BR as Primary Weapon for Arena

In your opinion it is possible that the battle rifle (the classic one, like as H2A version, not that of H5) returns as a primary weapon in Halo Infinite?

I would be very happy, I never loved this magnum.

Any weapon has potential to be the primsrp, we’ve seen around 5 different primary starts depemding on the game 🤷

I don’t want a rifle that aims for me though so IdI prefer the H2 BR to be it, djslikd the magnum but it didn’t have near as much magnetism to it’s shots

I’ll also say whatever the primary ends up being, it has to coexist with whatever the map design will be too .

The BR either needs to be the starting weapon in all standard playlists or it needs to become a niche marksman rifle(pickup only) with a larger scope(4X minimum) and a slower TTK.

The only problem I have with the BR is that due to its burst fire nature it can often be either inconsistent and/or too forgiving in terms of swiping for easy headshots. That is why I prefer single shot weapons like the CE Pistol or the Reach DMR(No Bloom obviously) as there is no chance of anyone getting unearned partial damage.

That all being said I absolutely don’t want a repeat of Halo 5 where the Magnum and BR are both tripping over each other trying to fill the exact same niche. There are realistically 2 options for the starting utility weapon.

1: Utility Magnum + Niche Pickup BR
2: Utility BR + Niche Pickup Magnum

I’m not actually too fussed about which option we go with, as much as I like consistent single shot weapons, I want a diverse sandbox more.

P.S. whatever happens, no random spread on the BR please…

For me, the best multiplayer experience would be one where no single weapon dominates the field. In Halo CE, the pistol dominated like Hell. In Halo 2, it was the BR. The trend continued from there. Sometimes it was two weapons rather than one, but what I’d really love is for all base weapons to be on fairly even ground but all unique in terms of how you use them. Only the rare power weapons such as the SR or RL should stand above the rest.

I would like the pistol to be useable and as the starting weapon and with the BR being more like the H2BR as a map pick up. I don’t want the pistol to be useless but I don’t want it the same or better lol then the BR.

Now, all this said, I actually feel like the H5 sandbox (talking the basic weapons here, not the variance ones) is pretty darn close to being spot on I think minus the BR & SMG being the big two that are way off currently in that style of Halo play aka sprint animation and what not.

The BR range is the same as the pistol and that’s a joke. The H5BR needs to be more like the H2BR (especially the zoom look style :wink: ) The SMG should destroy when your at close range, have no zoom and be pretty useless the further the target is. It’s under powered, massively currently. All automatics need to loose there zoom, minus maybe the AR. If the BR (especially the BR) and SMG was fixed, I’d honestly think I’d say the H5 weapon balance would be the best out of any Halo.

I believe it was a mistake to base the H5 gameplay on the magnum, for two reason:

  1. logically (H CE was not logical even though I loved it), the magnum should not be more effective than any BR or DMR on the medium distance. Not surprisingly, in the other fps you use rifles. Making the H5 BR even less convenient than the magnum is a stretch.

  2. From H2 to H4, people have played with the BR in competitive modes, so much so that a competitive without BR start doesn’t even seem like Halo to me. Going back to the Br start would mean (for me) going back to something familiar.

So, i hope we will return to have a gameplay based on the BR!

I have thought about this question a lot. The H5 BR was pretty good pre nerf. It should have no recoil, I’d prefer hitscan, then reticle wise I could go either way between classic H2 or H5 style. The standard Magnum I think should look and feel similar to the H1 as far as the sound and husky build, but have a H5 type performance being 5 shot. The reticle being medium/large sized. Then to switch it up have a gunfighter mag as pickup on some maps, that has a slight speed boost for the spartan because it is so light and is a 6 or 7 shot for a change of pace.
Overall I think a well done Battle Rifle for starts and have the magnums be featured pick ups.

> 2535415876049274;4:
> For me, the best multiplayer experience would be one where no single weapon dominates the field. In Halo CE, the pistol dominated like Hell. In Halo 2, it was the BR. The trend continued from there. Sometimes it was two weapons rather than one, but what I’d really love is for all base weapons to be on fairly even ground but all unique in terms of how you use them. Only the rare power weapons such as the SR or RL should stand above the rest.

The way Halo is structured demands a utility weapon like the CE Pistol or BR off spawn. It has really only been a minority of weapons that haven’t been pulling their weight or otherwise don’t have anything to offer. Even then in CE everything is viable with the exception of the Needler, despite how powerful the Pistol is so clearly having a powerful utility weapon off spawn isn’t a impediment to having a unique and interesting sandbox.

