BPR for Halo 4 and sprint solution

BPR

Could BPR be implemented into Halo 4 as it’s ranking system? BPR seems like a pretty accurate overall for a player because it sums up Kills, Deaths, Wins, and Losses.

Would you accept BPR as a Ranking System for 4 or would you rather see the 1-50 return which was mainly focused on winning?

Ranked Playlist

I believe that Halo 3 had a good separation with Ranked and Social Playlist. If Halo 4 could reenact the Halo 3 system for playlist, it would make it much more easier to satisfy competitive players and casual players.

Ranked Playlist will not include armor abilities such as sprint. “Perks” will not be affect the player in Ranked Playlist.

Social Playlist will include armor abilities and armor that affects your player.

This way we will satisfy both competitive players who do not support sprint and the casual players who really don’t care and just want Halo to be fun.

To sum it up, would you guys welcome the BPR as a ranking system for Halo 4 and accept my idea for the Ranked and Social Playlist.

Edit

There seems to have been a misunderstandment. The BPR will be determined for each Ranked Playlist. For those who read my full post, you will understand. No Living Dead will be in the ranked playlist.

Example:

Ranked Playlist
Team Slayer - 82 BPR
MLG - 47 BPR
Free For All - 63 BPR
Team Objective - 76 BPR

Once again, easy playlist will not be under Ranked Playlist such as living dead and Grifball

Still Looking for A Complete Answer

1-50 or bust.

My kd and win loss may not be 3.0, but its against 95% level 50’s…

If i wanted to have a high rank in your suggested system i’d just have to romp on BKs all day instead of playing people near my skill level. no thanks.

> 1-50 or bust.
>
> My kd and win loss may not be 3.0, but its against 95% level 50’s…
>
> If i wanted to have a high rank in your suggested system i’d just have to romp on BKs all day instead of playing people near my skill level. no thanks.

What? If you didn’t know BPR is posted on your service record on halowaypoint. It works similar to 1-50 in 3. What is your opinion on the Ranked Playlist idea?

If anything, 343 has hinted at a BPR ranking system

It would be too easy. As would a Halo 3 type 1-50.

> It would be too easy. As would a Halo 3 type 1-50.

Please elaborate

> 1-50 or bust.
>
> My kd and win loss may not be 3.0, but its against 95% level 50’s…
>
> If i wanted to have a high rank in your suggested system i’d just have to romp on BKs all day instead of playing people near my skill level. no thanks.

Exactly. Having BPR for your rank would be terrible. It doesn’t take the skill level of your opponents or playlists you play into consideration. Someone could play infection all the time and get a 100 while someone else could consistently play in a “hardcore” playlist and have a much lower KD and win/loss because the people they play against are more skilled, giving them a lower BPR.

I think a system like BPR’s 1-100 would work fine if they just made it take a lot more to get it up. My BPR is 100, but it should actually be around 80. 1-50 is fine with me as long as it can get some improvements from Halo 3 and be closer to Halo 2’s 1-50 system.

> > 1-50 or bust.
> >
> > My kd and win loss may not be 3.0, but its against 95% level 50’s…
> >
> > If i wanted to have a high rank in your suggested system i’d just have to romp on BKs all day instead of playing people near my skill level. no thanks.
>
> Exactly. Having BPR for your rank would be terrible. It doesn’t take the skill level of your opponents or playlists you play into consideration. Someone could play infection all the time and get a 100 while someone else could consistently play in a “hardcore” playlist and have a much lower KD and win/loss because the people they play against are more skilled, giving them a lower BPR.

Ok. There seems to be some misundertandment. Like Halo 3, there will be a BPR for each playlist.

> > It would be too easy. As would a Halo 3 type 1-50.
>
> Please elaborate

BPR is easily obtained, all one needs to do is keep “BPR” in mind. A Halo 3 50 is easily obtained, just put together a mediocre team that is somewhat cohesive.

New challenge.

> > > It would be too easy. As would a Halo 3 type 1-50.
> >
> > Please elaborate
>
> BPR is easily obtained, all one needs to do is keep “BPR” in mind. A Halo 3 50 is easily obtained, just put together a mediocre team that is somewhat cohesive.
>
> New challenge.

Not exactly. As your skill raises, new challenges will appear. A “mediocre” team may reach a 45-50 in Team slayer, but would just reach a 15-20 in MLG

> > > > It would be too easy. As would a Halo 3 type 1-50.
> > >
> > > Please elaborate
> >
> > BPR is easily obtained, all one needs to do is keep “BPR” in mind. A Halo 3 50 is easily obtained, just put together a mediocre team that is somewhat cohesive.
> >
> > New challenge.
>
> Not exactly. As your skill raises, new challenges will appear. A “mediocre” team may reach a 45-50 in Team slayer, but would just reach a 15-20 in MLG

I think more accurately, it would be like a 30-35. If MLG is my focus then I would simply call upon some of my H3 buddies and wreck some havoc in that playlist. Of course it would be a challenge but in the end, it would only take “some” practice.

> > > > > It would be too easy. As would a Halo 3 type 1-50.
> > > >
> > > > Please elaborate
> > >
> > > BPR is easily obtained, all one needs to do is keep “BPR” in mind. A Halo 3 50 is easily obtained, just put together a mediocre team that is somewhat cohesive.
> > >
> > > New challenge.
> >
> > Not exactly. As your skill raises, new challenges will appear. A “mediocre” team may reach a 45-50 in Team slayer, but would just reach a 15-20 in MLG
>
> I think more accurately, it would be like a 30-35. If MLG is my focus then I would simply call upon some of my H3 buddies and wreck some havoc in that playlist. Of course it would be a challenge but in the end, it would only take “some” practice.

