People keep saying that the BR has recoil in Halo 4 just like Halo 3 but it doesn’t. I’m confused. I thought that recoil is that when you shoot your crosshair moves up a litte.
Not the crosshair, your whole First Person view moves up a bit.
Frankly the BR would be better with bloom 
When your gun moves back from the kick
It does have recoil. It’s much more noticeable when you are using the scope.
You are thinking bullet spread, which is the random placement of bullets that they go. In Halo 4, the gun has a consistant recoil effect, allowing it to have a limit in range without the gun being inconsistant in accuracy.
> Not the crosshair, your whole First Person view moves up a bit.
>
> Frankly the BR would be better with bloom 
I swear to God I hope you’re joking. Recoil can be be mastered and suppressed. Bloom is random and benefits nobody.
> It does have recoil. It’s much more noticeable when you are using the scope.
>
> You are thinking bullet spread, which is the random placement of bullets that they go. In Halo 4, the gun has a consistant recoil effect, allowing it to have a limit in range without the gun being inconsistant in accuracy.
No, I’m talking about recoil, not spread, i know what spread is
> > Not the crosshair, your whole First Person view moves up a bit.
> >
> > Frankly the BR would be better with bloom 
>
> I swear to God I hope you’re joking. Recoil can be be mastered and suppressed. Bloom is random and benefits nobody.
It’s not as simple as you would like to believe it is.
> > > Not the crosshair, your whole First Person view moves up a bit.
> > >
> > > Frankly the BR would be better with bloom 
> >
> > I swear to God I hope you’re joking. Recoil can be be mastered and suppressed. Bloom is random and benefits nobody.
>
> It’s not as simple as you would like to believe it is.
Well no duh, that’s why using it would make it more skillful and increase the skill gap. If Bloom was on the BR I couldn’t survive it because no matter how good someone is it will all come down to luck. Too bad Spread is on the BR but I’ll take that over Bloom any day.
> Not the crosshair, your whole First Person view moves up a bit.
>
> Frankly the BR would be better with bloom 
No. Just no. A precision aiming weapon shouldn’t be random, especially when you cannot control the burst of the gun. If it does, it will have to be fast shooting close range gun(see Magnum).
Automatics work with Bloom since the duration of the burst can be controlled at any point in time, while keeping the gun from being an all-range death machine, if done right.
Long range precision weapons’ downfall should be its damage rate, not some random factor that you would hope will be in your favor. If anything else should contribute to a weakness, it would need to be predictable so that the player can learn and get better.
In short, Random makes people rage at the game and quit. Constancy makes people rage at themselves and have a chance to learn from their experience and get better.
> > > > Not the crosshair, your whole First Person view moves up a bit.
> > > >
> > > > Frankly the BR would be better with bloom 
> > >
> > > I swear to God I hope you’re joking. Recoil can be be mastered and suppressed. Bloom is random and benefits nobody.
> >
> > It’s not as simple as you would like to believe it is.
>
> Well no duh, that’s why using it would make it more skillful and increase the skill gap. If Bloom was on the BR I couldn’t survive it because no matter how good someone is it will all come down to luck. Too bad Spread is on the BR but I’ll take that over Bloom any day.
There’s no universal law that bloom will always automatically equal random gameplay. Just because you have one bad example doesn’t mean it’s the written law of the universe. There’s plenty of games where bloom does work as intended.
> > Not the crosshair, your whole First Person view moves up a bit.
> >
> > Frankly the BR would be better with bloom 
>
> I swear to God I hope you’re joking. Recoil can be be mastered and suppressed. Bloom is random and benefits nobody.
If the BR had bloom it would only be used to show the accuracy of each bullet in a burst, and then would fully reset before you could shoot again. That would be GOOD, as no matter the rate of fire, each trigger pull starts at a neutral crosshair.
> > > > > Not the crosshair, your whole First Person view moves up a bit.
> > > > >
> > > > > Frankly the BR would be better with bloom 
> > > >
> > > > I swear to God I hope you’re joking. Recoil can be be mastered and suppressed. Bloom is random and benefits nobody.
> > >
> > > It’s not as simple as you would like to believe it is.
> >
> > Well no duh, that’s why using it would make it more skillful and increase the skill gap. If Bloom was on the BR I couldn’t survive it because no matter how good someone is it will all come down to luck. Too bad Spread is on the BR but I’ll take that over Bloom any day.
>
> There’s no universal law that bloom will always automatically equal random gameplay. Just because you have one bad example doesn’t mean it’s the written law of the universe. There’s plenty of games where bloom does work as intended.
Eh? How can bloom work as intended if it’s random every time? The only thing that should determine who wins a gun fight is your skill with your controller, not Bloom. If it were up to me I’d have every gun have certain ways the bullets go every time, like a Perfect Triangle for the BR. I’d make Automatics have the same bullets go the same place every time you start to pull the trigger. That way better players could master the pattern and then would make it something to be achieved.
There’s so many better ways to implement a feature that resembles your gun lashing back after shot, and it’s done perfectly with Recoil on the BR. It goes up the same distance every shot, and can be mastered to differentiate the good players from the bad.