Commando master race
Br with a perfect ttk of .9 seconds and average of 1.6-1.7 would be perfect. A way to achieve this would to have 0 or nearly bullet magnetism and as less AA as possible.
Have they already started it? I felt like a drunken sailor on a couple of duels today⌠lol
Sorry but do you mean 0.9 seconds? No. No thank you. This game doesnât need to be COD. The battle rifleâs TTK is of no issue as is.
Plus, youâre suggestion just doesnât work for what primarily is a console game.
Thered still be aim assist and little bullet mag wouldnât hurt. Ce did exactly this though. Do you know ce has a perfect ttk of 0.6 seconds and the average is 1.2? In infinite the BR ttk is 1.55 seconds and average is that or 1.6. Thereâs hardly a difference between perfect and average.
The BRâs ttk doesnât necessarily need a huge gap between perfect and average. There are a lot of guns in the sandbox that can kill faster than a BR.
CE is a beautiful game but Halo 2 & 3 are refinements and improvements. The higher TTK in Halo is core to its gameplay,
I really donât think the BR needs to kill any faster. It has greater accuracy at any range than the CE pistol and thereâs no point massively overhauling the gun when its mostly a very good gun.
This is such a lazy shallow response. Nevermind all the instant kill mechanics between things like backwacks, grenades, various power weapons, vehicles, low TTK=CoD amirite? We also already know its possible to create weapons with higher skill gaps without making them unusable on console whether we are just talking CE or individual weapons like sniper rifles in later games.
Keeping a incredibly easy to use sandbox with high aim assist and magnetism goes a lot farther to making a game more âCoD-likeâ than lowering the TTK. When people complain about the shallow shooting mechanics in COD games it comes down to the heavy aim assist that can be compounded a low TTK but it isnât caused by it.
100% this. The sidearm is a sidearm and should not be the main weapon I see players using. Iâve been killed more by the sidearm than the BR.
I donât think the BR needed a nerf, but from the looks of it the nerf just means weâre gonna spend more time scoped instead of hip firing which is kind of annoying, but whatever. I wouldnât care as much if they got rid of the idiotic descoping mechanic, but it is what it is.
Do we have a feel for the distances we are talking?
A large part of Live Fire is peppering people across the map. And this is probably Exhibit A re: the BR being a touch OP at distance.
Anyone claiming the a Sidearm shouldnât outslay an AR should really familiarize themselves with the entire Halo franchise, where aside from one or two exceptions (Arguably H3, and definitely H4) the pistol has ALWAYS been better stronger overall than the AR. And has usually had a faster or equal TTK to the BR/BR equivalent, or outright been the BR of itâs game.
As for the BR nerf, itâs somewhat welcome. The BR is probably the only weapon in Infinite that is actually too sticky and too easy to use. But they still need to address the aim mechanics in general, because itâs hurting a lot of the sandbox.
For me itâs not about the Sidekick betting the AR, it about the Sidekick beating everything that isnât a power weapon.
The sidearm isnât even OP. Do people know how hard it is to hit with that thing? Try getting perfects on a consistent basis. That last shot always misses. To be honest, I suspect the cirrent aiming situation to be the blame.
I spent countless hours practicing with that thing to find myself only using it to finish off low hp enemies.
It really doesnât though.
Lol. Ok.
Those things are the way they are for a reason. Grenades only instant kill if they can and are stuck successfully to you. Even with vehicles as you mention, there are tiers of power. Same applies to guns.
Also we were talking in the context of specifically the Battle rifle, which yes if it had a much lower ttk would force the rest of the sandbox to change around it (another reason itâs not gonna happen) but thats nor lower ttks existing in the sandbox really is relevant to what I was saying.
Why? Because almost all much lower ttks are things you have to either pick up typically in contestable positions. (Tier 2/3 for arena but mostly just tier 3 for BTB) Or theyâre rewards for doing something impressive. Back smacks, sticking someone ect.
Snipee rifles are a power weapon. The risk comes with the reward, just like a rocket launcher if you fire it too close.
You already have an in between in the Stalker Rifle. High skill gap, obviously not where the BR should be. Again, I agree that the BR needs to be adjusted but not with the CE pistol in mind.
Its part of the ability to outplay opponents. Something that almost doesnât exist with lower ttks, like COD or CE with the exception of rare occassions.
The aim assist is over the board the lowest its been in a long time. Lol. It barely even works or is noticeable. Playing Infinite with a controller on console or MnK on PC arenât good experiences.
The problem with the BR in Infinite is its accuracy at distance. Thatâs really my only issue.
Easy to use sandbox? Halo 4 & 5 had an easy sandbox.
Its both. Equally both.
Frankly anybody suggesting the BR become the CE pistol doesnât understand Halo as is and Iâm sure glad its not gonna happen lol
Just played a few team slayer matches with the updated BR and it feels bad. My shots donât feel consistent and the aiming feels off. The TTK is longer due to missed shots. Instead of making BR kills feel more rewarding, the updates made the BR feel more frustrating! I pray to God they donât nerf the pistol of any other weapons.
It does. Its somewhat inconsistent since the spam rate creates a lot of RNG, but it can absolutely overwhelm any non-power weapon in the game on most small maps, or at close range in general. Itâs not a sidearm, its a monster.
Iâm going to call a spade a spade when the entirety of the comment was " Low TTK=CoD and that lower Aim assist is somehow untenable on console when we have both specific examples re-sniper rifles, stalker, etc and general examples like CE. Handwaving away specific weapons as âpower weaponsâ is irrelevant to the larger point that it is possible to create compelling shooting experience with minimal aim assist. It really says a lot about the state of Halo that backwacks and stickies are âimpressiveâ but getting reaching the minimum TTK is just a given. But sure tell me again about how low the aim assist is when difference between a the lowest TTK and the average TTK is virtually non existent.
CoDs shallow gunplay is not because of a low minimum TTK and a high aim assist in equal parts given we have other low minimum TTK games like Counterstrike do not have CODâs same issues. Its amazing you will claim that aim assist is âlower than its been in a long timeâ right in the wake of the reduction in aim assist to the main competitive weapon in the game.
Now to be clear, I donât have any realistic expectations that the BR and the sandbox at large will change to accommodate a higher skillgap and lower TTK, I am taking issue with your shallow deflection that low a low TTK in Halo would make it âCoDâ and that its somehow impossible to have a lower level of aim assist on consoles to accommodate it.
If you prefer a slow TTK then make an actual argument for that position.