BR starts make slayer 1 Dimensional

I have nothing against the BR as a weapon and love using it. I didn’t mind BR starts in the past as much either because it was a little more difficult to use. I have played every Halo game up to this point and have many hours on all of them. I have seen certain weapons rise and fall. The Halo 3 BR is the most perfect version so far mainly because it required a good deal of skill. There is no point in mentioning past games though because the new BR is nothing like the older versions.

The BR in Halo 5 is the best weapon in the beta capable of killing at every range. It makes the SMG, AR, and Pistol completely worthless and outclassed the DMR in most situations. I have no issue with the starts in Stronghold because of how it works but in Slayer, it totally killed the variety we saw in week 1. In week one, the pistol made for a great starting weapon. The AR did what it had to and was outmatched by power weapons. People actually fought around the weapons on the map. Everyone is complaining about how the AR is a no skill weapon yet the BR practically plays the game for you in the beta. As long as you aim near the center mass, you will get a kill easily. It is effective at every range. Why people think it should be a starting weapon and not a power weapon like the DMR and lightrifle is beyond me. I get that people like BR starts and that is what Slayer Pro was made for. But they shouldn’t force the whole player base to use them. Honestly, when they started forcing Slayer Pro in Halo 2 and 3, I noticed people flock to social and unranked playlists. Either the BR needs a big fix or it needs to remain a power weapon. As it stands, it makes the whole Slayer playlist 1 Dimensional and honestly just becomes boring. Every game plays out the exact same way with the new BR and the only map pickup I see used is the Rocket Launcher for obvious reasons. When a weapon effectively renders half of the weapons in the game as obsolete when it becomes a starting weapon, it means it is too powerful.

I see people complain about noobs trying to ruin the game by advocating for AR starts but honestly, you shouldn’t knock their opinion completely. Many of them are fans just like you and you don’t want to see a Halo game where they feel left out. It isn’t about getting better either which is another stupid argument I see. People play Halo to have fun. Add variety to Slayer or split it into two playlists. They don’t have to do away with BR starts but they NEED to do something to keep variety.

BR starts ruin the game for me honestly. There’s no point in pickng up any other weapon really (aside from rockets) when you start with them. It either needs a small nerf or no BR starts at all.

I love the BR it is by far my favorite weapon and even before BR starts were implemented in the beta it was my most used weapon. After playing with BR starts I have to say that the BR should not be a starting weapon. It kills map flow and nobody is fighting to for control of weapon spawn points. AR only starts were much more exciting and required more skill overall since you had to know the maps well and coordinate with your team more to get the win.

> 2533274905097737;2:
> BR starts ruin the game for me honestly. There’s no point in pickng up any other weapon really (aside from rockets) when you start with them. It either needs a small nerf or no BR starts at all.

Exactly. I could play Slayer in week one with my buddies for hours and not get bored. With week 2 we get bored after a few games and either move on to another playlist or another game altogether. Every game plays out the EXACT same way with very little variety. Nobody picks up power weapons aside from Rockets.

Never more so than in Halo 5. I can walk away from power weapons knowing that I will stand just as good a chance with the gun I spawned with.

> 2533274797149385;4:
> > 2533274905097737;2:
> > BR starts ruin the game for me honestly. There’s no point in pickng up any other weapon really (aside from rockets) when you start with them. It either needs a small nerf or no BR starts at all.
>
>
> Exactly. I could play Slayer in week one with my buddies for hours and not get bored. With week 2 we get bored after a few games and either move on to another playlist or another game altogether. Every game plays out the EXACT same way with very little variety. Nobody picks up power weapons aside from Rockets.

Played maybe 12 game week two. Played once week 3. I would actually tell people that Halo 5 is completely awful had I only played BR starts.

I have to disagree with you on the BR’s weapon use dominance. Yes, it is very versatile and will probably be used the most. But that’s why it’s a starting weapon. I still switch out my AR for an SMG, Light Rifle, Snipes, Rockets, etc and use them to gain an advantage for either me or my team in their intended niches. I didn’t put much stock into it till I got up to about Semi Pro 1600 but the AR is very useful to take out opponents you need dead who are fairly close, in the sense that if I had the jump on an opponent and I was well within the AR’s range while the score was 49-49 I would most likely go with the AR since my chances of missing go down drastically compared to the BR and the kill time is more or less the same. SMG’s are amazing up close and I will always use them over BR’s at that range, its not uncommon for me to be able to take out 2 people head to head using an SMG and good maneuvering (Ranking up at Semi-Pro 1800+ I still manage this against very tough opponents). Light Rifles are excellent for team efforts when you have some range verse the enemy, definitely always use them over BR’s in most situations on maps like Pegasus. Snipers and Rockets are obvious in their advantage so I wont bother but the Hydra is something I haven’t used enough to talk about.

