Bored at work, so I made a catalog of potential Armor Cores

MAIN CANON ARMOR CORES

Mark I Gen-3

  • A MJOLNIR Gen-3 recreation of Dr. Halsey’s original MJOLNIR design, reduced in size so it now form-fits to the human body rather than as a Mech-Suit.

Mark II Gen-3

  • Ditto, but with MJOLNIR Mark II designs.

Mark III Gen-3

  • Ditto’s Ditto but with MJOLNIR Mark III designs.

Mark IV Gen-1

  • The “original” MJOLNIR armor donned by Spartans. Likely to be added in with a Halo Wars themed season.

Mark V Gen-1

  • The original MJOLNIR armor that players wore when Halo was first unleashed back in 2001.

Mark V[B] Gen-1

  • Derivation of the standard MJOLNIR Mark V design, released during Season 1 - Heroes of Reach.

Mark VI Gen-1

  • The standard model of Spartan armor from Halo 2 and Halo 3.

Mark VII Gen-1

  • The original prototype model of MJOLNIR Mark VII that was being put into service after the Human-Covenant war. I recommned using the design linked below, as the armor is supposed to be derived from the Mark V[B] design, while also clearly being a design upgrade to the Mark VI platform.
  • https://www.deviantart.com/sgthk/art/Master-Chief-Desert-Scheme-272380086

Mark VI Gen-3

  • Technically already in the game of Halo Infinite, but campaign exclusive. I propose that upon completing the entirety of the Halo Infinite story, players should be rewarded with this Armor Core.

Mark VII Gen-3

  • The standard issue MJOLNIR armor for Spartan IVs and also the default Armor Core of Halo Infinite. The majority of Halo 4 and Halo 5’s armor set sequels should be placed here, with redesigns where need be.

Mark VIII Gen-3

  • A sequel design to the MJOLNIR Mark VII Gen-3, released in Year 3 of Halo Infinite’s 10 year life-span.

Mark IX Gen-3

  • Ditto, but a sequel to the Mark VIII Gen-3 and released in Year 6 of Halo Infinite.

Mark X Gen-4

  • Ditto’s Ditto, but a sequel to the Mark IX Gen-3. Released at the start of Year 9, all subsequent MJOLNIR platforms through the remainder of Year 9 and 10 will be Gen-4 models when it comes to main-canon core content.

Killerbee Gen-3

  • Spartan Laurette Agryna’s MJOLNIR Armor Core, which was specifically designed to be an Officer’s armor core. Fitting since she is the Acting Commander of the Spartan IVs in the absence of Commander Sarah Palmer.

Rakshasa Gen-3

  • A “low budget” form of MJOLNIR Gen-3, ideal for Spartans on a budget while not reducing survivability. Released Season 2 - Lone Wolves.

S.P.I. Mk.1

  • The original Prototype designs of Semi-Powered Infiltration armor, back when it was being designed for use by ODST teams. These designs have been resurfaced and kitted with the necessary upgrades to be rated for Spartan use.

S.P.I. Mk.2

  • The Semi-Powered Infiltration Armor that was utilized for the majority of Spartan-IIIs. Now outfitted with similar MJOLNIR specs akin to the Rakshasa Armor core to be better utilized by Spartan Headhunter teams.

Mirage Gen-3

  • A full-on proper hybrid of MJOLNIR and S.P.I. design, ideal for use of Spartan Lone Wolves, Headhunters, or typical stealth Spartan operations.

Helljumper Gen-3

  • The obligatory ODST themed MJOLNIR Armor Core. Designed for ODST operations of course and being very military-oriented in design fashion. By default, the core contains LITERALLY ALL ODST themed cosmetics from the franchise. Likely to release when Firefight is added to Halo Infinite.

Gladiator Gen-3

  • An Armor Core utilized by Gladiators, Spartans who were forced to submit to the Banished and become their warriors. Some snapped and joined the Banished. But a few still harbor a desire to atone for their actions and return to the UNSC. A hybrid of MJOLNIR and Banished design, forged by Pavium.

