Boss Stealing is Annoying...but is that a problem?

We’ve all been there a hundred times. It’s been a long and hard fought match, armories have been traded left and right. There was a brief moment in the game where snipers were literally everywhere and you couldn’t walk outside until someone spawned a banshee and cleared them all out. You’ve watched marines disintegrate before your eyes, screaming their last. You were there when one of your teammates fearlessly charged a 20ft tall Mantis mech, dodging the earth shaking stop and bringing it down with a single well shoved grenade.

It all comes down to this. “It’s Warden Eternal. We win if we take him out.” A glance at the scoreboard tells you what you already know in your gut. The enemy is within a Warden kill of a win as well.

There’s no time to waste. You grab the best REQ you can afford. A vehicle, rockets, anything that can put the hurt on the Promethean son of a gun. And then the two teams collide. Two friendly scorpions are whittling down his health, while behind them, a lone member of your team fends off boarders with a shotgun and nerves of steel. You join the rest of the team in trying to push the enemy away, keep them away from the Warden. A sniper you’d been saving since you got it in a daily win pack becomes your teams god send. Headshot. Headshot. Hat trick. It takes the whole team, and more than a few casualties, but you push the enemy back and turn your sights on the Warden as his health dwindles. This is it. It’s yours.

A red targeting laser aimed at his back signals the end of the match. The Warden has gotten too close to the- wait, that laser’s coming from the enemy side of the map. No. No! NONONONONONON-

The beam burns through the warden’s exposed weak point, and your heart. The words flash across your HUD, and even though it’s technically impossible, you fall to your knees. “Enemy eliminated Warden Eternal.”

Sorry. Needed a creative writing exercise for the day. But my point being, yes, it’s annoying, frustrating, heart-breaking even when the enemy steals a boss kill. But… is it necessarily a BAD thing? Like, an objectively bad thing for the game? Because as much as it hurts when it happens to you, there are few Halo thrills greater than snatching victory of the jaws of defeat for your team with one perfectly times kill steal. The team that had their boss kill ganked will curse all the way home, but that guy who stole the kill? He or she feels like they’re on top of the world. It’s FUN to steal a boss kill from an enemy. It’s a last ditch tactic or an all out nail biting gambit when it literally comes down to the last BR bullet.

There are hundreds of things in the game that are annoying to have them done to you but incredibly fun to do yourself. While this isn’t IDEAL game design (as Extra Credit once pointed out, in ideal game design, attacks/abilties/items aren’t just fun to use, they’re still fun when someone uses them on you. An example I can think of would be the alien abilities in XCOM. When one gets used on you, it sucks, but its fun because now you’re being presentedwith an all new tactical challenge that two seconds ago you weren’t thinking of.) it’s perfectly common for a game behavior/tactic to be fun for the aggressor and not so fun for the victim. (See anything with “Noob” in its nickname.)

Shoot, plenty of other things in Halo itself, present since the Bungie days, have always felt cheap, dirty, and unfair. I can’t be the only one who gets outright angry when they’re killed with a rocket launcher or shotgun. And yet, they are staples of the franchise because they’re fun to use and meaningfully inform gameplay.

On a different, slightly less relevant note, it’s not like having our kills stolen is a new feeling for us. Let he who says he enjoys getting the wingman medal step forward, so that the rest of us may call him a liar, afterall.

A boss kill stolen from you is annoying and prone to elicit words best not used in front of our mothers, but maybe we should just see it as part of the game. Thoughts?

> We’ve all been there a hundred times.

No it’s not a problem because it’s super sweet to steal them :slight_smile:

It annoys the heck out of me.

Its annoying but you just need to use it as a advantage. Sometimes ill get everything just right and get 6 bosses but also times im raging cuz i was at the beggining of every boss and gets stolen because they hit kill spot. Gotta play with it the way it is most times works out to one of the top few people if u get 2-3 bosses

Its better than at first launch, I swear back then it was 1 person got credit period. Now it seems like 3-5 people can get credit. I do think the last “team” to get the shot should get the kill regardless of damage done, BUT the credit on the team should relate to damage done. Like there have been times I’ll do 90% of the damage to a hunter, get killed/respawn and someone on my team kills them before I get back so I get no credit.

If anything “stealing” adds a level to the game and makes it more interesting. Sometimes I like to get a sniper and wait off in the distance away from the fighting to “steal” the Warden at the last second as well as pick off any enemies with power weapons. But, this also works against me too as I could easily wait a second too late. It isn’t like its super easy or reliable to try and “steal” a boss kill in warzone.

> 2533274920425916;6:
> Its better than at first launch, I swear back then it was 1 person got credit period. Now it seems like 3-5 people can get credit. I do think the last “team” to get the shot should get the kill regardless of damage done, BUT the credit on the team should relate to damage done.
>
> If anything “stealing” adds a level to the game and makes it more interesting. Sometimes I like to get a sniper and wait off in the distance away from the fighting to “steal” the Warden at the last second as well as pick off any enemies with power weapons. But, this also works against me too as I could easily wait a second too late. It isn’t like its super easy or reliable to try and “steal” a boss kill in warzone.