Tldr: Weapons are balanced and have competitive uses.

> 2533274803896054;7:
> I have to disagree with you on the BR’s weapon use dominance. Yes, it is very versatile and will probably be used the most. But that’s why it’s a starting weapon. I still switch out my AR for an SMG, Light Rifle, Snipes, Rockets, etc and use them to gain an advantage for either me or my team in their intended niches. I didn’t put much stock into it till I got up to about Semi Pro 1600 but the AR is very useful to take out opponents you need dead who are fairly close, in the sense that if I had the jump on an opponent and I was well within the AR’s range while the score was 49-49 I would most likely go with the AR since my chances of missing go down drastically compared to the BR and the kill time is more or less the same. SMG’s are amazing up close and I will always use them over BR’s at that range, its not uncommon for me to be able to take out 2 people head to head using an SMG and good manuevering (Ranking up at Semi-Pro 1800+ I still manage this against every tough opponents). Light Rifles are excellent for team efforts when you have some range verse the enemy, definitely always use them over BR’s in most situations on maps like Pegasus. Snipers and Rockets are obvious in their advantage so I wont bother but the Hydra is something I haven’t used enough to talk about.
>
> Tldr: Weapons are balanced and have competitive uses.

With BR starts, you DO NOT need to be even so much as competent with any other weapon. Developing a well rounded skill set is optional. AR/Pistol starts demands proficiency with other weapons. Much more interesting.

> 2533274803896054;7:
> I have to disagree with you on the BR’s weapon use dominance. Yes, it is very versatile and will probably be used the most. But that’s why it’s a starting weapon. I still switch out my AR for an SMG, Light Rifle, Snipes, Rockets, etc and use them to gain an advantage for either me or my team in their intended niches. I didn’t put much stock into it till I got up to about Semi Pro 1600 but the AR is very useful to take out opponents you need dead who are fairly close, in the sense that if I had the jump on an opponent and I was well within the AR’s range while the score was 49-49 I would most likely go with the AR since my chances of missing go down drastically compared to the BR and the kill time is more or less the same. SMG’s are amazing up close and I will always use them over BR’s at that range, its not uncommon for me to be able to take out 2 people head to head using an SMG and good manuevering (Ranking up at Semi-Pro 1800+ I still manage this against every tough opponents). Light Rifles are excellent for team efforts when you have some range verse the enemy, definitely always use them over BR’s in most situations on maps like Pegasus. Snipers and Rockets are obvious in their advantage so I wont bother but the Hydra is something I haven’t used enough to talk about.
>
> Tldr: Weapons are balanced and have competitive uses.

You’re right that all weapons defintley have an area where they can out shoot the BR, but for that to happen you actually have to MOVE around the map, in which cse the BR will -Yoink!- you almost as soon as you leave cover. The BRs power forces people to stay where they’re at. You usually don’t have a large opporyunity to move around when fighting against 4 BRs. Basically whoever gets position advantage first wins.

> 2661949065465166;5:
> Never more so than in Halo 5. I can walk away from power weapons knowing that I will stand just as good a chance with the gun I spawned with.

Yeah really, i almost feel like I don’t need the power weapons. On pegasus for example, if I am blue team, I right away know i won’t get rockets, so I just move and support my team for sniper, and on Truth i don’t care for the sword unless its just sitting there, then i might grab it. The hydra i never quite liked, because it wasn’t potent enough. If it was actually carried like the brute shot, it might be nice though.

> 2533274803896054;7:
> I have to disagree with you on the BR’s weapon use dominance. Yes, it is very versatile and will probably be used the most. But that’s why it’s a starting weapon. I still switch out my AR for an SMG, Light Rifle, Snipes, Rockets, etc and use them to gain an advantage for either me or my team in their intended niches. I didn’t put much stock into it till I got up to about Semi Pro 1600 but the AR is very useful to take out opponents you need dead who are fairly close, in the sense that if I had the jump on an opponent and I was well within the AR’s range while the score was 49-49 I would most likely go with the AR since my chances of missing go down drastically compared to the BR and the kill time is more or less the same. SMG’s are amazing up close and I will always use them over BR’s at that range, its not uncommon for me to be able to take out 2 people head to head using an SMG and good maneuvering (Ranking up at Semi-Pro 1800+ I still manage this against very tough opponents). Light Rifles are excellent for team efforts when you have some range verse the enemy, definitely always use them over BR’s in most situations on maps like Pegasus. Snipers and Rockets are obvious in their advantage so I wont bother but the Hydra is something I haven’t used enough to talk about.
>
> Tldr: Weapons are balanced and have competitive uses.