Atalanta Gen-3

  • MJOLNIR Armor designed specifically for sniper-specialist Spartans to go out alone in the field without support for the sole purpose of eliminating a target at intense range and then exfiltration without detection. See Tekka-Croe’s design to the far-right Spartan for details.
  • https://pbs.twimg.com/media/EoMYguGWMAEU-5s?format=jpg&name=4096x4096

[REDACTED] Gen-3

  • Specialized MJOLNIR Armor utilized by ONI Section Spartans. Heavily classified and only 21 models issued before the UNSC Infinity was lost. A sequel to the Hunter-Class MJOLNIR Gen-2 armor of Halo 5 Guardians.



FRACTURES ARMOR CORES

TENRAI - Yoroi

  • Alternate Universe Fracture where Humanity followed the design norms of Feudal Japan. Samurai-crafted Power Armor.

ENTRENCHED - Eaglestrike

  • Alternate Universe Fracture where Humanity followed the design culture norms of Dieselpunk. Trench-Warfare specialized Power Armor.

DEMIGOD - Belos

  • Alternate Universe Fracture where Humanity followed the design culture norms of Ancient Greece. Actual Greek Spartan designed Power Armor.

ROUNDTABLE - Blackguard

  • Alternate Universe Fracture where Humanity followed the design culture norms of Medieval Europe. Knight-designed Power Armor.

RAGNAROK - Drengr

  • Alternate Universe Fracture where Humanity followed the design culture norms of Nordic mythology. Vikynr-designed Power Armor.

DEVOUTION - Acolyte

  • Alternate Universe Fracture where Humanity was absorbed into the Covenant and became devout Acolytes to the faith. When we discovered the truth of the Reclaimers and decided to destroy a Halo Ring, we caused the Great Schism. Arbiter Thel Vadam’ee and Chiefmaster John fight against the Covenant. Covenant-designed Power Armor inspired by Halo 5’s “Helioskrill” set.

EPIMETHEUS - Titan

  • Alternate Universe Fracture where the Didact targeted the UNSC Infinity with the Composer instead of New Phoenix. The result was the creation of a new form of Promethean Warrior from the Spartans - The Titans. However, these Titans were not under The Didact’s control. Acting as individuals that are connected via their own hive-mind; the newly formed Titans destroy the Composer, The Didact, and The Mantle’s Approach form the inside. Now led by Master Chief Petty Officer John-S117, the true Last of the Spartans; these Titans protect Humanity whatever the cost. The armor core is Forerunner/Promethean in design, somewhat resembling the design aspects of “Prefect” armor from Halo 4.

RECLAMATION - Inheritor

  • Alternate Universe Fracture where Humanity had successfully fulfilled their genesong and succeeded in Reclaiming the Forerunner Legacy; thanks to The Covenant never being formed in the first place. Now the dominant force in the galaxy, they expand across the cosmos. Though now the races that make up the Covenant in the main continuity have formed The Coalition in order to attempt to defy the Dominion of Humanity, desiring their own freedom over the governance of Humanity. Armor Core is hyper-advanced in design, resembling the design of the “Hellcat” armor set of Halo 5.

GUARDIANSHIP - Machina

  • Alternate Universe Fracture where Cortana’s Created were relentless in their forced submission of the entire galaxy. So relentless in fact, that she forced augmentation to such a degree on the soldiers she captured that they are now mindless cyborgs that follow her every order. Think something akin to the borg from Star Trek. As a result, the armor core is a mixture of heavily modified cyberization of the human body. Hardly anything remains flesh and blood except the bare necessities needed for survival of the host body.

MILLENNIUM - Orion

  • Alternate Universe Meta-Fracture in which Halo maintained its course when Microsoft bought Bungie from under Macintosh. As a result, Halo remained an RTS stylized game with a 25 mission story mode. And the Spartans retained their original 1999 armor design.

GRIFBALL - Ricochet

  • Alternate Universe Fracture where soldiers that retire have found a new meaning to life by pushing the boundaries of extreme sports thanks to their augmentations. As a result, sporting equipment now has military upgrades applied to it and viewer ratings are higher than ever. The Armor design is very sportlike and is nearly a 1-to-1 recreation of Halo 4’s “Ricochet” armor set.

