Boot for multiple spawn kills.

If within the first minute of the game your first move is to…
Take a post and aim at respawns…
Or run to the enemy respawn location and physically invade…

3 kills are fine -> 4 you instantly die with a warning message -> 5+ victims can boot you.

But the only kills that count are those killed…
1- while your in their spawn zone.
2- or within 5 seconds of spawning, more if the victim hasn’t shot or walked.

This has nothing to do with “farming”
More to burn those few who take advantage of players that haven’t had 3 seconds to assess the battlefield.

Jumping on the garage and shooting down.
(Urban only 1 way up, and it’s on red side)^
Hovering and bombing in flying vehicles.
(Spawn killing red on temple, core phase)^
Sneaking behind respawns.
Spire and fortress when on red team.

Why? If 343i hadn’t intended for players to be able to be killed straight off spawn, they would’ve implemented a spawn protection (invulnerability that lasts for few seconds after spawning). Because it’s possible to kill players straight off spawn, doing it is a completely fair game. Why should players be punished for doing exactly what they are supposed to do?

> 2533274825830455;2:
> Why? If 343i hadn’t intended for players to be able to be killed straight off spawn, they would’ve implemented a spawn protection (invulnerability that lasts for few seconds after spawning). Because it’s possible to kill players straight off spawn, doing it is a completely fair game. Why should players be punished for doing exactly what they are supposed to do?

It’s against the Geneva convention! Just joking. I would have to say this is correct and that is what 343i wanted to do with this game. The maps and spawn areas all point to this conclusion.
I also know it is one of the many reasons why some of my mates, (long time Halo players), stopped playing H5 after a couple of months.

> 2533274825830455;2:
> Why? If 343i hadn’t intended for players to be able to be killed straight off spawn, they would’ve implemented a spawn protection (invulnerability that lasts for few seconds after spawning). Because it’s possible to kill players straight off spawn, doing it is a completely fair game. Why should players be punished for doing exactly what they are supposed to do?

Ok.
Then add more cover.

And each spawn kill area has an spot that can counter it.(because most dont)

Two solutions for you: callout and get better, or better teammates.

Why ? Man up and get better at the game

Spawnkilling has always been a part of Halo and many other FPS games. It’s a part of the game and we all have to deal with it. Especially in Grifball.

> 2533274848704527;5:
> Two solutions for you: callout and get better, or better teammates.

Agreed and yes spawn killing is a essential part of halo getting map control and start predicting spawns to keep that control

Well, i dont agree with you about spawn killing because it is a part of the game and map control, especially in arena. But i would add a ban system for those who instant kill you at the spawn. For example people that just aim at the spawn zone with a sniper and instant kill the victim that have just spawned. This is really annoying and it cant be called map control but farming. It makes the game impossible to play for the spawn killed team.

Seriously? Is it really the devs fault that you dont understand the concept of spawn control in Halo? I havent played H5 in a while but a spawn kill boot is completely unnecessary.

I remember once playing a match back in Halo CE on Bloodgulch. We all had Sniper Rifles, unlimited ammo I believe. I’m pretty sure there is a hill in the middle of the map that blocks line of sight, but someone on the enemy team jumped up on one of the blocks on the roof of their base. They had their weapon trained on my spawn, perfectly trained on where the head of an unfortunate Spartan would be as they spawned. And spawn they did, only to take a sniper rifle round through the face. And then when you respawned in the same spot, you would get killed instantly again, before you even had the chance to move a meter. I hate spawnkillers, and like that Halo has largely avoided that (just for clarification, I define a spawn camper as someone who camps with their weapon trained on the exact place where they know an enemy spawns, so as to kill the enemy before they even get the chance to react. It is dirty and a bad way to play the game.) Achieving map control and being able to restrict the enemy to their spawn, however, is something different. However, I do agree that spawnkilling is bad, and am glad that it is not in Arena in H5 (from my experiences).

> 2533274983213185;1:
> If within the first minute of the game your first move is to…
> Take a post and aim at respawns…
> Or run to the enemy respawn location and physically invade…
>
> 3 kills are fine → 4 you instantly die with a warning message → 5+ victims can boot you.
>
> But the only kills that count are those killed…
> 1- while your in their spawn zone.
> 2- or within 5 seconds of spawning, more if the victim hasn’t shot or walked.
>
> This has nothing to do with “farming”
> More to burn those few who take advantage of players that haven’t had 3 seconds to assess the battlefield.
>
> Jumping on the garage and shooting down.
> (Urban only 1 way up, and it’s on red side)^
> Hovering and bombing in flying vehicles.
> (Spawn killing red on temple, core phase)^
> Sneaking behind respawns.
> Spire and fortress when on red team.

