So, I’ve been thinking about the bullet magnetism in Reach, and it’s clearly more noticeable than it was in Halo 3. I have a lot of fun playing Reach, but sometimes I’ll notice I clearly missed a shot, and I’ll still get the kill for it.
If you don’t know what I’m talking about, it’s basically just how much leeway you have when you’re shooting at someone. Basically, with less magnetism, there is less of an area for you to hit in order to do damage (I think that’s correct, at least).
I’m basically just wondering how it’s going to be in Halo 4, and how will it work with the BR? If there is a similar bullet magnetism to Reach’s, the BR seems like it would be more powerful than they’ve made it seem so far. Personally, I hope the magnetism is lowered, and the view isn’t as wide-angled as it was in Reach.
What does everyone think about how magnetism will be lowered/adjusted in Halo 4?
Here are a few videos showing how magnetism works in Halo:
Halo 2 (BR)
Halo: Reach (DMR/NR)