What about the boss fights? From what I’ve seen in halo games, they’ve done a crappy job so far, so I ask you what would be you ideal boss fight in first person shooter games?
I hope there will be boss fights similar to Halo 5 Firefight.
Multiple knights been helped and getting harder when you kill one of them, Grunt Goblins defending our objective, enemies unusially on UNSC vehicles.
Also hunters that actually hunts you would be nice to see, not to mentionced is already confirmed some brutes and elites as unique boss in the game, just hope that fights to be fun to play
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> I hope there will be boss fights similar to Halo 5 Firefight.
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> Multiple knights been helped and getting harder when you kill one of them, Grunt Goblins defending our objective, enemies unusially on UNSC vehicles.
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> Also hunters that actually hunts you would be nice to see, not to mentionced is already confirmed some brutes and elites as unique boss in the game, just hope that fights to be fun to play
Do you think it’ll be like crackdown 3, where you need to kill certain enemies and capture some bases to get to the boss and then the main boss?
I really don’t want it to be formal boss fights. But if I run into grunt goblins similar to how you just run into hunters I would be fine.
Warden fights in H5 are as formal of boss fights as I want in halo.
I’d love to see bosses completely removed from Halo. They don’t work too well and H5’s attempt at doing them was flat-out terrible.
For my part, I don’t find that the boss fights are bad in the different halo.
I don’t know if there’s ever been a good boss fight in Halo. The closest are encounters with Scarabs and such.
I can’t think of many good boss battles in FPS period. The only ones I liked were in the Metroid Prime games, which were very different to other FPS games.
Warden Eternal and the Scarabs from 3 are probably the closet thing Halo has had to a good boss fight. The main issue with Warden was that the campaign made you fight him several times over with little to no variation with his attack pattern or moveset to create some variety in the fights and not make it feel repetitive. Tartarus was just play keep away with the brute who could basically one shot you until his shield was down. Regret was okay but the challenge in his case was more from his honor guard mobs instead of himself, and Guilty Spark in Halo 3 might as well have been a interactive cutscene. I can’t really think about how Halo Infinite could do boss fights. If Banished Scarabs are a thing then obviously they can take notes from 3 on how to handle that, but for say a member of the Hand of Atriox, thats where I’m stumped. Ideally, they should be more than a bulletsponge version of a elite or brute. They should have some unique attack pattern or moveset to differentiate them massively from the fodder you fight. Try to find ways to integrate the sandbox into the fights to create a variety of unique ways to handle the boss fight.
I feel like the best “boss fight” is the one not set up like a boss fight. Like has been said, I don’t want “formal” boss fights. If I run into Hyperius or Tovarus and there’s a cutscene or something like that setting it up, obviously it’ll be pretty obvious. But I don’t want a health bar anywhere on the screen. Clearly they’re an elite level enemy based on their movements, health, and attacks and THATS on me to figure out and determine the best approach to take them down.
Being a younger kid when H2 game out, I cannot tell you how long it took for me to figure out to default Tartarus
Boss fights have been terribly handled in the previous games, unless we are considering scarabs as bosses. Halo has always been about massive space battles between factions, not personal vendettas between ultra powerful individuals. I would love to see boss battles not a part of infinite.