Lol this coming from the guy who played 1 game of arena 2 years ago. Just because your not very good at something doesn’t mean it needs to be changed to suit your preferences. Just learn how to adapt and overcome. I see you play mostly Warzone Assult spawn trapping is exactly how you win at that gametype doesn’t matter if your on offence or defense.

> 2533274825830455;2:
> Why? If 343i hadn’t intended for players to be able to be killed straight off spawn, they would’ve implemented a spawn protection (invulnerability that lasts for few seconds after spawning). Because it’s possible to kill players straight off spawn, doing it is a completely fair game. Why should players be punished for doing exactly what they are supposed to do?

You’re confusing poor game design with what 343i intended to do. There’s no way to perfectly tell if 343i wanted spawn killing to be this bad, even if they added spawn protection then it could easily lead to people spawned with it then using it to glitch the game further to make it an advantage on certain maps. At this point they need better spawn locations, better ways to avoid players getting spawn trapped. There’s nothing fair about being killed instantly, it’s a clear disadvantage to the opposing team. Plus as far as I’m concerned ‘exploiting’ spawns to get easy kills is technically cheating.

Spawn killing has always happened in Halo and can be frustrating. It’s why I hate one sided objective games and why I won’t play Warzone assault. Happened a lot back in H3 in game types like one flag or griffball back then and now. There isn’t much that can be done about it unfortunately.

> 2533274829873463;13:
> > 2533274825830455;2:
> > Why? If 343i hadn’t intended for players to be able to be killed straight off spawn, they would’ve implemented a spawn protection (invulnerability that lasts for few seconds after spawning). Because it’s possible to kill players straight off spawn, doing it is a completely fair game. Why should players be punished for doing exactly what they are supposed to do?
>
> You’re confusing poor game design with what 343i intended to do. There’s no way to perfectly tell if 343i wanted spawn killing to be this bad, even if they added spawn protection then it could easily lead to people spawned with it then using it to glitch the game further to make it an advantage on certain maps. At this point they need better spawn locations, better ways to avoid players getting spawn trapped. There’s nothing fair about being killed instantly, it’s a clear disadvantage to the opposing team. Plus as far as I’m concerned ‘exploiting’ spawns to get easy kills is technically cheating.

Read carefully what I wrote. I only said that if 343i hadn’t intended spawn killing to be possible, then they would’ve added spawn protection. I did not imply they intended it to be easy. And you’re quite right to question whether this is poor game design on 343i’s part. However, I was not defending poor game design, but merely saying that players shouldn’t be punished for it.

With that said, I say that the fact that players can spawn kill each other doesn’t automatically mean the game is poorly designed. More often than not in Halo I’ve seen spawn killing to be result of lopsided teams rather than poor design of the map or the spawn system. Between two simiarly skilled teams, the other team rarely gets in the position to have control over the spawns of the opposing team. If the spawning is well designed, then a successfully executed spawn trap can, in fact, be a sign of great teamwork and understanding of the spawns. So, we shouldn’t a priori consider spawn killing as a bad thing. Of course these are just general comments, and I’m not in a position to say anything about the spawns in Halo 5 in particular, so if you say the spawns are poorly designed, then I’m not going to challenge you.

When it comes to your last point, you can follow any moral code you want, but I would never accept using the rules of the game to your advantage as “cheating”. The rules won’t be perfect, and there will always be ways for players to exploit them in a way that makes the game uninterestingly easy. The player shouldn’t feel the need to ask themselves “will this thing the game allows me to do upset other players?” All the player needs to do is play by the rules of the game. If there’s an exploit in the rules, then it’s the designer’s job to decide whether that exploit harms or benefits the game (or has no significant effect either way), and then change the rules if they feel the exploit harms the game. However, as long as the exploit is in the game, it’s not the player’s responsibility to feel bad about using that exploit. Of course, another player is free to consider it as cheating by their own arbitrary standards, but I think not doing so is quite a healthy perspective to have.

