Boss Battles In H4?

So yeah, I don’t know what the general opinion on the H2 boss battles is, but I found them a nice enough addition and was wondering if anyone’d like to see them come back?

H3 sorta fell flat on its face in this aspect. Chieftains were laughably easy to kill (at least for me) and Guilty Spark was… yeah. There’s really no difference between an “Easy” Guilty Spark fight or a “Mythic” GS fight. I thought the Scarab fight were awesome, though.

But I’m talking about actual up-close-and-personal (comparatively speaking) boss fights where you have to exploit weaknesses and land blows and whatnot. What are y’alls opinions on this?

I wanna fight a Precursor

Maybe. The Dual Scarab Battle is the only one I enjoy. If the Tartarus Boss battle was a bit harder then I would put it on my list.

Considering the scale of this new trilogy, I kind of expect some boss battles at some point.

I wanna fight an army of scarabs and go hulk on those things

> I wanna fight a Precursor

I don’t. Technologically superior to us in ways unimaginable. Built things that lasted so long they have been recycled though the mantles of planets to be blasted from volcanoes eons later. If they use combat armor we might need a heavy frigate to take one out.

If by boss battles in H2 you mean fighting that Brute guy at the end when he has like 9 bazillion overshields, then yes, I want those.

yep there has to be…

those scarab battles were EPIC and there needs to be more like it…

…just wave after wave of the ‘little guys’ doesn’t cut it…there needs to be boss battles like the MECH we’ve seen and/or whatever else we don’t know about.

those monsters in reach scared me at 1st and I was like yeah, this should be hard, only to easily kill them, no challenge…

I love boss battles! :heart:

I’d rather take the Scarab Battles and the Final Dash to safety over a Halo 2 boss fight. Though If we had to have a Boss battle I wouldn’t mind if it was something like taking on a band of Zealot Elites with a team of Spartans. Sorta like a High Noon shoot out with the main villains.

I didn’t know Halo had boss battles.

The problem of boss fights in modern games is they fall into 2 categories.

The first is the wave boss fight. These are simple bosses that throw endless minions at you to do their dirty work. Often these minions serve as nothing more than a distraction from an otherwise easy boss fight. They use the “power in numbers” strategy to add difficulty

The second is the dramatic/cinematic boss fight, or as I call it the wimp boss. These are big bosses that the game hypes up to no end. They make them monumental bosses… that last 3 seconds in the ring. A good example is the 343 guilty spark. Its supposed to be a big deal when you fight him, but when you do you just blow him away in 2 seconds. Most games use this as a “yay you did it!” reward with no real satisfaction of actually doing something

What we need are bosses that A are difficult on their own to defeat and B constantly change up their tactics. We all know we’ve played that game where you just wait for the boss to make 1 specific move and then attack and its just plain boring. We need a boss who never makes the same move twice, that fights you through everything you’ve got. It doesn’t need to be insanely hard and it doesn’t have to be the boss alone by himself but it doesn’t mean the opposite either

> > I wanna fight a Precursor
>
> I don’t. Technologically superior to us in ways unimaginable. Built things that lasted so long they have been recycled though the mantles of planets to be blasted from volcanoes eons later. If they use combat armor we might need a heavy frigate to take one out.

Oh you know there will be some way to defeat one. Turn his minions against him or something, and you’ll probably have help like with Tartarus, except here it will probably be on on a much larger scale.

> I wanna fight an army of scarabs and go hulk on those things

Amen.

I hated them. You don’t have boss battles in war games. That’s a no no. I don’t consider Scarab battles boss battles. I enjoyed them, but only because there is a constant flow of crew and surrounding enemy cast to fill the battlefield.

Halo 3 > Halo 2

> I didn’t know Halo had boss battles.

Halo 2 had about 3, if I recall. One against the Heretic Leader, one against Regret, and one against Tartarus. Boss fight is sort of a loose term when dealing with them, but it’s the same principle.

> I hated them. You don’t have boss battles in war games. That’s a no no. I don’t consider Scarab battles boss battles. I enjoyed them, but only because there is a constant flow of crew and surrounding enemy cast to fill the battlefield.

I suppose it depends on whether you consider Halo more sci-fi or war-game. Reach, for instance, was less sci-fi; boss fights wouldn’t have felt right in it. Halo 3 was more of a sci-fi shooter, so it felt a little more right that we were fighting some gigantic robotic monster.

So it all depends on what tone, exactly, Halo 4 is going for. I have a feeling it’s going to go deeper into both styles: a highly sci-fi war-game.

Halo 2 > all other Halos.

> Halo 2 > all other Halos.

I completely agree. :slight_smile:

Personally, I don’t want to have boss battles as they are in other games. The only way I think they would be fitting in Halo 4 is if it complimented the basic gameplay, such as the Scarab fights of Halo 3.

I don’t really want fights like the “boss battles” in Halo 2. To me it felt like it broke the flow of the game and ripped off something from other games. Aside from needing to board Regret’s chair to punch him in the face (the only thing I found fitting since vehicle boarding was added in 2), they were set up like rather cliche video game boss fights: Hurt the boss, they teleport or jump away, send a handful of enemies at you, and then you repeat till the boss is dead.