dear 343:
giving bosses such as hunters a one shot kill and tracking weaponry is not good boss design. bosses should require skill to beat without the BS that you might randomly get hit by a tracking hunter fuel rod and have to wait another 1/10th of a round just to respawn, then another 1/10th of the round getting your way across the map to the boss area and get one shotted instantly AGAIN. and you should be able to survive more than one hit from it.
Stop with the BS bosses in firefight. Adding a one shot kill weapon, and making them bullet sponges is not good design. it is cheap. simple as that. imagine if in Mortal Kombat when facing shao kahn he just happens to get one hit in and you instantly lose. Sounds dumb, right? i get that that game is a fighting game, but the same case should matter in FPS Halo.
Also, for the warden, if a watcher can heal the warden, IT CANNOT BE INSTANTANEOUS. that is a cheap cop-out in order to make the round last longer. as for assassinating the warden, it is completely random if you happen to hit the melee to trigger it, because 99% of the time when you try to do it, it just doesnt register and the warden just turns around and one hit melee kills you. (yes i know you must do it with the warden under 10% health, it still does not work) And in firefight, with everyone trying to kill the warden, you cannot get the animation to finish in time to give you proper credit for the kill.
For lower tier bosses like elites, their storm rifles have the most deadly accuracy. Why can’t we have those storm rifles as reqs? that would make the storm rifle actually useful for once. Elites in vehicles are total BS as well. they look like they are piloting a temple wraiths and temple ghosts but have the effects of both the temple and ultra variants.
Having prometheans pilot human and covenant vehicles is just flat out lazy. why not have their own vehicles? plus the way any boss is un-hijackable is completely unfair because the AI will hijack you from miles away it seems. oh yeah, and Phaetons should be their normal variant if is appears so. not the helios with infinite missiles.
Knights have to be the most unfair to fight out of all the boss types. one hit melee, infinite charged incineration cannon shots, can just neglect hitting them in the weak spots, can jump away a ridiculous distance, cannot be splattered, can switch from their incineration cannons to lightrifles right as they die just to give an extra '-Yoink- you, you don’t get -Yoink- from me", and have laser point accuracy with lightrifles that can kill your full health air vehicles in about 10 hits.
i think that sums up my gripes about the boss design in this game. Hope they are all better designed in Halo 6.
Personally I think Halo needs to completely do away with bosses… To have boss fights, it’s just such a “video game” thing to do. CE never had them, H2 never needed them… etc.
What CE DID do better than any other Halo was encounter design. Memorable battles and playspaces throughout the entire game. Music set the mood, the AI felt smart, there was a variety of scenarios that were used as a basis to the encounters as well. Sniping sections, stealth sections, attack and defend… rescue missions, full on beach assaults and vehicle warfare.
H4 and H5, in turn, can pretty much mostly be summed up as this… sprint from point A to point B, through a narrow path/corridor, run into a bullet-sponge boss, end of level… very one dimensional and linear in comparison.
Halo needs to be designed more like a tangible experience, with realistic scenarios occurring in a fictional universe, and designed less like a typical video game. Make the design more about creating an experience within the Halo sandbox, not about just creating a video game called Halo, if that makes sense…
One hit kill bosses? What level firefight are you playing? If it’s legendary then yeah they are going to be that tough as they should be. If you don’t want them that strong play heroic. Also we do have strong storm rifles, blissful slumber and fury are very powerful. While yeah I do wish the AI were smarter and moved around the map more and just weren’t bullet sponges who just hang out at one area of a map.
> 2533274873580796;2:
> Personally I think Halo needs to completely do away with bosses… To have boss fights, it’s just such a “video game” thing to do. CE never had them, H2 never needed them… etc.
>
> What CE DID do better than any other Halo was encounter design. Memorable battles and playspaces throughout the entire game. Music set the mood, the AI felt smart, there was a variety of scenarios that were used as a basis to the encounters as well. Sniping sections, stealth sections, attack and defend… rescue missions, full on beach assaults and vehicle warfare.
>
> H4 and H5, in turn, can pretty much mostly be summed up as this… sprint from point A to point B, through a narrow path/corridor, run into a bullet-sponge boss, end of level… very one dimensional and linear in comparison.
>
> Halo needs to be designed more like a tangible experience, with realistic scenarios occurring in a fictional universe, and designed less like a typical video game. Make the design more about creating an experience within the Halo sandbox, not about just creating a video game called Halo, if that makes sense…
Well, technically, Halo 2 had Tartarus and he was a bullet sponge. Personally, I think that should’ve been the last game with a boss. Bosses don’t belong in Halo.
> 2535447940912902;4:
> > 2533274873580796;2:
> > Personally I think Halo needs to completely do away with bosses… To have boss fights, it’s just such a “video game” thing to do. CE never had them, H2 never needed them… etc.