If you want true variety in the sandbox, having a mechanically diverse sandbox is far more important than having an evenly balanced sandbox. Halo 5 with few exceptions is fairly well balanced across the “standard” weapon sandbox, yet the Magnum is still as heavily utilized as the Reach DMR, H2-3 BR, and the CE Pistol were before it. Pickups have to be more than just aesthetic preference or pure upgrades in order to get the weapon diversity you seek.

> 2533274874453277;6:
> I believe it was a mistake to base the H5 gameplay on the magnum, for two reason:
>
> 1. logically (H CE was not logical even though I loved it), the magnum should not be more effective than any BR or DMR on the medium distance. Not surprisingly, in the other fps you use rifles. Making the H5 BR even less convenient than the magnum is a stretch.
>
> 2. From H2 to H4, people have played with the BR in competitive modes, so much so that a competitive without BR start doesn’t even seem like Halo to me. Going back to the Br start would mean (for me) going back to something familiar.
>
> So, i hope we will return to have a gameplay based on the BR!

“Logic” and Halo do not go go together. Trying to apply any sort of real life logic to Halo is inherently selecitve. Saying “well realistically a Pistol shouldn’t be able to compete with a rifle at range” sounds reasonable on paper, until we start applying that same level of rigor to other aspects of the game and the whole thing starts to fall apart. All that aside even taking the lore at face value it isn’t that hard to argue that a 26th century Pistol firing what amounts to explosive deagle rounds would be a serious threat, especially when you consider the fact that the vast, vast, majority of combat in the Halo games takes place at less than 100m. So the neither the Lore orLogic arguments hold up

Second all iterations of the the BR in Halo 2, 3, and 4 have been consistently criticized for being inferior to the CE Pistol in terms of actual competitive merit. The H2 BR was ludicrously easy to use and was only partially salvaged by the button combos, the H3 BR was still relatively easy but its random spread meant it had to be given a damage boost to minimize the effect. The H4 BR both pre and post patch was easily the worst option for competitive play among the 4 precision rifles due to its random spread and recoil, nostalgia is the only thing that kept it in use during the dark days of Halo 4 tournament play.

The competitive community is not immune from nostalgia, the BR was the competitive utility weapon during the peak of Halo’s popularity during H2/H3 so its no wonder many have a strong attachment to it. There is nothing inherently wrong with preferring the aesthetics of the BR.

It is perfectly valid to say “I just prefer the look and feel of the BR” and let that be the end of it. You don’t have to twist yourself into knots to try and justify yourself.

> 2533274819446242;8:
> > 2535415876049274;4:
> > It is perfectly valid to say “I just prefer the look and feel of the BR” and let that be the end of it. You don’t have to twist yourself into knots to try and justify yourself.

I’m not justifying bro, I just expressed everything I think. In any case, I’d be happy if the H2 BR came back.

H5 magnum is my favourite starting weapon to date. I like that they made the BR a pick up. They eventually broke the BR but for a long while I liked the balance of having a 5 shot starting weapon and the BR, a better weapon, be a useful pick up. I hope they keep this for Infinite.

I’d love for the H2 BR to come back over the BR’s from 4 and 5. I get that they maybe wanted to get away from the plain black look of the old BR, and have something more futuristic, but the look, scope, and sounds of the BR’s from 4 and 5 just don’t do it for me personally.

The Halo 2 BR rocked… but was a little too versatile over a wide range of distances.

I quite like the H5 pistol and AR start. They give you a strong enough start at close to medium range that you don’t feel vulnerable… but they don’t tread on the toes of the weapon pick ups on the map.

> 2585548714655118;12:
> The Halo 2 BR rocked… but was a little too versatile over a wide range of distances.
>
> I quite like the H5 pistol and AR start. They give you a strong enough start at close to medium range that you don’t feel vulnerable… but they don’t tread on the toes of the weapon pick ups on the map.

The H5 Pistol has a similar range to the H2 BR so I don’t know where you get the idea that it is somehow less versatile than the other precision weapons. Aside from that all the precision weapons in H5(and other Halo games to be fair) are tripping all over each other in the same niche.

Aside from the needlessly shallow magazine, the Halo 5 Pistol is fulfilling the exact same role as every other utility weapon before it. You might prefer a Pistol or Rifle aesthetically, but the need for a utility weapon off spawn hasn’t changed.