WASTELAND - T-117 Power Armor

  • Alternate Universe Meta-Fracture in which Fallout’s timeline deviates from the normal timeline. Basically we still nuked ourselves in 2077. And when the year 2560 comes around and we are finally organized enough to colonize the moon and Mars . . . the Covenant show up and start warring with the Zetans and Humanity. T-117 Power Armor is more slim than regular Fallout Power Armor, but has cosmetic items from said other Power Armor models.

COALITION - Meatgrinder

  • Alternate Universe Meta-Fracture where Gears of War has a cross-over with Halo. Basically the Covenant discover the planet of Sera; where the Forerunners also seeded Humanity. And surprisingly, the Humans there put up an effective fight against the alien invaders. Eventually the UNSC discovered Sera and formed a Coalition Pact with the denizens of Sera. Meatgrinder armor is a hybrid of MJOLNIR design with C.O.G. and U.I.R. engineering.

DOOMWALKER - Praetorian

  • Alternate Universe Metafracture where the UNSC was experimenting with Slipspace portals and accidentally opened a portal to the alternate dimension that is HELL ITSELF! Spartans are deployed to fight the demonic invasions, and the Master Chief soon discovers a god-like man that the Demons fear. Working alongside the Doomslayer, they craft Pratorian MJOLNIR; a hybrid of design from Doom Guy’s Praetor Suit and MJOLNIR armor engineering; with cosmetics from Doom 2016 and Doom Eternal.
13 Likes

nice

7 Likes

Gods I’d love this. Everyone hates on the armor core system, but if it were done with sort of wide and deep selection pool it’d be unlike anything seen before.

The work and cadence required to actually realize this much content must be monumental. But damn it would be awesome.

4 Likes

Honestly, Cross Core should be a thing with all Canon Armor Cores, with Fractures being only selectively-cross-core with some items (helmets, some shoulders, gloves, wrists, and knee-guards)

Basically we should be applying Armor Core as just the base-item and then everything else being attachments.

1 Like

I wouldn’t argue against it, but I’m less concerned about cross core than I am about making the most out of the current system. There is so much potential as you’ve just illustrated.

2 Likes

But when it comes to cross-core, there DEFINITELY should be universal items across all armor cores in the form of Visors, Coatings, and what I mentioned before.

And heck, even if they just added the helmets from Halo 3 onwards, we could see 285 new helmets added to the game before they had to come up with anything new.

1 Like

How bored were you at work bro? And genuinely how would the UI handle these?

Really makes me wonder how 343i thought this game would do internally

I work as a Hospital Security Officer and I was stuck at the front reception desk for a few hours on a weekend. It gets pretty lax on weekends.

Make it so that the Armor Hall features only one Armor Core at a time.
When you select an Armor Core, it saves your preset of cosmetics you have applied to said Armor Core.
When customizing said Armor Core, it will have all cosmetics for that Armor Core + cross-core items.
Not all items should be cross core when it comes to Fractures armors mixing with Canon armors.
Exception of course for the following -

  • Armor Coatings
  • Helmets / Attachments available for said helmets
  • Visor Colors
  • Wrists
  • Gloves
  • Utilities

As for the shop side of it all, just copy Rainbow Six Siege.

  • Battle Pass
  • Featured Shop Page
  • Dual-Curriencies in the game. Credits which you buy with IRL money and Tokens which you earn from gameplay and challenges. Exchange either for single items or bundle item contents.
1 Like

I’d rather you didn’t, it just makes my stomach churn thinking about how much of these are just not gonna be great due to the core system being ultimate jank.

For one, our current UI is already getting suffocated. We have 5 Cores right now, and they are arranged by name. Stinking Yoroi needs you to scroll through 4 Cores to reach it. Absolute joke.

1 Like

I could get down with a few of those cores

Hence why I said you should have only ONE Core featured at a time on the Armor Hall.

When you are customizing your Spartan, have a screen on the side with a small box showcasing Armor Cores. Select one to swap out renders of the main body armor core that is on display on the Armor Hall.

And to make it easier to sort in the long term, again, COPY RAINBOW SIX, which has two separate tabs for Attackers and Defenders.
Armor Core Tab A would feature the Main Canon Armor Cores.
Armor Core Tab B would feature the Fractures Armor Cores.

Or they could do away with this Core nonsense before its too late and find a way to make a base body as the core, then have everything go onto it.

