I’m curious from a technical standpoint on whether or not bots will be able to path-find of forge maps.
Your thoughts?
I’m curious from a technical standpoint on whether or not bots will be able to path-find of forge maps.
Your thoughts?
> 2535473534649653;1:
> I’m curious from a technical standpoint on whether or not bots will be able to path-find of forge maps.
>
> Your thoughts?
I don’t see why not. Forge can always be improved and added to with the 10 year path though.
> 2535473534649653;1:
> I’m curious from a technical standpoint on whether or not bots will be able to path-find of forge maps.
>
> Your thoughts?
From a technical standpoint it should be extremely easy to allow pathfinding on forged maps to a certain extent (assuming your map isn’t very crazy). On the other hand, pathfinding and actual intelligent behavior are two connected but also different things.
The two big issues that first come to mind to me is 1) figuring out how to handle dynamic obstacles (say if a player or a crate that was moved is blocking a hallway) and 2) figuring out a user friendly way of allowing players to set forged maps up for use with bots (for instance, how do you set up pathfinding and tell the bots about things like teleporters, vehicles, ledges they can jump up on, and man cannons). Issue 1 is not exclusive to forged maps and needs to be addressed regardless for bots to work decently at all and issue 2 is something that absolutely has to be addressed if they are going to work on user created forge maps.