BR Recoil? Poll

So what do you guys think of the looks the BR has with recoil and the info we got from yesterdays bulletin of how it raises when being used? And by what I mean “looks” is if you watch the footage the BR jerks back alot more faster than the original Battle Rifle.

I won’t know if I like it til I use it.

I don’t mind the recoil much. From what I’ve seen, the recoil seems to be so minimal that the head barely tips up with each shot and thus actually helps you to confirm you’re getting headshots if you aim at the lower part of someone’s head (Closer to the neck). It is really just a simple system to help the casuals out more by increasing the chance that they’ll be getting headshots when they aim closer to the body. But the recoil does seem fairly minimal so I won’t complain about it since it will also help me or anyone else who aims at the lower part of the head.

Because it doesn’t add randomness, I don’t mind.

The ODST carbine had recoil, but that made sense because they were ODSTs.

Well to me the way it jerks back so much does look odd…also I really don’t mind that it’s being raised “slightly” when used…idk, gotta play it for myself to judge

If it does, there is no reason for a 4 shot weapon, needs to become 3 again.

If they could just reduce the way it jerks back so much from the first person view then it would be pretty much perfect I think

Recoil is good, I mean the game will use hitscan (for the BR anyway) so let’s add something more than just “aim at your enemy and the magic bullets will hit the target”.

A bit of recoil never hurt anyone.

The recoil animation itself looks about rough at the moment, I expect they will fix it up, doesn’t have to look so jerky; you’re a Spartan.

Recoil keeps it balanced and skillful. H2 and H3 both had it. I see no reason why it should return.

This is a HUGE Step up from Reach’s aiming/recoil/bloom system.

The BR would be overpowered with 0 recoil 0 spread and hitscan.

A little bit of predictable, controllable recoil would make this a perfectly balanced weapon

Recoil keeps it balanced and skillful. H2 and H3 both had it. I see no reason why it shouldn’t return.

> This is a HUGE Step up from Reach’s aiming/recoil/bloom system.
>
> The BR would be overpowered with 0 recoil 0 spread and hitscan.
>
> A little bit of predictable, controllable recoil would make this a perfectly balanced weapon

Indeed, much better than random bloom.

The bloom itself was predictable, but someone could spam the trigger and kill you as you took slower more precise shots. Recoil craps over bloom, after the crappy bloom from Reach this is great.

Should the BR visibly kick back on your screen? Preferably no, but this is not a big deal.

Should the reticle move?

No.

No.

NO.

Make the BR no recoil, hitscan, and not with spread - but spray. So that if any bullet hits - they all do.

Make the BR super powerful as mentioned above - then make sure the other weapons are powerful enough to compensate.

> If it does, there is no reason for a 4 shot weapon, needs to become 3 again.

It wasn’t three shot.

> > If it does, there is no reason for a 4 shot weapon, needs to become 3 again.
>
> It wasn’t three shot.

I believe he is referring to just having a 3 shot utility weapon like the CE pistol.

The DMR is essentially a five shot sniper rifle. Adding recoil won’t allow people to sit in a corner of the map and sniper people with their BR.

Recoil is a no brainer. It needs to be in the game for many different purposes. The main one being that Halo has heavy aim assist and magnetism. Without the slight gun bounce it would be nearly impossible to miss once the crosshairs turn red. It also gives you a good idea of how to pace your shots. I’m not trying to poke fun or anything but this shouldn’t even be a topic. And it’s not because it’s just my opinion. It’s something that if everyone understood a little better they would all agree it should be in.

Sure, why not, as long as it’s consistant, managable and not RANDOM.

Then we’re good

Here’s how I see it:

Many gamers who play Halo like consistancy; Something they can learn to overcome as they play and get better to help seperate the new guys and the vets.

That said, they also hate when the game gives you a bad result, even if you do anything right. Halo 3 and Reach had examples:

Halo 3’s BR had a bullet spread that the player can’t control. Even if they do things right, after a certain distance, the game will make the gun weaker. Seeing as the 2nd and 3rd bullet in the burst is going at a random direction, players didn’t like it.

Reach’s DMR had spread. While that is a bit more controlable than the BR’s Spread, it still had consistancy issues during combat. Even if the player does it right, there’s always the chance the enemy target can do it completely wrong and still get results before the player does. Thus, players don’t like it.

Recoil, to me, seems like a better choice of the three so long as the recoil is consistant, like the SMGs of Halo 2 and 3. This would keep the gun from being too powerful in all ranges purposefully without making the player feel like he has to fight the game as well as the target to win a firefight.

should have had a “don’t care” option. I don’t see what’s wrong with recoil. Recoil is greater than bloom any day, you just have to be able to control it and you have perfect aim.

and it’s obviously not that much, as no one could even tell in the trailer.