Boosting in Ranked

So I hear this is also a problem in deathmatch but being a solely blitz player I cannot comment on this.
However within blitz some champs are boosting. To do this they use 2 other accounts to throw games to stay in gold rank and then play with champs to boost the amount of points they get when beating low level players. This compared to playing with a normal team of champion ranked players gains so many more points and is cheating the system and so essentially Cheating.
This ruins ranked for those who actually want to play it properly and climb the ladder. Due to making it almost impossible to catch up in points. It also means when you do beat them in Ranked you barely gain any points due to them having one or two gold ranked players and they lose very few points, but when they beat you in Ranked they gain a lot of points and we lose a lot. Which is absurd considering they are ranked at number 1 and 2.
I have spoken to many other champ players and they all agree that this ruins the game for other players and some have even stopped playing because of it.
To counter this I see 2 ways:
Put in some sort of system that can tell when people are throwing games and that when low ranked players are consistently playing with the same champion accounts and boosting their points. (There are also only ever 20ish champ players in blitz, so it’s not hard/time consuming to manually check)
Introduce 1v1 Ranked Blitz Open – this will remove the ability to have Smurf accounts boosting your points and as it’s open will be a true showing of skill and show who the best blitz players actually are.
If anyone else has any solutions they think would work please say.
Edit: Eitener has brought up a point that reducing the variation in amount if points gained could help prevent this.
Say at the moment you gain between 1 and 30 points depending on the rank of your opponent, you could now gain between 5-15 So that beating low level players is less pointless and therefore remove the need for boosting but not affect the amount lost.

To be clear, I’m not asking for bans or anything like that. Just a solution to boosting.

> 2533274922952890;2:
> To be clear, I’m not asking for bans or anything like that. Just a solution to boosting.

It’s against forum rules to call out people’s GTs, might want to edit that.

> 2533274927740213;3:
> > 2533274922952890;2:
> > To be clear, I’m not asking for bans or anything like that. Just a solution to boosting.
>
> It’s against forum rules to call out people’s GTs, might want to edit that.

Oh sry will do

> 2533274922952890;4:
> > 2533274927740213;3:
> > > 2533274922952890;2:
> > > To be clear, I’m not asking for bans or anything like that. Just a solution to boosting.
> >
> > It’s against forum rules to call out people’s GTs, might want to edit that.
>
> Oh sry will do

No problem! Just didn’t want this post to be locked for no reason lol

They need to make the point gain/loss range smaller. I would assume that the range now is 1-30 CSR. Just make the range 5-15 points and just calculate the average party CSR by giving more weight to the higher player(s) (Assuming that average party CSR is used for point gain). Maybe do a 70/30 split for 2s and 50/30/20 for 3s. Honestly, I would assume that currently more weight is given to the lower rank player just based on experience. And I wouldn’t be surprised if hidden CSR is some how used instead of only being used for placement. So a player with hidden CSR of Diamond (1300) but with a season CSR of Onyx (1600) would be viewed as a lower skilled player compared to some with hidden and season CSR of Onyx (1550).

I recently lost a 1v1 against an Onyx (~1600) when I was Onyx (1792) and went down 24 points. That seems like a big jump when I would only gain 5-8 points from the win.

If we assume this to be the CSR ranges for each.

  • Bronze (0-300) - Silver (300-600) - Gold (600-900) - Platinum (900-1200) - Diamond (1200-1500) - Onyx (1500-1800) - Champion (1800+)Then a Gold (700) plus Champion (1900) would be Onyx (1540) using 70/30 split instead of a regular average of Diamond (1300).

I also I totally understand why people boost. Since its so easy to use smurfs in this game, you have to try hard every game. You never really know when you are playing a decent player. So why would anyone want to try hard for <5 points when they can run with a smurf/booster and get ~10 for the same effort.

EDIT:
My CSR and hidden MMR before and after:
CSR:

  • OLD: 1792 - NEW: 1768MMR:

  • OLD: Rating: 3.2876459388014245, Variance: 0.1724842666797999 - NEW: Rating: 3.1910544500375915, Variance: 0.1674459577347361------------------------------
    Opponent CSR and hidden MMR before and after:
    CSR:

  • OLD: 1501 - NEW: 1529MMR:

  • OLD: Rating 2.2145784798366894, Variance: 0.08662225491946958 - NEW: Rating: 2.263087092963035, Variance: 0.08542483986375422

> 2533274802795356;6:
> They need to make the point gain/loss range smaller. I would assume that the range now is 1-30 CSR. Just make the range 5-15 points and just calculate the average party CSR by giving more weight to the higher player(s) (Assuming that average party CSR is used for point gain). Maybe do a 70/30 split for 2s and 50/30/20 for 3s. Honestly, I would assume that currently more weight is given to the lower rank player just based on experience. And I wouldn’t be surprised if hidden CSR is some how used instead of only being used for placement. So a player with hidden CSR of Diamond (1300) but with a season CSR of Onyx (1600) would be viewed as a lower skilled player compared to some with hidden and season CSR of Onyx (1550).
>
> I recently lost a 1v1 against an Onyx (~1600) when I was Onyx (1792) and went down 24 points. That seems like a big jump when I would only gain 5-8 points from the win.
>
> If we assume this to be the CSR ranges for each.
> - Bronze (0-300) - Silver (300-600) - Gold (600-900) - Platinum (900-1200) - Diamond (1200-1500) - Onyx (1500-1800) - Champion (1800+)Then a Gold (700) plus Champion (1900) would be Onyx (1540) using 70/30 split instead of a regular average of Diamond (1300).
>
> I also I totally understand why people boost. Since its so easy to use smurfs in this game, you have to try hard every game. You never really know when you are playing a decent player. So why would anyone want to try hard for <5 points when they can run with a smurf/booster and get ~10 for the same effort.

