I Hope 343 have created a better Booting system for Halo 4 than previous games (Reach). I’m sick of being betrayed instantly for a power weapon and not being able to boot the person responsible.
How I think the system should work:
If betrayed within 10 seconds of picking up a power weapon - boot
If betrayed, followed by the person responsible, repeatedly crouching - boot
If these rules were set up, It would allow for a much more enjoyable experience. Also not having to dodge grenades when picking up a sniper would be a bonus.
Any ideas on how 343 should implement booting into Halo 4 Multi-player?
It wouldn’t be all that hard to fix. All they need to do is design a system that takes into account a few variables, while also completely ditching the current system in Reach.
Were there enemies on your screen when you betrayed?
Were you under fire when you betrayed?
How close was your victim to any opponents when the betrayal happened?
Did your victim betray you earlier in the game?
Does your victim have a power weapon?
Did you deal friendly damage to your victim all at once (grenade, rocket, mortar), or over a longer period of time (friendly AR, melee)?
The list goes on. Bottom line, it’s far from impossible to design a working betrayal system. Who knows why Bungie failed so hard on something that has multiple realistic solutions.
> The list goes on. Bottom line, it’s far from impossible to design a working betrayal system. Who knows why Bungie failed so hard on something that has multiple realistic solutions.
What’s with the hate? Can you name another shooter that has a better betrayal detection system than Halo Reach? Last I checked, most modern shooters disable friendly fire.
> > The list goes on. Bottom line, it’s far from impossible to design a working betrayal system. Who knows why Bungie failed so hard on something that has multiple realistic solutions.
>
> What’s with the hate? Can you name another shooter that has a better betrayal detection system than Halo Reach? Last I checked, most modern shooters disable friendly fire.
No hate, just a tired distaste for the current system in Reach.
I’d love to see them just turn off friendly fire instead, but you’ll always get the tactical jarheads who argue that friendly fire adds more depth to the game, encourages teamwork, etc. And honestly, if the betrayal system worked (I mean actually worked), then I think it’d be okay to keep it enabled.
But in Reach, it doesn’t. Hence the tired distaste.
> > I think friendly fire should just be turned off all together.
>
> PERFECT IDEA
>
> Friendly Fire off won’t dumb the game down in any shape or form at all.
>
> 10000% agreed
Yeah not 100% sure but it would really stop a lot of the nonsense.
Somebody already said it but it’s common sense, make it impossible to pick up the weapon of a betrayed enemy and problem solved. Something still would need to be done about teammates who “half betray” you. Where they shoot until your shields are down and wait for an opposing player to finish you off. They then run over to your corpse, grab the sniper and run away. I wish I could say remove friendly fire but it is such a huge part of the Halo experience that I just can’t. We have already lost too much of our Halo. Something has to give though.
> I’d honestly prefer a system whereby you can’t pick up the weapon of somebody you betrayed. That really eliminates any reason to betray for a weapon.
In these Halo Games, when you are given the choice to boot, you either boot them and have your team weakened till the end, cause there is no join in progress, or you let them stay, which will leave the team as is, and probably get you betrayed a few more times if ur really UNLUCKY.
I think they should have conditions for when a boot option will show up, this would include, power weapon involvement or anything else.
Personally I get tired of getting a grenade tossed at a vehicle I am driving, which in turn makes me splatter a teammate, only to be booted. Stupid things like this are why they need to fix the boot system. Seems like most players just boot for the hell of it, which ruins the game for other players,
Less players on the team, higher chance of getting destroyed.
Player who was booted didn’t mean to kill you, but now you screwed them out of a full game, and wasted their time.
The player could have been the one carrying your candy–Yoink-, now you booted him. Oh, looks like you’re going to lose now all because you took it out of context as ‘just a betrayal’ instead of looking at ‘was it an accident?’. Well done.
I hate being in BTB, driving merrily along in my warthog minding my own business, player on my team steps out infront of me, BANG, he die’s …and then i’m looking at the main menu screen…it needs sorting
> I’d honestly prefer a system whereby you can’t pick up the weapon of somebody you betrayed. That really eliminates any reason to betray for a weapon.
This fixes only half the problem. What about those with the mindset “If I can’t have it no one can”?
> I Hope 343 have created a better Booting system for Halo 4 than previous games (Reach). I’m sick of being betrayed instantly for a power weapon and not being able to boot the person responsible.
>
> How I think the system should work:
>
> If betrayed within 10 seconds of picking up a power weapon - boot
> If betrayed, followed by the person responsible, repeatedly crouching - boot
>
> If these rules were set up, It would allow for a much more enjoyable experience. Also not having to dodge grenades when picking up a sniper would be a bonus.
>
> Any ideas on how 343 should implement booting into Halo 4 Multi-player?
It was just as broken in Halo 3.
I was driving a tank and a team mate lands on it so I get a betrayal.
The next thing I know: Booted for an accidental betrayal
Honestly It should work this way, If betrayed and no enemy is in the proximity then you should get the boot option. So let’s say if you are playing halo 3 on construct and you are at the bottom of gold lift, Out of no where your team mate betrays you but no enemy is close to you then you will get the boot option.
To accomplish this it will use your radar to but only a close ranged radar that will only focus on the level of ground you are currently on. So if the enemy is above you but you got betrayed on the ground level then you will get the boot option.
Here is another solution, When betrayed when no enemy is near you the player will automatically be set aside buy will be in the game with a respawn timer for 200 seconds.
> Honestly It should work this way, If betrayed and no enemy is in the proximity then you should get the boot option. So let’s say if you are playing halo 3 on construct and you are at the bottom of gold lift, Out of no where your team mate betrays you but no enemy is close to you then you will get the boot option.
>
> To accomplish this it will use your radar to but only a close ranged radar that will only focus on the level of ground you are currently on. So if the enemy is above you but you got betrayed on the ground level then you will get the boot option.
>
> Here is another solution, When betrayed when no enemy is near you the player will automatically be set aside buy will be in the game with a respawn timer for 200 seconds.
If betrayed out of nowhere on accident and you still get the boot option only gives the jerks more reason to boot instantly. If I know it was on purpose then I boot, if I know it was on accident then I don’t boot.