BR, DMR or Utility Pistol? Pick One Not all.

Halo has always played better when players are given a versatile utility weapon off spawn regardless of developer intent. Whether it is a Pistol, BR, DMR, etc, the versatile weapons are always going to be a better spawning option.

The problem is that as they are now, these weapons can’t all exist at the same time. Having a Utility Pistol, a BR, and a DMR is completely redundant and that is not even including Warzone or Covenant/Forerunner weapons of the same archtype(which are also a problem but that is for another thread). Their superficial differences do little to change that fact and at the end of the day players are just going to choose the one that is statistically the best or in the case of the H5 Pistol and BR they are so similar it just makes more sense to get better with the one you spawn with.

Some folks will suggest spawning players with a weaker weapons in order to encourage players to pick up other weapons, but all this ends up doing is frustrating players and demands for players to spawn with the better weapon anyway. No weapon should ever be designed to be thrown away or kept only as “secondary.”

All that being said, the real issue is this: The Halo sandbox has too many weapons and not enough truly unique niche’s to go around.
I know everyone has their favorites, but at the end of the day, tough choices have to be made as devs only have so much time and resources to create and balance a weapon sandbox. Throwing in every possible weapon is just leads to superficial variety filled to the brim with functional clones just like Halo 5.

So at the end of the day we have 3 choices to make:

*Choose either the BR, DMR, or a Utility Pistol as the universal starting weapon: A weapon that we can start with in 4v4, 8v8, and competitive modes that has a high skill gap and allows players to fight back in most situations off spawn. Helps prevent matches from snowballing.

*Choose either the BR, DMR, or Pistol to be redesigned as a niche weapon pickup: One of the weapon needs to be redesigned as a niche weapon that has some sort of concrete advantage over the starting weapon that makes it worthwhile to pick up over the starting weapon depending on the situation. Not nearly as versatile, but is very powerful within that niche.
(Examples: SPV3 DMR, Sentinel BR/DMR, Buffed versions of the H2/H3 Pistols(See also: Halo 5 Gunfighter Pistol), OG ODST Pistol).

*Choose either the BR, DMR, or Pistol to be removed: Realistically speaking I think this is ultimately more of a choice between the BR or DMR as I don’t see the devs removing the Pistol outright regardless of what role it plays. It is never fun to have to cut weapons, especially when you know whatever you choose one of them is probably going to be someones favorite. Sadly it needs to be done, especially when you consider that there are still Covenant and Forerunner sandboxes to consider as well as brand new weapons.

For me personally I would have to choose a Utility Pistol starting weapon and a niche SPV3 DMR as a pickup. That is simply because I prefer single shot weapons for the sake of consistency and I happen to like having powerful Pistols. That being said, I think all the combinations are valid, and I’m curious to see what others choose.

I cannot choose and I will not choose. These are my three favorite weapons! It’s like asking me to get rid of a child! For the sake of this, I’ll say the pistol should be the one to be our universal starting weapon, the DMR as a pickup, and the BR as a pickup. I can’t get rid of one. D:

It’s hard to choose between the BR and a Magnum like the one in H5. It really boils down to BR starts vs AR/Magnum starts.

I was not a fan of the DMR being the main precision weapon in Halo Reach so I would say that it can go.

Realistically we will probably still get all three in Infinite.

BR hands down, it just looks right for the part, and it’s iconic.

> 2533274826056477;4:
> BR hands down, it just looks right for the part, and it’s iconic.

Absolutely. Halo CE magnum made a name for itself, but that was due to a developer fiasco. Once they fixed that in H2, the BR has become an icon to the game. It also makes sense to be the primary for an elite naval warfare team to use with its versatile options.

Get rid of the dmr, pistol start out and br pick up

Scrap the BR/DMR. Magnum starts, and a LR pickup to contest at longer ranges.

> 2533274819446242;1:
> The Halo sandbox has too many weapons and not enough truly unique niche’s to go around.