Yes I very much agree with the reasons for smurfing and think that decreasing the point range would be the perfect solution.

alot of us have been dealing with this since March brother. I hope to see an adjustable change to the csr point gain/loss value and other methods listed above before support of the game is over. besides 4orge hog, i stopped playing ladder for boosting alone since season 5.

Thank you for editing the OP, but they are still easily identifiable from your post. Please edit it a bit further to be more vague. I would like there to be a discussion of boosting, as it troubles both Blitz and Deathmatch leaderboards while avoiding any potential witch hunts.

A potential solution I see solving the issue (or at least making boosting less appealing) is to put a level cap on ranked playlists. Level 30 or so.

Additionally I just looked at the top ranked player in 1v1, First game resulted in a CSR increase of 1 point and 2nd is a CSR increase of 4 points. After looking at this and some others I am pretty positive that hidden MMR has a decent factor in how much you gain per match.
1st Game - Top player

  • OLD CSR: 2372 - NEW CSR: 2373

  • OLD MMR: Rating: 5.679384602971588, Variance: 0.09778515274812447 - NEW MMR: Rating: 5.683660896185272, Variance: 0.09751802510257672Opponent

  • OLD CSR: Diamond 5 - 96% (Approx. 1380-1400 CSR, this is my best guess) - NEW CSR: Diamond 5 - 94%

  • OLD MMR: Rating: 2.0398293332028494, Variance: 0.2743707220115185 - NEW MMR: Rating: 2.027830684905048, Variance: 0.2715841958841489------------------------------------------------------------------
    2nd Game - Top player

  • OLD CSR: 2373 - NEW CSR: 2377

  • OLD MMR: Rating: 5.683660896185272, Variance: 0.09751802510257672 - NEW MMR: Rating: 5.698461937655389, Variance: 0.09674461171304179Opponent

  • OLD CSR: 1873 - NEW CSR:1872

  • OLD MMR: Rating: 3.7590756634414864, Variance: 0.15942510567469215 - NEW MMR: Rating: 3.73487852042114, Variance: 0.15719262586622787As an additional comparison I looked up two more players with a CSR close to the opponent in the last game to show how MMR can fluctuate.
    Additional Player 1

  • CSR: 1881 - MMR: Rating: 3.619779773301802, Variance: 0.0693169019677533Additional Player 2

  • CSR: 1878 - MMR: Rating: 3.915701994539904, Variance: 0.23303020302410524The first additional player has played more 1v1 games this season and has also lost more.

EXPOSE THEM! Maybe I should share this with 50,000 people? I knew all along the ranking was rigged!

> 2533274830091791;11:
> EXPOSE THEM! Maybe I should share this with 50,000 people? I knew all along the ranking was rigged!

You’re not banned yet?

It would be a pleasure when the ranking system finally got fixed! The problem is well known since season 3 in deathmatch. EiTeNeR has some good points! If then also the ‘out of sync’ problem is solved, we should finally have a good ranking system. You should not lose any points at ‘out of sync’ or when the system can’t recognize this correctly then you should loose max as many points as you would have lost in a regular lost. Set the minimum points you get at a win higher. Only one points to get all day at 90% of the games is very frustrating.

Shandi don’t be that touchy and let us discuss this out, so we can finally get a great ranking system, that makes all Blitz Players happy :slight_smile:

I think locking ranked playlists behind a certain level would be the best/easiest way to address this. Prohibiting ranked games to level 25 and above would rule out the vast majority of smurfs. The ones that remain will likely be higher ranked by then, and any new ones would have to go through over a hundred games before seeing any benefit from them.

I personally don’t think boosting is a big issue, once the boosted player plays on their own without the person they get carried by or if they lose
BOOM! Down goes their CSR majorly.

> 2533274967546302;13:
> It would be a pleasure when the ranking system finally got fixed! The problem is well known since season 3 in deathmatch. EiTeNeR has some good points! If then also the ‘out of sync’ problem is solved, we should finally have a good ranking system. You should not lose any points at ‘out of sync’ or when the system can’t recognize this correctly then you should loose max as many points as you would have lost in a regular lost. Set the minimum points you get at a win higher. Only one points to get all day at 90% of the games is very frustrating.
>
> Shandi don’t be that touchy and let us discuss this out, so we can finally get a great ranking system, that makes all Blitz Players happy :slight_smile:

You’re literally the only person boosting in Blitz