra is something I haven’t used enough to talk about.
> >
> > Tldr: Weapons are balanced and have competitive uses.
>
>
> With BR starts, you DO NOT need to be even so much as competent with any other weapon. Developing a well rounded skill set is optional. AR/Pistol starts demands proficiency with other weapons. Much more interesting.
I can’t remember the last time I went up against a team that use purely BR’s the entire match. Probably because they got stomped into the ground by my team and left before they could make an impression. Some of the most difficult slayer games I’ve been in so far have been against teams of Pro ranked players using a wide variety of weapons to gain advantages I hadn’t seen before by combining them with clever team movement and/or map positioning. I can’t argue with your own personal experiences but mine do contradict what you’re saying. Maybe it’s simply different play styles and opponents, go figure.
Also I only ever play Slayer so I’m only giving my opinion relative to it. I’m sure Breakout and Stronghold is at least a bit different in strat, weapon viability, etc…
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> > I have to disagree with you on the BR’s weapon use dominance. Yes, it is very versatile and will probably be used the most. But that’s why it’s a starting weapon. I still switch out my AR for an SMG, Light Rifle, Snipes, Rockets, etc and use them to gain an advantage for either me or my team in their intended niches. I didn’t put much stock into it till I got up to about Semi Pro 1600 but the AR is very useful to take out opponents you need dead who are fairly close, in the sense that if I had the jump on an opponent and I was well within the AR’s range while the score was 49-49 I would most likely go with the AR since my chances of missing go down drastically compared to the BR and the kill time is more or less the same. SMG’s are amazing up close and I will always use them over BR’s at that range, its not uncommon for me to be able to take out 2 people head to head using an SMG and good manuevering (Ranking up at Semi-Pro 1800+ I still manage this against every tough opponents). Light Rifles are excellent for team efforts when you have some range verse the enemy, definitely always use them over BR’s in most situations on maps like Pegasus. Snipers and Rockets are obvious in their advantage so I wont bother but the Hydra is something I haven’t used enough to talk about.
> >
> > Tldr: Weapons are balanced and have competitive uses.
>
>
> You’re right that all weapons defintley have an area where they can out shoot the BR, but for that to happen you actually have to MOVE around the map, in which cse the BR will -Yoink!- you almost as soon as you leave cover. The BRs power forces people to stay where they’re at. You usually don’t have a large opporyunity to move around when fighting against 4 BRs. Basically whoever gets position advantage first wins.
Sometimes stand stills like you describe do happen but I rarely see them outside close games where each team only has a couple or so points to victory. Generally though, staying put and only using BR’s gets your team wiped out. Considering the fact that in slayer, the current 2 maps Truth and Pegasus both have long range sights which the BR begins to lose its edge so if I foresee a cross map fire fight I’m almost always going to pick up a Light rifle (if available) or a DMR (otherwise) to gain an advantage fighting long range (which there most definitely is). Easy kills are also found on both maps if you can manage to quickly close the distance between you and the enemy while catching them off guard, armed with an smg or an AR a kill should be easy at close range if they’re still using a BR/DMR/LightRifle. Power weapons also require camping to be broke at least momentarily to acquire the ordnance or risk giving your enemies a huge advantage, which brings in more situations where different weapons than the BR will shine. The point here is that the game is a lot more complicated than “Hold down A with BRs” . As for the BRs limiting movement, counter fire (cover fire?) allows team mates to move across the map very well if you’re communicating with your team mates. Since everyone has a way to provide decent cover fire, everyone has a fair chance of deciding the flow of the map and game.
Once again, this is all from my personal experience.