Bot Customization Ideas/Suggestions

I hope I’m not repeating anyone here. I did look over several posts with good bot ideas, but I didn’t see anything quite like my idea/suggestion just yet. I know we have no idea how involved and advanced the AI bots are in this game but I do have some things I’m hoping to see.

I’m hoping there are some great customizations for the bots. Like let’s say I’m Platinum 4 on a ranked play list and I can set the bot to platinum 5. Or set the bots aggression, or increase the bots accuracy against me in an octagon to work on my accuracy, or have the bot be better at nade throwing, etc…

The idea that you can customize the bots skills, traits, and attitude would be amazing. A bot that is a master of movement, or positioning, strafing, etc…An attitude of calm confidence, or aggressive close play, or a strategist.

I would like to see a difficulty that the bots can get up to that even champions/pro ranked players would be challenged. This would push the envelope of game play, sharpening the pros game.

This level of customization will help every player from every level sharpen their skills and make ranking up more accomplishable. I still think ranking up should be against other humans because humans are less predictable and therefore more challenging. But if you are that player who is at Platinum 4 as previously mentioned and you beat a Platinum 5 bot consistently, when you play against humans you should perform closer to that Platinum 5 level.

I would like this as well.

All difficulties should be available to everyone, so that way everyone can better themselves to any difficulty.

(1) Marines
(2) ODST
(3) Spartans

> 2533274975565198;3:
> All difficulties should be available to everyone, so that way everyone can better themselves to any difficulty.

Absolutely agree

> 2535441029898748;1:
> I hope I’m not repeating anyone here. I did look over several posts with good bot ideas but I didn’t see anything quite like my idea/suggestion just yet. I know we have no idea how involved and advanced the AI bots are in this game but I do have some things I’m hoping to see.
>
> I’m hoping there are some great customizations for the bots. Like let’s say I’m Platinum 4 on a ranked play list and I can set the bot to platinum 5. Or set the bots aggression, or increase the bots accuracy against me in an octagon to work on my accuracy, or have the bot be better at nade throwing, etc…
>
> The idea that you can customize the bots skills, traits, and attitude would be amazing. A bot that is a master of movement, or positioning, strafing, etc…An attitude of calm confidence, or aggressive close play, or a strategist.
>
> I would like to see a difficulty that the bots can get up to that even champions/pro ranked players would be challenged. This would push the envelope of game play, sharpening the pros game.
>
> This level of customization will help every player from every level sharpen their skills and make ranking up more accomplishable. I still think ranking up should be against other humans because humans are less predictable and therefore more challenging. But if you are that player who is at Platinum 4 as previously mentioned and you beat a Platinum 5 bot consistently, when you play against humans you should perform closer to that Platinum 5 level.

This would be absolutely amazing if they did something either very similar or exactly the same. I agree and love this idea, it would definitely improve all the different levels of player difficulties. It would also be something that would encourage practice with bots even more. Yes the bots wouldn’t be able to perform exactly like a human (due to the unpredictable nature of players). This would be a huge step in the right direction for setting a standard for other games to follow.

Practicing in the training arena would be something instrumental for every level of player, if this system could be applied. I especially love the idea of having the bots be better at reading the situations their in and positioning or playing as different styles and strategies.

Great post, I hope 343 takes notice and applies this expanded customization for their bots!

Im curious to what extent bots can be used. Can they work on forge maps? Will they be used in MM? Will they know how to play custom games? Bots are an awesome addition, but I wouldn’t get my hopes up to much in terms of their versatility outside of target practice and some 1v1 training.

> 2717573882290912;7:
> Im curious to what extent bots can be used. Can they work on forge maps? Will they be used in MM? Will they know how to play custom games? Bots are an awesome addition, but I wouldn’t get my hopes up to much in terms of their versatility outside of target practice and some 1v1 training.

With the customization capabilities they are adding to the game. It won’t surprise me if they do add more than just a simple difficulty option for bots. I would expect bots in game modes other than the “training grounds”. However it would be cool to be able to test your forged maps out with bots, instead of waiting for friends to be available to help you test it.

