Boss kills are fun. Stealing is part of game.

Dont like having your kills stolen do a better job as a team of controlling the map.

And that’s when the floodgates opened…

…or don’t play the basic Warzone mode. I don’t like it at all because it’s damn near impossible without having the full team on the same page, so I focus on playing other modes.

Briefly, because this argument is tired:

  1. It’s not fun. At least, any matured definition of fun. Luck is luck. Rewards being distributed in accordance with effort is true satisfaction.

  2. Map control doesn’t matter because the legendary bosses are reachable from any base on the map.

> 2533274802773101;1:
> Bullet sponges are fun. Taking the credit for others’ work is the only way I can contribute to the team.

I hope you have every single one of your kills stolen from now on. You don’t need kills for fun right? Just go drive a mongoose off the map or something…

> 2533274805497312;4:
> Briefly, because this argument is tired:
>
> 1) It’s not fun. At least, any matured definition of fun. Luck is luck. Rewards being distributed in accordance with effort is true satisfaction.
>
> 2) Map control doesn’t matter because the legendary bosses are reachable from any base on the map.

Let me guess, percentage based on damage?
No incentive for one team to kill the boss if they’ve cleaned out the area but the other team did 50%+ damage on it.

Hide health bars, encourage both teams going against the boss in an effort to actually secure the kill. Far more fun when two teams meet up to put water on the sponges only to end up beating each other senseless while the boss and its minions have a field day.

Legendary bosses reachable? Move location of them.
If this doesn’t do it and you must have percentage based stuff. Spawn waves instead.
Three waves where each minion is worth a set amount of points, then in the last wave the boss enters and is worth far less points than now, but the sum of the waves were a little more than a boss is now.

> 2533274950478805;5:
> > 2533274802773101;1:
> > Bullet sponges are fun. Taking the credit for others’ work is the only way I can contribute to the team.

> 2533274837720524;6:
> I hope you have every single one of your kills stolen from now on. You don’t need kills for fun right? Just go drive a mongoose off the map or something…

Playing smarter is far more productive than playing harder.

Don’t like when you car breaks down? Get a better car.
Don’t like not having money? Get a better job.
Don’t like your neighborhood? Get a better house.

Just because there’s a way to mitigate a problem doesn’t mean that problem doesn’t exist. I hope there’s nothing you complain about.

And this coming from someone who never goes for any bosses, ever.

> 2533274795123910;7:
> > 2533274805497312;4:
> > Briefly, because this argument is tired:
> >
> > 1) It’s not fun. At least, any matured definition of fun. Luck is luck. Rewards being distributed in accordance with effort is true satisfaction.
> >
> > 2) Map control doesn’t matter because the legendary bosses are reachable from any base on the map.
>
>
> Let me guess, percentage based on damage?
> No incentive for one team to kill the boss if they’ve cleaned out the area but the other team did 50%+ damage on it.
>
> Hide health bars, encourage both teams going against the boss in an effort to actually secure the kill. Far more fun when two teams meet up to put water on the sponges only to end up beating each other senseless while the boss and its minions have a field day.
>
> Legendary bosses reachable? Move location of them.
> If this doesn’t do it and you must have percentage based stuff. Spawn waves instead.
> Three waves where each minion is worth a set amount of points, then in the last wave the boss enters and is worth far less points than now, but the sum of the waves were a little more than a boss is now.

Hiding the health bar is fine, can’t say I’m wild about it. I prefer distributing the first 100 points based on damage and giving the remaining 50 to the final shot. Keeps the bonus in place for that final shot, which maintains the integrity of what 343 looks to accomplish there. Mitigates the impact of the lucky final shot if the other team ends up doing a bulk of the damage.

I agree with you 100%. I got over 2,400 boss takedowns. Join the Bose takedown company and learn how to be a boss. Such a boss that when the bosses kill you, they get rewarded 250 points!!!

> 2533274802773101;1:
> do a better job as a team of controlling the map.

