So this topic is going to probably come under heavy fire but hear me out. I would like to see a RP/XP Boost that could be bought with IRL money and RP Points. These boosts would have like a 1 Day time, 3 Days and so forth as 343I would want. Now many games have started doing this on the console and as being a PC gamer it’s been on the PC for years now. I wouldn’t really be against it as it’s your money if you want to buy one with IRL money.
I wouldn’t spend any money on them, but I don’t care if they’re added to the game.
> 2533275016942754;2:
> I wouldn’t spend any money on them, but I don’t care if they’re added to the game.
Thanks for your input.
I’d prefer a boost based on average time played.
If player A plays Halo 10 hours a day while player B plays 5 hours then player B gets X boost to help keep him in line with player A.
> 2533274830462261;4:
> I’d prefer a boost based on average time played.
>
> If player A plays Halo 10 hours a day while player B plays 5 hours then player B gets X boost to help keep him in line with player A.
Well the reason for a game especially like Halo 5 is very Competitive so the guy who spends 10 hours should of course be getting more than the guy playing 5 hours.
Not
> 2533274885302961;6:
> Not
?
My answer is simply No and I will tell you why. To me Number rank equals amount of time spent playing the game. Not actual rank. Sure there are already match XP/RP bonuses while playing but player level does not directly unlock anything in this game like it does in games like CoD or Battlefield, so there is no reason to have XP boost.
As for Req boost the game already facilitates this need with being able to purchase Req packs. I don’t see a point in it.
> 2533274830462261;4:
> I’d prefer a boost based on average time played.
>
> If player A plays Halo 10 hours a day while player B plays 5 hours then player B gets X boost to help keep him in line with player A.
What? Player B should play more if he wants to keep in line with A.