I’m sure they will surprise us with almost every aspect of this game. Basically I’m expecting the greatest parts of halo, just upgraded to surpass our current expectations for AAA game titles! :smiley:

> 2535441029898748;1:
> I hope I’m not repeating anyone here. I did look over several posts with good bot ideas but I didn’t see anything quite like my idea/suggestion just yet. I know we have no idea how involved and advanced the AI bots are in this game but I do have some things I’m hoping to see.
>
> I’m hoping there are some great customizations for the bots. Like let’s say I’m Platinum 4 on a ranked play list and I can set the bot to platinum 5. Or set the bots aggression, or increase the bots accuracy against me in an octagon to work on my accuracy, or have the bot be better at nade throwing, etc…
>
> The idea that you can customize the bots skills, traits, and attitude would be amazing. A bot that is a master of movement, or positioning, strafing, etc…An attitude of calm confidence, or aggressive close play, or a strategist.
>
> I would like to see a difficulty that the bots can get up to that even champions/pro ranked players would be challenged. This would push the envelope of game play, sharpening the pros game.
>
> This level of customization will help every player from every level sharpen their skills and make ranking up more accomplishable. I still think ranking up should be against other humans because humans are less predictable and therefore more challenging. But if you are that player who is at Platinum 4 as previously mentioned and you beat a Platinum 5 bot consistently, when you play against humans you should perform closer to that Platinum 5 level.

Only addition id make is letting us select bot loadouts so if I’m struggling against other players using weapon X I can practice different counters and strats. A good sniper scares me even now so being able to practice timing the fire rate and tracking shot origin would be a god send.

> 2535441029898748;1:
> I hope I’m not repeating anyone here. I did look over several posts with good bot ideas but I didn’t see anything quite like my idea/suggestion just yet. I know we have no idea how involved and advanced the AI bots are in this game but I do have some things I’m hoping to see.
>
> I’m hoping there are some great customizations for the bots. Like let’s say I’m Platinum 4 on a ranked play list and I can set the bot to platinum 5. Or set the bots aggression, or increase the bots accuracy against me in an octagon to work on my accuracy, or have the bot be better at nade throwing, etc…
>
> The idea that you can customize the bots skills, traits, and attitude would be amazing. A bot that is a master of movement, or positioning, strafing, etc…An attitude of calm confidence, or aggressive close play, or a strategist.
>
> I would like to see a difficulty that the bots can get up to that even champions/pro ranked players would be challenged. This would push the envelope of game play, sharpening the pros game.
>
> This level of customization will help every player from every level sharpen their skills and make ranking up more accomplishable. I still think ranking up should be against other humans because humans are less predictable and therefore more challenging. But if you are that player who is at Platinum 4 as previously mentioned and you beat a Platinum 5 bot consistently, when you play against humans you should perform closer to that Platinum 5 level.

I like this

> 2717573882290912;7:
> Im curious to what extent bots can be used. Can they work on forge maps? Will they be used in MM? Will they know how to play custom games? Bots are an awesome addition, but I wouldn’t get my hopes up to much in terms of their versatility outside of target practice and some 1v1 training.

We do know a little about the bots based on several videos. One of the videos the 343i team mentioned that bots can take place of a human in a match if someone leaves. So say you are doing a 4v4 and someone leaves you with a 3v4 situation a bot can step in.

Though there are a lot of details about this we don’t know. Like is this only on certain playlist types, will they only be there until another human is there to take its place, etc… The very fact that Halo uses the Trueskill2 matchmaking system and some deductive reasoning gives me the idea that if each match has to be balanced and a bot is used in place of any level of player then bots are very customizable in the difficulty range. Though this deduction isn’t conclusive I think it’s a reasonable plausibility.

As for the other customizations it really depends on the Bot programming engine they created. But this technology is definitely out there and has been for some time. For those retro gamers like myself, back in N64’s hay day they had a follow up game to the legendary Goldeneye game called ‘Perfect Dark’ and you could play against bots of different personalities/strengths/traits (Perfect Dark is now owned by Xbox and is expected to come out with its 3rd iteration in the future). So if they could do it all the way back then (This game came out 20 years ago) it’s at least possible they will be able to now.