Yes and no. There are only two weapons I pick up and honestly say have more use than the BR and those are the Rockets and Sniper Rifle. My team usually gets off to an early lead so I can pick up the SMG and cheese around with it. People on other teams either never pick it up or never get close enough to use it. The AR is a solid weapon but again, the people I see use it tend to die more than they kill against BRs. I only use it in rare occasions where i have to reload and there is a guy in front of me. Otherwise I swap it out or never use it. The light rifle is great but I still wouldn’t use it over the BR since I like to move around a lot. We are only high Onyx so I can’t talk much but we do play mostly semi pro and pro due to our high MMR so I would like to think we play good players. I have played at the bronze level on my friend’s account and honestly the BR turns you into a god. It just shouldn’t be a jack of all trades weapon like it is. It makes the game really boring. I was ready to give the beta a 9/10 on the fun factor in week 1 but weeks 2 and 3 have really dropped that quite a bit. Stronghold is pretty much the only playlist where I see any variety.

> 2661949065465166;8:
> > 2533274803896054;7:
> > I have to disagree with you on the BR’s weapon use dominance. Yes, it is very versatile and will probably be used the most. But that’s why it’s a starting weapon. I still switch out my AR for an SMG, Light Rifle, Snipes, Rockets, etc and use them to gain an advantage for either me or my team in their intended niches. I didn’t put much stock into it till I got up to about Semi Pro 1600 but the AR is very useful to take out opponents you need dead who are fairly close, in the sense that if I had the jump on an opponent and I was well within the AR’s range while the score was 49-49 I would most likely go with the AR since my chances of missing go down drastically compared to the BR and the kill time is more or less the same. SMG’s are amazing up close and I will always use them over BR’s at that range, its not uncommon for me to be able to take out 2 people head to head using an SMG and good manuevering (Ranking up at Semi-Pro 1800+ I still manage this against every tough opponents). Light Rifles are excellent for team efforts when you have some range verse the enemy, definitely always use them over BR’s in most situations on maps like Pegasus. Snipers and Rockets are obvious in their advantage so I wont bother but the Hydra is something I haven’t used enough to talk about.
> >
> > Tldr: Weapons are balanced and have competitive uses.
>
>
> With BR starts, you DO NOT need to be even so much as competent with any other weapon. Developing a well rounded skill set is optional. AR/Pistol starts demands proficiency with other weapons. Much more interesting.

I can’t remember the last time I went up against a team that use purely BR’s the entire match. Probably because they got stomped into the ground by my team and left before they could make an impression. Some of the most difficult slayer games I’ve been in so far have been against teams of Pro ranked players using a wide variety of weapons to gain advantages I hadn’t seen before by combining them with clever team movement and/or map positioning. I can’t argue with your own personal experiences but mine do contradict what you’re saying. Maybe it’s simply different play styles and opponents, go figure.

Also I only ever play Slayer so I’m only giving my opinion relative to it. I’m sure Breakout and Stronghold is at least a bit different in strat, weapon viability, etc…

> 2533274905097737;9:
> > 2533274803896054;7:
> > I have to disagree with you on the BR’s weapon use dominance. Yes, it is very versatile and will probably be used the most. But that’s why it’s a starting weapon. I still switch out my AR for an SMG, Light Rifle, Snipes, Rockets, etc and use them to gain an advantage for either me or my team in their intended niches. I didn’t put much stock into it till I got up to about Semi Pro 1600 but the AR is very useful to take out opponents you need dead who are fairly close, in the sense that if I had the jump on an opponent and I was well within the AR’s range while the score was 49-49 I would most likely go with the AR since my chances of missing go down drastically compared to the BR and the kill time is more or less the same. SMG’s are amazing up close and I will always use them over BR’s at that range, its not uncommon for me to be able to take out 2 people head to head using an SMG and good manuevering (Ranking up at Semi-Pro 1800+ I still manage this against every tough opponents). Light Rifles are excellent for team efforts when you have some range verse the enemy, definitely always use them over BR’s in most situations on maps like Pegasus. Snipers and Rockets are obvious in their advantage so I wont bother but the Hydra is something I haven’t used enough to talk about.
> >
> > Tldr: Weapons are balanced and have competitive uses.
>
>
> You’re right that all weapons defintley have an area where they can out shoot the BR, but for that to happen you actually have to MOVE around the map, in which cse the BR will -Yoink!- you almost as soon as you leave cover. The BRs power forces people to stay where they’re at. You usually don’t have a large opporyunity to move around when fighting against 4 BRs. Basically whoever gets position advantage first wins.