> >
> > What CE DID do better than any other Halo was encounter design. Memorable battles and playspaces throughout the entire game. Music set the mood, the AI felt smart, there was a variety of scenarios that were used as a basis to the encounters as well. Sniping sections, stealth sections, attack and defend… rescue missions, full on beach assaults and vehicle warfare.
> >
> > H4 and H5, in turn, can pretty much mostly be summed up as this… sprint from point A to point B, through a narrow path/corridor, run into a bullet-sponge boss, end of level… very one dimensional and linear in comparison.
> >
> > Halo needs to be designed more like a tangible experience, with realistic scenarios occurring in a fictional universe, and designed less like a typical video game. Make the design more about creating an experience within the Halo sandbox, not about just creating a video game called Halo, if that makes sense…
>
> Well, technically, Halo 2 had Tartarus and he was a bullet sponge. Personally, I think that should’ve been the last game with a boss. Bosses don’t belong in Halo.
I agree 110%…
> 2535434454479381;1:
> giving bosses such as hunters a one shot kill and tracking weaponry is not good boss design. bosses should require skill to beat
Like LethalQ mentioned, making them move around the map more, instead of staying in the same spot hiding from vehicles, would be nice. However, outside of that, I’m not sure how else to make the bosses more “skill-based”. How else could a Hunter have its AI improved? Are you asking for the boss fights to be like puzzles or something, like they are in Zelda games? 343 only has so much time to do things like that.
> 2535434454479381;1:
> Having prometheans pilot human and covenant vehicles is just flat out lazy. why not have their own vehicles?
Again, 343 only has so much time. When you ask “why not have their own vehicles”, you’re making it seem much more simple than it really is. I agree it would be wonderful if there were Promethean vehicles in Halo 5 besides the Phaeton, but you gotta remember that conceptualizing, modeling, texturing and whatever else it takes to create and implement original vehicles is a lot more work than just sticking Promethean soldiers in pre-existing UNSC vehicles. It seems strange to fault 343 and call them lazy for something they would have surely done if they had unlimited time and budget for Halo 5.
Besides, how else would there be UNSC vehicle bosses? Simply putting Promethean soldiers inside UNSC vehicles is not a bad way to give us the chance to have UNSC vehicle bosses in firefight, otherwise who would pilot them? Elites? Or do you expect them to have AI Spartans for pilots? Because that’s another thing they would have to implement from scratch.
In short, what I’m trying to say is, yeah maybe they created Warzone Firefight as somewhat of an afterthought by cutting and pasting enemies and bosses from campaign and ordinary Warzone. And yes it could have obviously been improved or done better, with Zelda-esque puzzle bosses that don’t one-hit-kill, and Promethean tanks, and whatever else you think it should have had. But calling them lazy for not doing those things is kind of like going to a cheap local burger joint and calling them lazy for not serving filet mignon. They can only do so much, and what we got is much better than nothing, if you ask me.
I don’t know which Hunters you are referring to but I can instantly say that you should never attempt fighting Mythic Hunters without being aware that there weaponry is deadly. When you fight Hunters and other bosses in Warzone Firefight, you should always have a cover close by to protect you from there deadly attacks. the same do apply to every single boss and the bosses I hate most are the Mythic hunter bosses, Grunt Goblins and Banshees as they can pretty much instantly kill you in the worst way possible.
I will also add that the Warzone Firefight bosses isn’t anything special other than enemies with slightly beefed up health (the most boring way to make battles more difficult) and you should always make sure that you have the advantage and not the opponent you are facing.
I agree with you about most of your points. But i dont think that you should be able to hijack enemy bosses in veichles: it would be too easy. The same thing for splattering knights.
I have never seen an enemy pheaton helios in firefight…
Of course if you are playing mithic WZF you have to expect that enemies are so powerful.
> 2533274904158628;6:
> going to a cheap local burger joint and calling them lazy for not serving filet mignon
343 Industries: The Cheap Local Burger Joint.
Ya, this is part of the reasons why I don’t like playing Warzone firefight! It gets really annoying sometimes!
This game isn’t even close to MK. This is a TEAM game.
If you’re worried about the boss getting healed/protected from watchers, then do the logical thing and kill the Watchers first.
In case you haven’t noticed, yes you can assassinate the Warden, but the Warden has to be really weak, otherwise assassinating would be too OP.
sigh
Speak about OP enemies & bosses that I can go on and on over again, but those Mythic Knights that carry Heartseekers in my opinion are probably the worst offenders alongside the Grunt Mech or such.
Those incinerator energy projectiles will track you from 130+ meters away and they tend to fire multiple shots in one burst (even charged incinerator rounds) in a very quick succession, easily destroying heavy vehicles that get within range.
Try round 5 on Apex 7 WZFF where you have to kill four elite bosses bunched up in a cave just in front of the spire, and then proceed to eliminate three mythic knights + heavy Promethean support at the spire. It’s hard AF!
Or even on the last round on map Prospect for WZFF where promethean bosses are concerned.