> 2533274792737987;4:
> (1) Marines
> (2) ODST
> (3) Spartans

I like the idea of certain bots being these and having certain traits and difficulties assigned. Like marines are bronze, ODST are silver, something like that.

Totally agree
I also hope that we can use the bots in custom games on player created maps/modes, though I’ve got a feeling it’ll likely cause the bots to run into issues such as pathfinding.

I thought of this too. Would be a good idea

> 2533274833088630;13:
> Totally agree
> I also hope that we can use the bots in custom games on player created maps/modes, though I’ve got a feeling it’ll likely cause the bots to run into issues such as pathfinding.

Unless they can program parameters into the very forge paths themselves so that the bots follow the parameters set based on the pieces made.

I suppose it depends on how advanced these bots and the very nature of the engine is. But I am definitely hopeful if not right away that at some point they could be added to custom games.

> 2535461667232743;6:
> > 2535441029898748;1:
> > I hope I’m not repeating anyone here. I did look over several posts with good bot ideas but I didn’t see anything quite like my idea/suggestion just yet. I know we have no idea how involved and advanced the AI bots are in this game but I do have some things I’m hoping to see.
> >
> > I’m hoping there are some great customizations for the bots. Like let’s say I’m Platinum 4 on a ranked play list and I can set the bot to platinum 5. Or set the bots aggression, or increase the bots accuracy against me in an octagon to work on my accuracy, or have the bot be better at nade throwing, etc…
> >
> > The idea that you can customize the bots skills, traits, and attitude would be amazing. A bot that is a master of movement, or positioning, strafing, etc…An attitude of calm confidence, or aggressive close play, or a strategist.
> >
> > I would like to see a difficulty that the bots can get up to that even champions/pro ranked players would be challenged. This would push the envelope of game play, sharpening the pros game.
> >
> > This level of customization will help every player from every level sharpen their skills and make ranking up more accomplishable. I still think ranking up should be against other humans because humans are less predictable and therefore more challenging. But if you are that player who is at Platinum 4 as previously mentioned and you beat a Platinum 5 bot consistently, when you play against humans you should perform closer to that Platinum 5 level.
>
> This would be absolutely amazing if they did something either very similar or exactly the same. I agree and love this idea, it would definitely improve all the different levels of player difficulties. It would also be something that would encourage practice with bots even more. Yes the bots wouldn’t be able to perform exactly like a human (due to the unpredictable nature of players). This would be a huge step in the right direction for setting a standard for other games to follow.
>
> Practicing in the training arena would be something instrumental for every level of player, if this system could be applied. I especially love the idea of having the bots be better at reading the situations their in and positioning or playing as different styles and strategies.
>
> Great post, I hope 343 takes notice and applies this expanded customization for their bots!

Thank you TankHealer, with 343i making Halo Infinite for 10 years of gameplay and the fact that gamers have been asking for AI in halo for years I think that whatever AI they came up with is going to be better than anything we have seen out there

Maybe this is wishful thinking but my guess is this AI has been years in the making. If so, they may just have a chance at revolutionizing the FPS. For some time no one will be able to compete with Halo. Because a really well made AI that would be able to perform the ideas I suggested could be the key to unlocking players potential.

Players are used to a ladder/level system since the beginning of gaming. If you can battle a bot that is 1 level above you, once you beat this bot consistently you would be ready to rank/level up in PVP. Versus right now it’s not a clear or direct path. Matchmaking is as balanced as they could reasonably make it but not perfectly balanced.

The addition of traits, skill sets, and attitude/personality can truly round out a players skill sets. Which again would push the level system because sometimes you get stuck on a rank because the players above you are better at certain skill sets and without practice increasing a skill like nade tossing can be grinding.

So if they haven’t made these AI perform like this yet, I hope that they have the technology and coding ready for this level. If so Halo will undoubtedly take the FPS thrown once more.