Sometimes stand stills like you describe do happen but I rarely see them outside close games where each team only has a couple or so points to victory. Generally though, staying put and only using BR’s gets your team wiped out. Considering the fact that in slayer, the current 2 maps Truth and Pegasus both have long range sights which the BR begins to lose its edge so if I foresee a cross map fire fight I’m almost always going to pick up a Light rifle (if available) or a DMR (otherwise) to gain an advantage fighting long range (which there most definitely is). Easy kills are also found on both maps if you can manage to quickly close the distance between you and the enemy while catching them off guard, armed with an smg or an AR a kill should be easy at close range if they’re still using a BR/DMR/LightRifle. Power weapons also require camping to be broke at least momentarily to acquire the ordnance or risk giving your enemies a huge advantage, which brings in more situations where different weapons than the BR will shine. The point here is that the game is a lot more complicated than “Hold down A with BRs” . As for the BRs limiting movement, counter fire (cover fire?) allows team mates to move across the map very well if you’re communicating with your team mates. Since everyone has a way to provide decent cover fire, everyone has a fair chance of deciding the flow of the map and game.

Once again, this is all from my personal experience.

I was wrong when I said “stay put.” I mwant that they cut off a route for you to take, which they can easily do from across the map given the immense damage they do. A lot of the time most of my options for escape are cut off, forcing me out in a direction they know I’ll have to take, and kill me anyways.

Really all the needs to happen is an Ar start BR start playlist split.

> 2533274797149385;11:
> > 2533274803896054;7:
> > I have to disagree with you on the BR’s weapon use dominance. Yes, it is very versatile and will probably be used the most. But that’s why it’s a starting weapon. I still switch out my AR for an SMG, Light Rifle, Snipes, Rockets, etc and use them to gain an advantage for either me or my team in their intended niches. I didn’t put much stock into it till I got up to about Semi Pro 1600 but the AR is very useful to take out opponents you need dead who are fairly close, in the sense that if I had the jump on an opponent and I was well within the AR’s range while the score was 49-49 I would most likely go with the AR since my chances of missing go down drastically compared to the BR and the kill time is more or less the same. SMG’s are amazing up close and I will always use them over BR’s at that range, its not uncommon for me to be able to take out 2 people head to head using an SMG and good maneuvering (Ranking up at Semi-Pro 1800+ I still manage this against very tough opponents). Light Rifles are excellent for team efforts when you have some range verse the enemy, definitely always use them over BR’s in most situations on maps like Pegasus. Snipers and Rockets are obvious in their advantage so I wont bother but the Hydra is something I haven’t used enough to talk about.
> >
> > Tldr: Weapons are balanced and have competitive uses.
>
>
> Yes and no. There are only two weapons I pick up and honestly say have more use than the BR and those are the Rockets and Sniper Rifle. My team usually gets off to an early lead so I can pick up the SMG and cheese around with it. People on other teams either never pick it up or never get close enough to use it. The AR is a solid weapon but again, the people I see use it tend to die more than they kill against BRs. I only use it in rare occasions where i have to reload and there is a guy in front of me. Otherwise I swap it out or never use it. The light rifle is great but I still wouldn’t use it over the BR since I like to move around a lot. We are only high Onyx so I can’t talk much but we do play mostly semi pro and pro due to our high MMR so I would like to think we play good players. I have played at the bronze level on my friend’s account and honestly the BR turns you into a god. It just shouldn’t be a jack of all trades weapon like it is. It makes the game really boring. I was ready to give the beta a 9/10 on the fun factor in week 1 but weeks 2 and 3 have really dropped that quite a bit. Stronghold is pretty much the only playlist where I see any variety.

I’m not arguing your personal choice of weapons, I’m simply saying each has a competitive use. The argument that only the BR is viable (in every situation) is false. But I’d like to say that I always carry around a BR as my primary weapon since it does have the most use out of all the weapons and then one of the other weapons as a secondary to either fill a roll on my team or in anticipation of coming fire fights.