I’ve always wondered actually. How many people get the boss takedown medal? Because sometimes I’ll put a few rounds into an Elite General and then when someone else gets the kill I’ll get a medal, and other times I’ll drop his shields on my own and get nothing. Same situation with Hunters, actually. Does only one person get the medal, or multiple?

multiple people get the medal now, I mean you can just look at the score at the start. There has only been 1-2 bosses (normally 1 for each team or just 1 in Stormbreak) yet after the kill like 3-4 players on each team have a boss kill.

> 2533274891745993;7:
> > 2533274920425916;6:
> > Its better than at first launch, I swear back then it was 1 person got credit period. Now it seems like 3-5 people can get credit. I do think the last “team” to get the shot should get the kill regardless of damage done, BUT the credit on the team should relate to damage done.
> >
> > If anything “stealing” adds a level to the game and makes it more interesting. Sometimes I like to get a sniper and wait off in the distance away from the fighting to “steal” the Warden at the last second as well as pick off any enemies with power weapons. But, this also works against me too as I could easily wait a second too late. It isn’t like its super easy or reliable to try and “steal” a boss kill in warzone.
>
>
> I’ve always wondered actually. How many people get the boss takedown medal? Because sometimes I’ll put a few rounds into an Elite General and then when someone else gets the kill I’ll get a medal, and other times I’ll drop his shields on my own and get nothing. Same situation with Hunters, actually. Does only one person get the medal, or multiple?

I hope its multiple, it is something I have asked in the forum, but no one can credibly say.

…the original post you guys keep quoting already answered that…

> 2533274847563380;2:
> > We’ve all been there a hundred times.

If you count assists as “kills stolen” some of us could say we’ve been there a few hundred thousand times.

It happens. It’s part of the game. If people hate it that much then don’t bother putting any damage on bosses until they’re at least half dead. Focus on killing other Spartans up till then.

Also, 343 should definitely up the points for Spartan kills. What’s it at now? 1? If it was 10 people wouldn’t be throwing bodies at the chance for a boss kill steal. (Do you get any points for killing grunts or crawlers? They should be worth 1 point, not Spartans.)

> 2533274792068284;11:
> > 2533274847563380;2:
> > > We’ve all been there a hundred times.
>
>
> If you count assists as “kills stolen” some of us could say we’ve been there a few hundred thousand times.
>
> It happens. It’s part of the game. If people hate it that much then don’t bother putting any damage on bosses until they’re at least half dead. Focus on killing other Spartans up till then.
>
> Also, 343 should definitely up the points for Spartan kills. What’s it at now? 1? If it was 10 people wouldn’t be throwing bodies at the chance for a boss kill steal. (Do you get any points for killing grunts or crawlers? They should be worth 1 point, not Spartans.)

Some assists I (justifiably) count as teammates saving my black behind.

> 2533274792068284;11:
> > 2533274847563380;2:
> > > We’ve all been there a hundred times.
>
>
> If you count assists as “kills stolen” some of us could say we’ve been there a few hundred thousand times.
>
> It happens. It’s part of the game. If people hate it that much then don’t bother putting any damage on bosses until they’re at least half dead. Focus on killing other Spartans up till then.
>
> Also, 343 should definitely up the points for Spartan kills. What’s it at now? 1? If it was 10 people wouldn’t be throwing bodies at the chance for a boss kill steal. (Do you get any points for killing grunts or crawlers? They should be worth 1 point, not Spartans.)

It seems? Does not answer my question. I believe it is more than one? But how many? Every team participant?

> 2533274891745993;1:
> Let he who says he enjoys getting the wingman medal step forward, so that the rest of us may call him a liar, afterall.

Slowly, and unsurely raises my hand

That aside, I thoroughly enjoyed reading that, and whole-heartedly agree with your point. If we were going to remove things that upset people, then you’d have to remove the sniper, the shotgun, the rocket launcher, etc., regardless of how fun it is to do use yourself. People need to realize that it’s there for a reason. It’s a loss (something you have to expect in a game like Halo), it adds skill, and most importantly, it’s fun.

Yes it is a huge Problem that needs to be fixed.

i really hate when your putting shot after shot into a boss just for someone to slide in saying get dunked on and taken my kill

To me the main problem is when your team DOES manage to takedown the boss, and you’re up there firing away at it till the end, yet you don’t manage to get the medal/commendation progress. Hopefully there’s a relatively easy fix to this whether it be that everyone who assists in the last 5 seconds or so gets the medal, or they add a new “Boss Takedown Assist” category for everyone who contributed etc.

If you wrote a book I would read it, no joke.

Yes, it is bad.

It’s simply not possible to have complete control of the map at all times. Which is a concept completely lost on those who rely on “OH YOU SHOULDN’T HAVE LET THE ENEMY GET TO THE BOSS” arguments. There’s nothing I can do to prevent someone spawning in, aiming their BR and getting the last shot on the boss from across the map.

Ignoring the map control argument, just think about it. One team is awarded for doing practically nothing. If the potential to be awarded in this manner exists, why does anyone even try to fight the boss? Why not just wait for the enemy team to weaken it enough to the point you can make one coordinated push and finish it off easily? The boss-steal mechanic only encourages people to ignore the boss entirely, and punishes the team actually putting forth the effort. That’s terrible game design.

> 2533274886531207;18:
> If you wrote a book I would read it, no joke.

Me too!