I personally really wouldn’t like this. Having the AR and pistol has been a mainstay for most of the franchise, and for good reason. It allows for more map creativity, knowing that players will likely start out with bad or solidly average weapons can mean a lot for map design in terms of what weapons can be put on the map. Imagine if on a map like Coliseum, you started out with BRs instead of ARs, the only thing anyone would ever do I feel, is stay in the back of the map and snipe the whole game with the BRs and only go out when there are power weapon spawns. And I feel you could say that about most maps in Halo where AR and Pistol are the starting weapons (why do you think the Halo 4 maps were so closed up when compared to others).

But in general speaking about what BR should be in Halo Infinite, the Classic BR should NOT make a comeback in any way. in terms of performance, it was essentially a power weapon, with the skin of a primary. The bullet mag was so strong on that thing that games would devolve into 1 team getting the BRs first, and winning 9 times out of 10. or in FFA, you could just go on a kill streak with the gun and no one would be able to stop you. The Halo 2 BR single handedly got me to stop playing Halo 5 competitively, because in its inception, I don’t even remember 1 map that didn’t have it on it. so frustrating being 4 burst from halfway across the map by someone who feels like they have aimbot on.

> 2533274819446242;13:
> > 2585548714655118;12:
> > The Halo 2 BR rocked… but was a little too versatile over a wide range of distances.
> >
> > I quite like the H5 pistol and AR start. They give you a strong enough start at close to medium range that you don’t feel vulnerable… but they don’t tread on the toes of the weapon pick ups on the map.
>
> The H5 Pistol has a similar range to the H2 BR so I don’t know where you get the idea that it is somehow less versatile than the other precision weapons. Aside from that all the precision weapons in H5(and other Halo games to be fair) are tripping all over each other in the same niche.
>
> Aside from the needlessly shallow magazine, the Halo 5 Pistol is fulfilling the exact same role as every other utility weapon before it. You might prefer a Pistol or Rifle aesthetically, but the need for a utility weapon off spawn hasn’t changed.

Aesthetically definitely. The pistol and the AR just seem like the sort of natural pairing a spartan would rock off the boat.

And the H5 pistol and H2BR may have the same range… which is good - it’s the range you want for a starting weapon… but I just recall the H2-BR as being way too powerful at medium to longer ranges. I’m not knowledgeable enough to clarify if this was shots to kill, time to kill, rate of fire, or a function of aim assist mechanics. But what I do remember is people tending to only pick up other weapons when their BR had run out of ammo.

The H5 pistol seems just right. Versatile enough that you your first priority on spawn isn’t to go straight for a functional weapon… but not strong enough that you run past all the pick ups.

> 2533274819446242;13:
> > 2585548714655118;12:
> > The Halo 2 BR rocked… but was a little too versatile over a wide range of distances.
> >
> > I quite like the H5 pistol and AR start. They give you a strong enough start at close to medium range that you don’t feel vulnerable… but they don’t tread on the toes of the weapon pick ups on the map.
>
> The H5 Pistol has a similar range to the H2 BR so I don’t know where you get the idea that it is somehow less versatile than the other precision weapons. Aside from that all the precision weapons in H5(and other Halo games to be fair) are tripping all over each other in the same niche.
>
> Aside from the needlessly shallow magazine, the Halo 5 Pistol is fulfilling the exact same role as every other utility weapon before it. You might prefer a Pistol or Rifle aesthetically, but the need for a utility weapon off spawn hasn’t changed.

It’s not only an aestetic question. I was much stronger in Halo 2 anniversary (but also H2) than in Halo 5. I can’t be as precise with the magnum.
I often read that the magnum is more difficult to use. Maybe. But I also saw people who were poor in H2A becoming good at H5, so perhaps mental attitude and how much one thing you like also counts.

In any case, I would prefer to start with H2 BR (primary) and Magnum (secondary) but the Magnum should have a smaller range.

> 2585548714655118;15:
> > 2533274819446242;13:
> > > 2585548714655118;12:
> > > The Halo 2 BR rocked… but was a little too versatile over a wide range of distances.
> > >
> > > I quite like the H5 pistol and AR start. They give you a strong enough start at close to medium range that you don’t feel vulnerable… but they don’t tread on the toes of the weapon pick ups on the map.
> >
> > The H5 Pistol has a similar range to the H2 BR so I don’t know where you get the idea that it is somehow less versatile than the other precision weapons. Aside from that all the precision weapons in H5(and other Halo games to be fair) are tripping all over each other in the same niche.
> >
> > Aside from the needlessly shallow magazine, the Halo 5 Pistol is fulfilling the exact same role as every other utility weapon before it. You might prefer a Pistol or Rifle aesthetically, but the need for a utility weapon off spawn hasn’t changed.
>
> Aesthetically definitely. The pistol and the AR just seem like the sort of natural pairing a spartan would rock off the boat.
>
> And the H5 pistol and H2BR may have the same range… which is good - it’s the range you want for a starting weapon… but I just recall the H2-BR as being way too powerful at medium to longer ranges. I’m not knowledgeable enough to clarify if this was shots to kill, time to kill, rate of fire, or a function of aim assist mechanics. But what I do remember is people tending to only pick up other weapons when their BR had run out of ammo.
>
> The H5 pistol seems just right. Versatile enough that you your first priority on spawn isn’t to go straight for a functional weapon… but not strong enough that you run past all the pick ups.