Cores are quite literally “different undersuit” at this point. Everything else can be stripped and slapped on as a “Base Chest Piece”

We can have a base Canon undersuit, then what fits on it will be :

  • Mk 7 Base Chest
  • Mk5B Base Chest
  • Raksahasa Base Chest

Then what goes onto those are the auxiliary chest options. Example:

  • Mk5B Base Chest > UA Grenaider Collar > additional Chest attachment

This is much cleaner than having many many cores.

that is quite exactly my point I am making here.

Halo 3 and Halo Reach had you wearing the same armor but applying modifications.

Halo 4, H2Anniversary, and H5Gorbians had you selecting the entire armor changing.

What I am proposing is a merger of the two.
You select the Armor Core
THEN you choose the attachments to modify it, cross core included for probably 3/4 of the Armory content.

You are selecting the armor base - IE the CORE, and then you are selecting the modification attachments to apply to said armor base that your Spartan is wearing.

For example -

  • I could be wearing the Mark VII Armor Core, but I could be wearing a helmet from Rakshasa and have a left-shoulder-piece from the Mark V Bravo armor lineup.

  • I could be wearing the Rakshasa Armor Core, but be wearing ODST gear from the Mark V Bravo and a visor color from the Mark VII armor lineup, but with the Yoroi gloves adorned for some reason or another.

1 Like

I like how you’re committed to calling it Gorbians.
Honestly I would rather we just had 1 “core” and the Fractures armor modeled to fit that core aesthetic instead. Reach and H3’s Medieval armor proved that it can work.

I also like to call it “Halo 5 Garbageians”

Yes, SOME fractures stuff could be cross core. Reach kept it simple with the Helmets being the only stuff that was Cross-Core.
I propose that Universal Cross Core should apply to the following -

  • Armor Coatings
  • Helmets / The Attachments FOR specific helmets you choose (Mark V Bravo Helmets couldn’t have antlers from Yoroi for example)
  • Visor Colors
  • Shoulder Pieces
  • Wrist Armor
  • Gloves
  • Utilities

Semi-Universal Armor Cross-Core would be somewhat limited in where items do not match up well with armor geometries, so some things could be cross core on all armor sets while others in the same cosmetic lineup will not be cross core. Examples include -

  • Chest Pieces (Most chest-pieces in the game mold directly to the armor of your core. So Sparrow Temple form the Yoroi wouldn’t fit on other torsos. Meanwhile UA/ODST could be pretty universal.)
  • Knee Guards (some Yoroi Knee-Guards will not fit well in the armor geometries of other armors.)

Fracture: supression
the human /covenant war happened much later.

Spartans being created to stop human rebellion.
Did so for several years.

Most Spartan II soldiers as a result of not fighting the covenant survived.
Spartan IIIs were only created to keep a constant presence.
Spartan V were unnecessary

Spartans/unsc are feared considered borderline evil to the public

Core: mark VII (damaged) (sub core)
With no reason to upgrade gear is based on classic halo 3 armor.

Same as existing mark vII but shows years of use/ repair.
All gear can be worn between core and sub core

Soooooo . . . . . . . Mark VII Scarred then?

  • https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTrXD7Iqjaf6scL-gmFrJxGftTnZxhO7_FSrA&usqp=CAU

Honestly, I would prefer this to be an Armor Coating that just applies heavy battle damage to your Armor Core, and depending on which Armor Core it is, it will have damage associated with the weapons of war from that time-period / fracture universe

  • Mark VII would have Spike Shots jutting out here and there from Banished weapons
  • Mark V Bravo would have severe plasma burns and missing plating
  • Yoroi would feature sword slashes all over the armor from duels with Covenant Swordmasters.

Exactly, but not as damaged as scarred.

It would be a shorter event, the main benefit would be alternate reality lore and return of older helmets/ chests/ shoulders.

I like the idea for the overlay for every core.

Sword slash marks, needles/ spikers, any exposed internals could glow faintly

Halo 3’s customization was gutted to be like Halo 4’s and they still haven’t fixed the OG armor parts that got messed up by it.

2 Likes

But wouldn’t most people view this event as “Ew. Instead of new content, they reskinned old-content and sold it to us in Shop Bundles and an Event Pass.”