Bosses kill the fun in WZFF

What’s supposed to be fun about killing static bullet-sponges? I remembered Firefight being a survival mode were the enemies came in numbers to hunt you down. There were distinct groups of enemies that increased in difficulty like Elite strike teams or Hunter kill teams but they were never static bullet sponges. Elites, Brutes and Hunters all had a unique strategy to be taken down and they came to GET YOU and not the other way around. It is ridiculous to spawn five Mythic Hunters in the back of the base so you are only able to kill them with Scorpions or Rocket Hogs. These bosses never leave their spawn location and just stand around waiting to be killed. Is that fun to you?

This entire mode revolves around the Bosses. The other enemies are simply their ‘guards’ and are further irrelevant except for a few rounds. I feel like this mode has been purposefully created to maximize REQ consumption as nearly all the bosses require REQ weapons or vehicles to be killed under the time limit. This is not Firefight in the slightest bit, this is Spartan Ops: REQ edition. Firefight shouldn’t even have objectives to begin with, what’s wrong with just surviving the onslaught of enemies for a full set? Why did it had to be just Warzone without enemy Spartans and even more bosses than usual?

And I can’t be the only one who finds Covenant enemies to be infinity more fun to fight than Promethean enemies.

I also prefer Covies more than those Promethean guys.

I agree with pretty much everything you said. They just want to milk us for more money.

I agree, but figured it would be this way after playing the beta. Use up your reqs quickly to take out enemies fast and need to restock and some will no doubt pay money for req packs.

I’ve found that the only vehicles that actually make a difference are Wraiths and Scorpions, maybe banshees as well, but not even high level weapon reqs do much against any bosses, and even tanks are useless against the wardens, they do wonders against hunters and any vehicle based bosses though.

What do you mean static? From what I’ve seen Wardens and knights leap towards the players. Maybe you have one guy sticking close behind cover tricking the ai into believing the threat is near?

nah they aren’t bullet sponges of me and my team just had op reqs ‘koff koff’
just use any vehicle

> 2533274886531207;5:
> What do you mean static? From what I’ve seen Wardens and knights leap towards the players. Maybe you have one guy sticking close behind cover tricking the ai into believing the threat is near?

They never leave the general area.

christ the halo community is dying because of people like OP
If you took 5 minutes to think then you would realize that you don’t need to spend any money on WZ or WZFF to be competitive. If I was a new halo player and found this community I would leave immediately because people just dont cut the crap complaints

Bosses are fine, it’s the timer for me, especially with randoms, should get more time/quicker re spawns.

Failing that, kill 1 boss and gain another 2 mins or something.

> 2533274968894951;1:
> What’s supposed to be fun about killing static bullet-sponges? I remembered Firefight being a survival mode were the enemies came in numbers to hunt you down. There were distinct groups of enemies that increased in difficulty like Elite strike teams or Hunter kill teams but they were never static bullet sponges. Elites, Brutes and Hunters all had a unique strategy to be taken down and they came to GET YOU and not the other way around. It is ridiculous to spawn five Mythic Hunters in the back of the base so you are only able to kill them with Scorpions or Rocket Hogs. These bosses never leave their spawn location and just stand around waiting to be killed. Is that fun to you?
>
> This entire mode revolves around the Bosses. The other enemies are simply their ‘guards’ and are further irrelevant except for a few rounds. I feel like this mode has been purposefully created to maximize REQ consumption as nearly all the bosses require REQ weapons or vehicles to be killed under the time limit. This is not Firefight in the slightest bit, this is Spartan Ops: REQ edition. Firefight shouldn’t even have objectives to begin with, what’s wrong with just surviving the onslaught of enemies for a full set? Why did it had to be just Warzone without enemy Spartans and even more bosses than usual?
>
> And I can’t be the only one who finds Covenant enemies to be infinity more fun to fight than Promethean enemies.

I haven’t played WZFF yet due to slow connection (I still need to complete the update), however your critiques can refer to the beta as well, which I’ve tried, and so I’ll address them.