I tend to like the AR/Pistol combo as well, I just lean more towards CE AR/Pistol than something like the Reach AR/Magnum.

As far as range is concerned the easiest and most effective way to curtail ranged effectiveness without a straight nerf or resorting to random spread or bloom is simply to make basically all weapons projectile rather than hitscan.

The reason that player would pass over other weapons in the sandbox, specifically the dualies and the Carbine, is that they were underpowered and poorly designed. Most of the automatics in H2-Reach are straight up bad at their jobs and all filled the exact same niche(sans the Needler).The Pistols were generally useless aside from the noob combo. Meanwhile the Carbine was little more than the Covenant BR that filled the exact same role aside from some superficial differences. Why go out of your way to swap the weapon you have for something that is near identical?

The solution to the “variety” problem is not to nerf the starting utility weapon, but to create a mechanically diverse sandbox that has value outside of raw time to kill within a certain range. Players should be spawning with versatility with pickup weapons that truly allow you to specialize in order to gain specific advantages.

> 2533274874453277;16:
> It’s not only an aestetic question. I was much stronger in Halo 2 anniversary (but also H2) than in Halo 5. I can’t be as precise with the magnum.
> I often read that the magnum is more difficult to use. Maybe. But I also saw people who were poor in H2A becoming good at H5, so perhaps mental attitude and how much one thing you like also counts.
>
> In any case, I would prefer to start with H2 BR (primary) and Magnum (secondary) but the Magnum should have a smaller range.

There are so many factors that go into each game it is really hard to give fair comparisons without comparing weapons with the exact same value in both games. Some things just click better with others. That being said, Halo 5’s aiming systems are notoriously bad so take from that what you will.

Personally I’m ultimately fine if the BR is the starting weapon even if a prefer a single shot weapon, I just don’t want to see the Magnum be relegated to being a “backup” weapon. It doesn’t have to be the primary utility weapon, I just don’t want it to end up being a throwaway weapon. There is no room in the Halo sandbox for “secondary weapons” like you might see in other shooters.

> 2533274819446242;17:
> As far as range is concerned the easiest and most effective way to curtail ranged effectiveness without a straight nerf or resorting to random spread or bloom is simply to make basically all weapons projectile rather than hitscan.

Apologising in advance if this is a stupid line of questioning…

Does the Xbox One X have the processing power to make all the weapons projectile. They currently don’t, obviously… but is this a limitation of the machine or the game engine?

The point being if the Scarlett and Slipspace engine are capable of doing it… could the Xbox One X version keep up?

> 2585548714655118;18:
> > 2533274819446242;17:
> > As far as range is concerned the easiest and most effective way to curtail ranged effectiveness without a straight nerf or resorting to random spread or bloom is simply to make basically all weapons projectile rather than hitscan.
>
> Apologising in advance if this is a stupid line of questioning…
>
> Does the Xbox One X have the processing power to make all the weapons projectile. They currently don’t, obviously… but is this a limitation of the machine or the game engine?
>
> The point being if the Scarlett and Slipspace engine are capable of doing it… could the Xbox One X version keep up?

The Battlefield has been entirely projectile at a much larger scale since 2002 and both CE and Halo 3 were projectile. The technology has always been there. That being said whether 343 can put together decent netcode to support projectiles is another question entirely. Bad netcode is still an issue even with hitscan, it just isn’t as severe.

This shouldn’t be an issue for any AAA dev worth their salt

> 2533274819446242;19:
> The Battlefield has been entirely projectile at a much larger scale since 2002 and both CE and Halo 3 were projectile. The technology has always been there. That being said whether 343 can put together decent netcode to support projectiles is another question entirely. Bad netcode is still an issue even with hitscan, it just isn’t as severe. This shouldn’t be an issue for any AAA dev worth their salt

Funny, I would have assumed projectile was more forgiving for netcode… from the client side you know exactly when the trigger was pulled and the expected trajectory of the bullet… which gives you a few milliseconds to anticipate what should happen.

Or am I completely overestimating the travel time of said projectiles… and the amount of server time in between.