I personally think that the AI bosses in the game should not be last shot kill and should be the most damage done to the AI, though I can understand that 343 wants the two teams to keep fighting even if one team has almost got the kill so the gunfights can roll out, but then for the one person who spawns a fuel rod and shoots warden down to a sliver does’t get the kill since the enemy team takes him out with a battle rife, Please try to fix this so that the team that tries the hardest to kill the points get the kill and not just some random mag kill from a mile away, the kill should go to the rightful owner,
Or they could just not show us the health bar for bosses like they do with standard infantry. We’d see a name and the amount of VP we’d get and that’s it. That way the “last shot” method won’t work.
> 2535430622630313;1:
> I personally think that the AI bosses in the game should not be last shot kill and should be the most damage done to the AI, though I can understand that 343 wants the two teams to keep fighting even if one team has almost got the kill so the gunfights can roll out, but then for the one person who spawns a fuel rod and shoots warden down to a sliver does’t get the kill since the enemy team takes him out with a battle rife, Please try to fix this so that the team that tries the hardest to kill the points get the kill and not just some random mag kill from a mile away, the kill should go to the rightful owner,
>
> Pls,
> 343
>
> Thanks
Rightful owner: Player who manages to kill the boss. Letting someone else do the work is a sound tactic.
Percentage based points: No incentive for a team which have done less than half the damage on the boss to kill the boss in question, just keep the other team off the boss in order to prevent them from killing it. Because if the “defending” team in this scenario kill the boss, they reward the other team with more points.
Play smarter, not harder.
PS: I’m all for “boss stealing”, but I’m all for hiding health bars either way in order to create a more forced interaction at bosses and their minions in order to properly secure a boss kill.
No if 343i caves in to your’s and the other like-minded individuals demands it will ruin the game mode. Is getting a boss stolen enjoyable, no. But this is how it’s done in other games with AI bosses as well because it is the best way. It gives the losing team a chance, because the winning team will have a higher overall req level which means the players on the winning team will have better and more power weapons to inflict more damage onto the boss then the losing team. So the game would eventually turn into who ever gets ahead first always wins.
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> Or they could just not show us the health bar for bosses like they do with standard infantry. We’d see a name and the amount of VP we’d get and that’s it. That way the “last shot” method won’t work.
Thats actually a really good idea. Especially with Warden as calling out his “shivers” would become a vital tactic
What bosses do is sometimes selective. Take cpt molestro for instance, we (blue team) could be pounding him with rail guns and ghosts etc whittling away his health then someone on the red team takes a couple of shots of him. He then moves to the opposite side of the arch where we can’t shoot him.
He is not fleeing from us since that is not what the AI’s do. This has happened a few times when we are down in points & with one base and trying to get back in the game. It’s a good tactic for the red team but what’s the justification for it as far as what the boss does? It’s not a case where both teams are shooting and the last bullet wins.
I guess you guys are right, I didn’t realise it, but what I said was counter-intuitive, and it would actually ruin the game. Defending the boss is part of the strategy of the game. Thanks