Teach me please how to control entire maps with huge open spaces when bosses can be seen from one side to the other, especially the flying ones. The only bosses in the game that can actually be zoned out are Lochagos and Warden on Stormbreak.

people are always talking about the ones who do most damage should get credit for the kill. but I like the fact that someone can come in and two shot warden eternal with a pistol and get the points for it. it adds a dynamic to the game, games can turn around really quickly. you could be 300 points ahead then bam they capture all bases and destroy your core. it makes things a lot more fun, less people tend to give up because there are alternate way to victory.

> 2710872097136043;12:
> > 2533274802773101;1:
> > do a better job as a team of controlling the map.
>
>
> Teach me please how to control entire maps with huge open spaces when bosses can be seen from one side to the other, especially the flying ones. The only bosses in the game that can actually be zoned out are Lochagos and Warden on Stormbreak.

Use plasma pistol to shoot down banshees and keep em down.
Map control starts with controlling certain armorys at certain times of the game. Secondly killing the opposing team so they are forced to respawn further away then your team is spawning is a key strategy. Perhaps consider having your team go for all armorys while the opposing team is focused on getting the 150vp.

Lastly boss kills should always be a secondary target next to map control. Any decent team worth a damn knows this.

Bosses are a gamble. Since last hit gets the points. Armory control is gauranteed points. Core destruction is gauranteed victory.

As a team you should be focusing your efforts on to the gauranteed methods of aquiring vp. Bosses are a gamble and thus should only be a secondary effort when opportunity arises.

Warzone is the best when you play with a full team, so much fun!!!

> 2533274837720524;6:
> I hope you have every single one of your kills stolen from now on. You don’t need kills for fun right? Just go drive a mongoose off the map or something…

When im playing with a team of 12 we are usually in a position where the boss kills are not detrimental to our winning. It is frustrating when a team steals a boss kill but we are often only forced into a closer game. The times we do get the bosses just ensures we win faster.

The flip side being when playing with randoms or teamates focused on securing boss kills as a priority we often lose. These players will vacate an armory to try and get the boss only to lose armorys.

> 2533274805497312;10:
> > 2533274795123910;7:
> > > 2533274805497312;4:
> > > Briefly, because this argument is tired:
> > >
> > > 1) It’s not fun. At least, any matured definition of fun. Luck is luck. Rewards being distributed in accordance with effort is true satisfaction.
> > >
> > > 2) Map control doesn’t matter because the legendary bosses are reachable from any base on the map.
> >
> >
> > Let me guess, percentage based on damage?
> > No incentive for one team to kill the boss if they’ve cleaned out the area but the other team did 50%+ damage on it.
> >
> > Hide health bars, encourage both teams going against the boss in an effort to actually secure the kill. Far more fun when two teams meet up to put water on the sponges only to end up beating each other senseless while the boss and its minions have a field day.
> >
> > Legendary bosses reachable? Move location of them.
> > If this doesn’t do it and you must have percentage based stuff. Spawn waves instead.
> > Three waves where each minion is worth a set amount of points, then in the last wave the boss enters and is worth far less points than now, but the sum of the waves were a little more than a boss is now.
>
>
> Hiding the health bar is fine, can’t say I’m wild about it. I prefer distributing the first 100 points based on damage and giving the remaining 50 to the final shot. Keeps the bonus in place for that final shot, which maintains the integrity of what 343 looks to accomplish there. Mitigates the impact of the lucky final shot if the other team ends up doing a bulk of the damage.

Been proposing that exact thing for awhile; even created a thread outlining what I’d like to see so I could simply link to it because I got tired of re-writing what my preference would be in all the threads asking for or decrying change.

As someone that plays solo all the time, warzone is my favourite mode! Win or loss, close game or a stomping, it’s all good fun!

> 2535426829302733;18:
> As someone that plays solo all the time, warzone is my favourite mode! Win or loss, close game or a stomping, it’s all good fun!

Ya ive spent majority of my time playing warzone. So much fun.

> 2533274816628272;9:
> Don’t like when you car breaks down? Get a better car.
> Don’t like not having money? Get a better job.
> Don’t like your neighborhood? Get a better house.
>
> Just because there’s a way to mitigate a problem doesn’t mean that problem doesn’t exist. I hope there’s nothing you complain about.
>
> And this coming from someone who never goes for any bosses, ever.

There is no problem. So nothing to mitigate.