Who you play is the deciding factor of what you need to use. It’s no coincidence that a BR is godly at the bronze rank, most players at that level have no idea how to properly respond to it. This makes all other weapons pointless like you said. The higher skilled players you face, the more attuned to the mechanics of the game they become and the more clever you must be to insure victory. That is what all the other weapons are for. I mentioned in my previous post that the most difficult matches I’ve had so far were against Pro level players who knew how to properly combine weapon with tactic and more importantly, knew their opponents would be less likely to correctly respond to these strategies. Think about it, if everyone is using the BR they must not also be themselves getting better with it but also understanding how to work around it too. Personally, dodging BR’s has become quite simple with all the movement abilities but avoiding death when a skilled enemy has closed in with an SMG is still very difficult.

> 2533274905097737;13:
> I was wrong when I said “stay put.” I mwant that they cut off a route for you to take, which they can easily do from across the map given the immense damage they do. A lot of the time most of my options for escape are cut off, forcing me out in a direction they know I’ll have to take, and kill me anyways.
>
> Really all the needs to happen is an Ar start BR start playlist split.

I don’t see the issue with skillfully maneuvering the enemy into death. Nor do I feel like this is an abilities reserved for the BR, it can be achieved effectively by any medium to long range weapon. So in my opinion, AR only starts would only make it easier for the enemy controlling a key position to hold dominance since it would be harder to fight back against with only an AR. At least with BR starts a decent team could skillfully take out the shields of the enemy, causing them to retreat and stop firing for a few seconds which would allow the team mates to move to a new position. This is in contrast to having to find weapons to defend yourself with first and then doing the exact same thing you would in the first place.

I sometimes wonder if I am even playing the same game as some people here. The BR is solid in Halo 5, but so is everything else. The SMG and AR are superior to the BR in close quarters as long as you are not charging out in the open or in a straight line.

The Spread on the BR while strafing is noticable enough to make the DMR/LR far more consistent and powerful at range, this is especially noticeable on Pegasus and will be even more so on BTB maps. The DMR has a fast enough rate of fire that it can also compete with the BR at mid range.

The only weapon I specifically want to see a buff to is the Pistol(even though a perfect 5 from it is pretty devastating), I would love to see it with a rate of fire closer to Halo 2 or ODST variants. This would make it especially devastating at close-mid compared to the precision rifles and a worthy pickup.

I love the current AR/BR(in whatever order although I would prefer the BR out front). I like the versatility of the BR and the AR is a reliable close range weapon.

Its honestly baffling you would sing the praises of the Halo 3 BR which was easily one of the most inconsistent utility weapons in Halo history(meaning a lower skillgap) and was far more dominate than the Halo 5 BR simply because the auto weapon were complete trash in Halo 2-Reach.

The whole point of the BR(or any utility weapon be it CE Pistol, Carbine, etc) is to be useful at most ranges in order for respawning players to properly defend themselves. The AR can’t do it and unfortunately the pistol doesn’t have the range either. Auto only starts only end up leading to more lopsided games since their limited range makes them easy to exploit by the dominate team(who essentially have complete choice over what weapons they want to use).

AR/BR spawns are better for everyone, both casual and competitive.

> 2533274819446242;16:
> I sometimes wonder if I am even playing the same game as some people here. The BR is solid in Halo 5, but so is everything else. The SMG and AR are superior to the BR in close quarters as long as you are not charging out in the open or in a straight line.
>
> The Spread on the BR while strafing is noticable enough to make the DMR/LR far more consistent and powerful at range, this is especially noticeable on Pegasus and will be even more so on BTB maps. The DMR has a fast enough rate of fire that it can also compete with the BR at mid range.
>
> The only weapon I specifically want to see a buff to is the Pistol(even though a perfect 5 from it is pretty devastating), I would love to see it with a rate of fire closer to Halo 2 or ODST variants. This would make it especially devastating at close-mid compared to the precision rifles and a worthy pickup.
>
> I love the current AR/BR(in whatever order although I would prefer the BR out front). I like the versatility of the BR and the AR is a reliable close range weapon.
>
> Its honestly baffling you would sing the praises of the Halo 3 BR which was easily one of the most inconsistent utility weapons in Halo history(meaning a lower skillgap) and was far more dominate than the Halo 5 BR simply because the auto weapon were complete trash in Halo 2-Reach.
>
> The whole point of the BR(or any utility weapon be it CE Pistol, Carbine, etc) is to be useful at most ranges in order for respawning players to properly defend themselves. The AR can’t do it and unfortunately the pistol doesn’t have the range either. Auto only starts only end up leading to more lopsided games since their limited range makes them easy to exploit by the dominate team(who essentially have complete choice over what weapons they want to use).
>
> AR/BR spawns are better for everyone, both casual and competitive.

