Bots cheat with their accuracy. A player with perfect aim is still subject to bloom and recoil, and will have their shots bounce or miss targets. Meanwhile, bots are full autoing players across the map with perfect accuracy using sidekicks, regardless of player maneuverability (one time I was falling at a pretty significant speed and the bot got me from full shields to dead before I could even hit the ground.) You essentially just have to hope that the bot doesn’t have a sidekick out at the moment or you just lose because they never miss. I’ve also been squadfired by sidekicks through walls on more than one occasion - this may be due to either lag or a low tickrate.
What makes this even more stark is how easy they are to outplay. One moment, you’re double, triple killing them with melees, then the next some bot across the map with a sidekick just BLAPBLAPBLAPBLAPs and you’re dead before you even realize where you’re being shot from (the radar is also so uselessly short that it may as well not exist.) Bot movement is also just… weird. Their strafes, crouches, and jumps make no sense and don’t seem to have any rhyme or reason. It seems to be just to throw off your aim regardless of how their own positioning suffers.
From the preview video, it seemed like bots were supposed to have some extra thought put into their mechanics, but so far they seem like the standard cheaty, unfair advantage gimmicks most games use to make bots pose any threat at all. Could bots at least suffer the same bloom penalties that players do? I can’t seem to hit anything after just a couple rapid shots, much less the cross-map full-auto they pull off.
As for a solution to their movement, simply adding more weight and momentum to player movement, similar to the older Halos, would do a world of wonder. Movement feels too snappy right now.
Edit: Okay, Spartan bots are actually EASIER than ODST bots. Spartan bots move like people and make logical plays, and the amount of times they perfect sidekick headshot or stand still and die seems to be reduced. They don’t wiggle around like morons and they’re just good gunfights. Great job on the Spartan-level bots, they’re not complete BS!
Also, as an aside, make the Gravity Hammer just a WEE bit faster. Thing feels so clunky to use, I can only see it ever being useful against bots who don’t understand that you can time the swing for when they come around the corner.