> 2533274825830455;15:
> > 2533274829873463;13:
> > > 2533274825830455;2:
> > > Why? If 343i hadn’t intended for players to be able to be killed straight off spawn, they would’ve implemented a spawn protection (invulnerability that lasts for few seconds after spawning). Because it’s possible to kill players straight off spawn, doing it is a completely fair game. Why should players be punished for doing exactly what they are supposed to do?
> >
> > You’re confusing poor game design with what 343i intended to do. There’s no way to perfectly tell if 343i wanted spawn killing to be this bad, even if they added spawn protection then it could easily lead to people spawned with it then using it to glitch the game further to make it an advantage on certain maps. At this point they need better spawn locations, better ways to avoid players getting spawn trapped. There’s nothing fair about being killed instantly, it’s a clear disadvantage to the opposing team. Plus as far as I’m concerned ‘exploiting’ spawns to get easy kills is technically cheating.
>
> Read carefully what I wrote. I only said that if 343i hadn’t intended spawn killing to be possible, then they would’ve added spawn protection. I did not imply they intended it to be easy. And you’re quite right to question whether this is poor game design on 343i’s part. However, I was not defending poor game design, but merely saying that players shouldn’t be punished for it.
>
> With that said, I say that the fact that players can spawn kill each other doesn’t automatically mean the game is poorly designed. More often than not in Halo I’ve seen spawn killing to be result of lopsided teams rather than poor design of the map or the spawn system. Between two simiarly skilled teams, the other team rarely gets in the position to have control over the spawns of the opposing team. If the spawning is well designed, then a successfully executed spawn trap can, in fact, be a sign of great teamwork and understanding of the spawns. So, we shouldn’t a priori consider spawn killing as a bad thing. Of course these are just general comments, and I’m not in a position to say anything about the spawns in Halo 5 in particular, so if you say the spawns are poorly designed, then I’m not going to challenge you.
>
> When it comes to your last point, you can follow any moral code you want, but I would never accept using the rules of the game to your advantage as “cheating”. The rules won’t be perfect, and there will always be ways for players to exploit them in a way that makes the game uninterestingly easy. The player shouldn’t feel the need to ask themselves “will this thing the game allows me to do upset other players?” All the player needs to do is play by the rules of the game. If there’s an exploit in the rules, then it’s the designer’s job to decide whether that exploit harms or benefits the game (or has no significant effect either way), and then change the rules if they feel the exploit harms the game. However, as long as the exploit is in the game, it’s not the player’s responsibility to feel bad about using that exploit. Of course, another player is free to consider it as cheating by their own arbitrary standards, but I think not doing so is quite a healthy perspective to have.

I did, you said it was fair game, like you said “if”, you was basically implying what 343i intended.

From a design point of view I have experience, know that we don’t always try to make spawns easy to camp, in most cases we try to avoid it so in my view it wouldn’t make any sense whatsoever if 343i tried to do this purpose but I kind of agree about them not being punished but there needs to be a better system to prevent spawn camping from a technical point of view.

To be clear when I say poor games design…I’m only referring to the spawns system at this moment. The fact that players can easily spawn trap is technically a poor design system of the game, clearly gives a team an unfair advantage. It’s strange because there are countless things they could have done to prevent this like bigger maps, etc… it’s weird because I don’t recall having this issue as badly in games like Battlefield. In Battlefield they have spawn protected zones to prevent spawn camping so the enemy team can’t attack without killing themselves.

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>
*Original post. Click at your own discretion.

> 2533274983213185;1:
> If within the first minute of the game your first move is to…
> Take a post and aim at respawns…
> Or run to the enemy respawn location and physically invade…
>
> 3 kills are fine → 4 you instantly die with a warning message → 5+ victims can boot you.
>
> But the only kills that count are those killed…
> 1- while your in their spawn zone.
> 2- or within 5 seconds of spawning, more if the victim hasn’t shot or walked.
>
> This has nothing to do with “farming”
> More to burn those few who take advantage of players that haven’t had 3 seconds to assess the battlefield.
>
> Jumping on the garage and shooting down.
> (Urban only 1 way up, and it’s on red side)^
> Hovering and bombing in flying vehicles.
> (Spawn killing red on temple, core phase)^
> Sneaking behind respawns.
> Spire and fortress when on red team.

Cry baby cry baby. It’s just a game. Where you kill people. OMG, it isn’t real -Yoinking!- life! Get a life. You kids complain so much now days about the dumbest things.

Did someone say spawn kills???

Spawnkilling can also be accidental and in a full match there is people spawning cosntantly

Spawn killing is part of the game, it doesn’t matter