Now here is someone who gets it. Bravo friend!

> 2533274819446242;16:
> I sometimes wonder if I am even playing the same game as some people here. The BR is solid in Halo 5, but so is everything else. The SMG and AR are superior to the BR in close quarters as long as you are not charging out in the open or in a straight line.
>
> The Spread on the BR while strafing is noticable enough to make the DMR/LR far more consistent and powerful at range, this is especially noticeable on Pegasus and will be even more so on BTB maps. The DMR has a fast enough rate of fire that it can also compete with the BR at mid range.
>
> The only weapon I specifically want to see a buff to is the Pistol(even though a perfect 5 from it is pretty devastating), I would love to see it with a rate of fire closer to Halo 2 or ODST variants. This would make it especially devastating at close-mid compared to the precision rifles and a worthy pickup.
>
> I love the current AR/BR(in whatever order although I would prefer the BR out front). I like the versatility of the BR and the AR is a reliable close range weapon.
>
> Its honestly baffling you would sing the praises of the Halo 3 BR which was easily one of the most inconsistent utility weapons in Halo history(meaning a lower skillgap) and was far more dominate than the Halo 5 BR simply because the auto weapon were complete trash in Halo 2-Reach.
>
> The whole point of the BR(or any utility weapon be it CE Pistol, Carbine, etc) is to be useful at most ranges in order for respawning players to properly defend themselves. The AR can’t do it and unfortunately the pistol doesn’t have the range either. Auto only starts only end up leading to more lopsided games since their limited range makes them easy to exploit by the dominate team(who essentially have complete choice over what weapons they want to use).
>
> AR/BR spawns are better for everyone, both casual and competitive.

The Halo 3 BR was only inconsistent until the first update due to hit registration at longer ranges. After the first matchmaking update, the shots went exactly where you wanted them to right up to mid range where the cutoff should be. You were either inaccurate or using it outside of its correct range.

And no, the whole point of the BR and Carbine was not for respawning players. That only started with Halo 3. Bungie even said this in Vidocs. They were designed to be power weapons to bridge the gap between smg and sniper. They were never intended to originally be spawn weapons. The pistol is meant to be that weapon for respawning players. It still is and can make quite the difference. Week one countered the dominance well enough with fast weapon respawns meaning that the SMG, DMR, and BR all respawned fast enough for either team to get at all stages of the game. The SMG and AR are only superior if your opponent isn’t as good at positioning. If you are alert to enemy movement then you shouldn’t ever die at full shields to either with a BR in your hands in Halo 5.

Also, defensive play styles are just as viable as aggressive ones. Sadly, with the BR, it makes the defensive play style all the more rewarding. A good defense and map control puts the game out of reach of the other team long before they figure out how to breach it. That isn’t how Halo should be played and yet, all the pug teams do it. We only ever see prebuilt teams use any other aggressive strategy and we only rarely come across those.

I will also add that the trickle down effect does not apply to shooters. The casuals HATED BR starts in Halo 3. That is why social slayer had double the players at times after they started forcing slayer pro. It may make for a more even game but you are failing to understand my point. It takes the VARIETY out of the game and thus takes away from extended play value. What you are saying only applies at higher levels which don’t matter if the lower level players don’t feel like playing the game. Building a shooter only around high level players leads to a dead game after a few months. That is why a split playlist would completely solve this problem. You seem to be fine with forcing slayer pro on everyone which is not a good way to build a game.

What game are you guys playing? People grab power weapons just as much in BR starts. Hell, in really close matches the power weapons are usually the deciding factor. I’ve never lost to a team that decided to camp and never get the power weapons, lol.

> 2533275032479048;19:
> What game are you guys playing? People grab power weapons just as much in BR starts. Hell, in really close matches the power weapons are usually the deciding factor. I’ve never lost to a team that decided to camp and never get the power weapons, lol.

I’ve played a couple of games where no one would grab the Prophets Bane on Truth, and most game son Regret I would never see the Hydra being used. The Maps where I have absolutely seen power weapons be controlled and dominated is on Pegasus, and that is honestly refreshing, but the map is just a bit lack luster by itself unfortunately.