Great idea mate.
like the way you think.
:brain:

> 2717573882290912;7:
> Im curious to what extent bots can be used. Can they work on forge maps? Will they be used in MM? Will they know how to play custom games? Bots are an awesome addition, but I wouldn’t get my hopes up to much in terms of their versatility outside of target practice and some 1v1 training.

Same.
I know little of game development, and don’t know very much about how bots work. Like, how do they interact with the map? Campaign enemies seem relatively simple by comparison, either placed on the map waiting to be interacted with, or set on a scripted path to follow unless interrupted.

I can’t wrap my head around how a Spartan bot would be able to play at a level anywhere near that of actual players. It hurts thinking about all the possible choices that the bot will have to make based on what’s going on in a match, like what weapon to go for, how to interact with a player with various weapons, interactions with different numbers of enemy players, when to stick with a team mate or go for an objective, etc.

Not to mention how they will move around the map, or know routes around a map and not bump into walls, or constantly walking the exact same path like a line drawn on the floor.

I think we will either get really good bots that are used specifically in scripted scenarios like the firing range, or they will be used in less scripted events like matches but at the cost of being painfully obvious and easy to defeat because of players quickly figuring out their basic play style (like dodging a hunter in CE, or a one-shot to the back).

I could be wrong. They could be amazing.
But if people are expecting to be so good that you’d be able to play offline with an entire roster of bots and not be able to tell the difference, I think they will be disappointed.

> 2533274810945725;18:
> > 2717573882290912;7:
> > Im curious to what extent bots can be used. Can they work on forge maps? Will they be used in MM? Will they know how to play custom games? Bots are an awesome addition, but I wouldn’t get my hopes up to much in terms of their versatility outside of target practice and some 1v1 training.
>
> Same.
> I know little of game development, and don’t know very much about how bots work. Like, how do they interact with the map? Campaign enemies seem relatively simple by comparison, either placed on the map waiting to be interacted with, or set on a scripted path to follow unless interrupted.
>
> I can’t wrap my head around how a Spartan bot would be able to play at a level anywhere near that of actual players. It hurts thinking about all the possible choices that the bot will have to make based on what’s going on in a match, like what weapon to go for, how to interact with a player with various weapons, interactions with different numbers of enemy players, when to stick with a team mate or go for an objective, etc.
>
> Not to mention how they will move around the map, or know routes around a map and not bump into walls, or constantly walking the exact same path like a line drawn on the floor.
>
> I think we will either get really good bots that are used specifically in scripted scenarios like the firing range, or they will be used in less scripted events like matches but at the cost of being painfully obvious and easy to defeat because of players quickly figuring out their basic play style (like dodging a hunter in CE, or a one-shot to the back).
>
> I could be wrong. They could be amazing.
> But if people are expecting to be so good that you’d be able to play offline with an entire roster of bots and not be able to tell the difference, I think they will be disappointed.

Though I definitely can relate to not fully understanding how AI work, I can say the technology and programming have been out for quite some time. 20 years ago the sequel to the #1 game of the decade “Goldeneye” was called “Perfect dark” the AI in the game were incredible. I also hear Gears of war 4&5 have advanced AI.

In Perfect Dark AI had different abilities and traits and this was 20 years ago technology. I can only imagine what today’s tech might bring. That is why I believe it’s possible.

Additionally Xbox bought out Rare, the company that made Perfect Dark, so they definitely have the technology available to them.

Halo came out right around the time of PerfectDark And they have chosen not to go with AI this whole time. I’m speculating but my guess is they didn’t want to do AI until they felt they could make a superior product.

The very fact they plan on using Halo Infinite for the next 10 years makes me think they made the AI excellent.

I am however apprehensive as we don’t know until we see it but I do have good reason to believe this will at least be decent. But I’m not getting my hopes up, instead I’m trying to suggest ideas now in hopes they make the best of the bots.

> 2535469304324076;17:
> Great idea mate.
> like the way you think.
> :brain:

Thank you. Hopefully 343i sees it and likes it too.