I completely agree on the fact that killing bullet-sponges bosses is boring and underwhelming, but for me it’s ok if only there’s one-two of them and in the final parts of the game - say a legendary in round 4 and a mythic in round 5. In these circumstances, the fact that the bosses are static doesn’t bother me. I imagine that if 3 or so such bosses would come hunt you down, nobody could be any match for them - they would slaughter every player…so, again, I guess it’s better like this - static bosses so that the players can regroup/organize.

Talking about the other enemies, I feel like you’re right: the majority of them should come chase you down whilst a few (say a squad of 5 mid-tier enemies) should remain to defend the bosses (I still don’t know if this happens in the new WZFF). The purpose of this would then be make your way through the attacking/pouring enemies to eradicate every boss…sounds not bad to me, but it all comes down to subject opinions in the end.

I don’t agree on the fact that FF should be “just surviving the onslaught of enemies for a full set”, I think more objectives = more variety = more fun.

I agree on the fact that Covenant enemies are much more fun to fight than Promethean ones (and in the campaign I find this to be even more so - I can’t really express how much I hate facing the Warden/bullet-sponge-1-hit-kill-blabbering-robot in the Campaign, while in FF it makes sense to me as it’s the “final” boss to kill) - but this is what FF is now. You don’t need to spend all of your time on this game mode, you are never forced to pay for REQs, and I’m sorry if you feel to. WZFF may be too hard and it probably needs some tweaking as of now, but it’s something different from what I understand it was back in Reach’s days, so don’t expect it to be like Reach’s. It’s warzone FF, nobody forces you to use all of your REQs or to pay for REQ packs, and if you don’t like it, I’m sorry

> 2533274950533475;2:
> I also prefer Covies more than those Promethean guys.
>
> I agree with pretty much everything you said. They just want to milk us for more money.

As for this…well after all these free DLCs (which should’ve been in the game from day one) do you really believe that? I mean, if you don’t want to spend money on REQs just…don’t? Spare enough REQ cards and then play WZFF.

This is just my opinion, as a noob-ish Halo player. I by no means mean to offend you in the slightest, nor to convince you that I’m right and you’re wrong. Peace!
.

> 2533274831998765;8:
> christ the halo community is dying because of people like OP
> If you took 5 minutes to think then you would realize that you don’t need to spend any money on WZ or WZFF to be competitive. If I was a new halo player and found this community I would leave immediately because people just dont cut the crap complaints

Thank you for your constructive post. You contributed absolutely nothing for this topic.

> 2535456254250082;10:
> It’s warzone FF, nobody forces you to use all of your REQs or to pay for REQ packs, and if you don’t like it, I’m sorry

While you’re not directly forced to use REQs, the mode actively encourages players to use REQs by making the bosses overpowered and almost unbeatable with load out weapons, this hurts the Firefight experience (for me at least)

> 2533274968894951;12:
> > 2535456254250082;10:
> > It’s warzone FF, nobody forces you to use all of your REQs or to pay for REQ packs, and if you don’t like it, I’m sorry
>
>
> While you’re not directly forced to use REQs, the mode actively encourages players to use REQs by making the bosses overpowered and almost unbeatable with load out weapons, this hurts the Firefight experience (for me at least)

Yes, you’re right, I was just contradicting that 343 wants to milk us money by saying that you’re not even forced to use REQs in WZ(FF). Of course if you want to have any chance to win, you’ll need to use the proper REQs at the proper time against the proper enemy. If one doesn’t have enough REQs and doesn’t want to get destroyed in WZFF it is always possible to grind WZA or normal WZ to farm REQ points without spending any money.

As far as personal opinions go, I’d rather have bosses with certain (very) weak points, e.g. the vents of knights: with some focussed fire on the vents, it is possible to quickly take knights down, even with loadout weapons. On the contrary, Wardens don’t take any damage from focussed fire in the face/back…

I ultimately agree with you, I don’t fancy REQs in general - as a solo player in normal WZ, as soon as I spawn something nice I get destroyed and then disheartened - and for FF I would prefer a hybrid of Reach and WZFF: different objectives rather than survival only, no/low level REQs and with only strategy and coordination needed. But this will never happen, and for good reasons.