I’ve been saing this for years and I’ll gladly repeat my favourite solution to the problem:
Removing weapons will only upset people, keeping all the redundant replicas will hurt gameplay, redesigning weapons might be too difficult on one hand and might pose the risk of upsetting players anyway because the feel like their favourite weapon is not good enough anymore.
So, if you ask me, the best way would be to have one type of semi-auto utility weapon and on type of full-auto verybody starts with. Instead of choosing one design (pistol/BR/DMR) over the other two, players can choose which model they want to use. There would be two new customization options (semi-auto skin & full-auto skin) but no matter which skin (which “weapon”) a players chooses, the stats will be the same, only the visuals will change.
This way, we have one type of utility weapon, making balacing much easier but keep the visual variety. 343 could even go crazy and add many more skins without having to worry about balancing or making a weapon usefull.
In addition to this unified weapons, 343 could implement one or two niche weapons per category. So instead of having 5 “different” weapons that fill the same role, we can have 2-3 that actually bring in some diversity.
Plus this would allow 343 to come of with some interesting balancing ideas for campaign where you wouldn’t have to stick to the unified weapon tuning of MP.

I don’t think you really need to do this but going along with it, I would choose BR as the starting, DMR as the pickup, and remove pistol. With that said I think the balance between pistol/BR/DMR was perfect in H5 pre-weapon tuning update. I would like to see that return in Infinite of possible.

Halo CE pistol with 3 shot kill.

I also agree with paring down the sandbox. There is way too much overlap and an absurd amount of weapons that serve no purpose.

If I had to pick I would go with the BR its a classic

> 2533274794648158;7:
> Scrap the BR/DMR. Magnum starts, and a LR pickup to contest at longer ranges.

Get rid of the classic BR? And for the LR, you mean the sniper?

main weapon should be BR … It just feels wrong having a pistol that dominates … its a pistol… DMR should be redesigned so that it has high bloom and low unscoped aimassist with good red reticle range and a strong optic so it can be used on those mid to long range shots while still not taking the place of sniper. And the pistol SHOULD get the secondary / weak role , why ? one thing to say i hope that halo infinite brings dual wield back. assuming it does you have a one handed headshot capable weapon that can fire faster then bouth dmr and Br ( when coutning burst as shot ) wich makes it a good dual wield weapon , a good weapon for close range combat agaisnt unshielded oppenents ( like in swat ) etc etc. Concerning the replicas n the weapon sandbox. i dont see it nessesary as a bad thing of course super minalistic ce had exactly one weapon for evry purpose . i think it kinda started out lore wise ( why to the covennant have no sniper rifle and BR ??? ) but they could of course made the weapons more unique ( reaches focus rifle is a great example how to do a sniper rifle different ) they have though different enough stats that one isnt clearly better then the other wich gives players kinda bit of a choice to get the weapon that suits them. Energy or magazine fed sniper for example

ummmmmmmmmm

BR and Pistol for sure. Get rid of DMR. Easy choice.

dmr

Pistol or dmr starts with the AR as a secondary. Remove the BR

> 2533274801155613;12:
> > 2533274794648158;7:
> > Scrap the BR/DMR. Magnum starts, and a LR pickup to contest at longer ranges.
>
> Get rid of the classic BR? And for the LR, you mean the sniper?

No, the LR would mainly be used to contest the sniper since the magnum would fall short.

Ironically the best weapon sandbox in the whole series was CE with only a AR, pistol, shotty, sniper rockets and frag grenades, 6 unsc tools. every weapon had a niche and all slightly overlapped well in all the combat loop.
contrast that with H5 unsc weapon sandbox for WZ at around 30 variants of dmr, BR, smg. AR, and 4 or so pistols same for shotties and snipers, so around 130 variants, talk about overkill for the sake of req packs.
My pick is the CE utility pistol with an AR of course

Definitely agree with you

Starter - Pistol
Pickup - DMR
Get rid of - BR

i am sorry, my child…