Not to rain on your ego parade, but your highest skill achieved was a 25.

I really like the idea about the ranked playlist. Keep sprint and perks out of our playlist and give them to the casuals.

Your edit is better and the only way I could see using BPR for a ranking system. It would basically be a 1-100 system instead of 1-50, but a little more in depth. It could work.

1-50, or True Medals??

> > > > > > It would be too easy. As would a Halo 3 type 1-50.
> > > > >
> > > > > Please elaborate
> > > >
> > > > BPR is easily obtained, all one needs to do is keep “BPR” in mind. A Halo 3 50 is easily obtained, just put together a mediocre team that is somewhat cohesive.
> > > >
> > > > New challenge.
> > >
> > > Not exactly. As your skill raises, new challenges will appear. A “mediocre” team may reach a 45-50 in Team slayer, but would just reach a 15-20 in MLG
> >
> > I think more accurately, it would be like a 30-35. If MLG is my focus then I would simply call upon some of my H3 buddies and wreck some havoc in that playlist. Of course it would be a challenge but in the end, it would only take “some” practice.
>
> Not to rain on your ego parade, but your highest skill achieved was a 25.
>
> I really like the idea about the ranked playlist. Keep sprint and perks out of our playlist and give them to the casuals.

Yeah. It makes gameplay balanced in Ranked which all competitive players like

> 1-50, or True Medals??

That True Medal ranking system can easily be exploited

> Not to rain on your ego parade, but your highest skill achieved was a 25.
>
> I really like the idea about the ranked playlist. Keep sprint and perks out of our playlist and give them to the casuals.

Hate to rain on yours, but this is my intentionally Staff Captain GT :D.

One of my other ones.

My booster/Original GT

Just acouple dudes *(http://www.bungie.net/stats/halo3/careerstats.aspx?player=WikeD%2050s%20R%20Us) gamed with.

Halo 3’s ranking system worked as follows.

Win automatically means you go up, even if you go -15
Loss automatically move down, no matter your score again.

(not necessarily a whole rank, but closer to leveling up)

If you played with a friend with absolutely horrible Win / Loss in that playlist

You would go up A TON if you won
And you would go down very little if you lost

the same worked the opposite way if you played with people that had an amazing Win / Loss

it made it very hard to rank up while winning with that person and very easy to go down while losing with that person.

However, the more games you played the harder it became to move up or down on the level system. that is how almost everyone ended up getting “level locked”

in sever cases you could win 15 games in a row and not move from 42-43

That being said, I’m not completely against this system, it kept me playing against people that were in my skill-range for the most part. ( although it makes for extremely easy boosting… if anyone wants an 18 game 50 hit me up :stuck_out_tongue: ) i just wanted to explain the halo 3 system to you because it didn’t sound like you understood.

I’m not sure exactly what BPR is, but from they way you explained it, you would rank up / down depending on a combination of win / loss and K/D. Would you be ranked up based on a 1-50 and then these effects would be taken into consideration?

Because if not, then it would be FAR TOO EASY for me to just get 15.0 KD and a near perfect win loss on a bunch of bad kids and not have any fun / challenge along the way.

Halo reaches truskill system although supposedly similar to halo 3’s was way too easy. even ranked in the to 20% or so of onyx it would match you up with golds on a regular basis. (the difference between the two would be like a 50 vs a 30 IMO.)

> Halo 3’s ranking system worked as follows.
>
> Win automatically means you go up, even if you go -15
> Loss automatically move down, no matter your score again.
>
> (not necessarily a whole rank, but closer to leveling up)
>
> If you played with a friend with absolutely horrible Win / Loss in that playlist
>
> You would go up A TON if you won
> And you would go down very little if you lost
>
> the same worked the opposite way if you played with people that had an amazing Win / Loss
>
> it made it very hard to rank up while losing with that person and very easy to go down while playing with that person.
>
> However, the more games you played the harder it became to move up or down on the level system. that is how almost everyone ended up getting “level locked”
>
> in sever cases you could win 15 games in a row and not move from 42-43
>
> That being said, I’m not completely against this system, it kept me playing against people that were in my skill-range for the most part. ( although it makes for extremely easy boosting… if anyone wants an 18 game 50 hit me up :stuck_out_tongue: ) i just wanted to explain the halo 3 system to you because it didn’t sound like you understood.
>
> I’m not sure exactly what BPR is, but from they way you explained it, you would rank up / down depending on a combination of win / loss and K/D. Would you be ranked up based on a 1-50 and then these effects would be taken into consideration?
>
> Because if not, then it would be FAR TOO EASY for me to just get 15.0 KD and a near perfect win loss on a bunch of bad kids and not have any fun / challenge along the way.
>
>
> Halo reaches truskill system although supposedly similar to halo 3’s was way too easy. even ranked in the to 20% or so of onyx it would match you up with golds on a regular basis. (the difference between the two would be like a 50 vs a 30 IMO.)

Your BPR is a 71/100 which is equivalent to a 35 in 1-50.

BPR works similar to Halo 3’s 1-50, but with a few added factors. If you are a 47 BPR you will be matched up with a 40-50 BPR. Easy as that. It just factors whether you play as a random or not

So, basically the same exact way halo 3 worked accept with kd in consideration aswell?