Bond: James Bond/007 is a set of gamemodes inspired by the tactical magnum (M6 SOCOM sequel).
The first mode is Breakout FFA with: No power weapons in map, power weapons are replaced with suppressed SMGs
Spawn only with tactical magnum
Automatically powerups are only active camo
CTF is allowed, but not necessary, as the primary objective is to kill your fellow players, or “Assassins”
Mode 2: 007 (A Juggernaut variant)
This is like juggernaut, but is really more of an infection mode, as I do not believe Halo 5 has Juggernaut :(. The “Bond” or 007 has unlimited ammo,and a CE magnum silenced DMR combo The other players can only kill him by assassination. once he dies, the round is over, and a new player becomes the Bond.
> 2535455007544817;1:
> Bond: James Bond/007 is a set of gamemodes inspired by the tactical magnum (M6 SOCOM sequel).
>
> The first mode is Breakout FFA with: No power weapons in map, power weapons are replaced with suppressed SMGs
>
> Spawn only with tactical magnum
>
> Automatically powerups are only active camo
>
> CTF is allowed, but not necessary, as the primary objective is to kill your fellow players, or “Assassins”
>
> Mode 2: 007 (A Juggernaut variant)
>
> This is like juggernaut, but is really more of an infection mode, as I do not believe Halo 5 has Juggernaut :(. The “Bond” or 007 has unlimited ammo,and a CE magnum silenced DMR combo The other players can only kill him by assassination. once he dies, the round is over, and a new player becomes the Bond.
>
> What do you guys think of it?
This game mode does not sound like fun. It would be less skill based and would be whoever has the best headset wins due to the silenced weapons and active camo.
> 2533274924401014;2:
> > 2535455007544817;1:
> > Bond: James Bond/007 is a set of gamemodes inspired by the tactical magnum (M6 SOCOM sequel).
> >
> > The first mode is Breakout FFA with: No power weapons in map, power weapons are replaced with suppressed SMGs
> >
> > Spawn only with tactical magnum
> >
> > Automatically powerups are only active camo
> >
> > CTF is allowed, but not necessary, as the primary objective is to kill your fellow players, or “Assassins”
> >
> > Mode 2: 007 (A Juggernaut variant)
> >
> > This is like juggernaut, but is really more of an infection mode, as I do not believe Halo 5 has Juggernaut :(. The “Bond” or 007 has unlimited ammo,and a CE magnum silenced DMR combo The other players can only kill him by assassination. once he dies, the round is over, and a new player becomes the Bond.
> >
> > What do you guys think of it?
>
>
> This game mode does not sound like fun. It would be less skill based and would be whoever has the best headset wins due to the silenced weapons and active camo.
Headset? What does that have to do with it? Also, since it’s FFA, there’s a greater number of players looking out for the active camo guy (Not to mention the fact that powerups are optional). It’s harder when someone has the camo, but if you play with damage settings, it’s quite fair. In theory. I’ll test it this Friday.
The silencers are supposed to make EVERYONE stealthy, therefor balancing it. Please don’t write off either mode without trying them with 4 or more players.
> 2535455007544817;3:
> > 2533274924401014;2:
> > > 2535455007544817;1:
> > > Bond: James Bond/007 is a set of gamemodes inspired by the tactical magnum (M6 SOCOM sequel).
> > >
> > > The first mode is Breakout FFA with: No power weapons in map, power weapons are replaced with suppressed SMGs
> > >
> > > Spawn only with tactical magnum
> > >
> > > Automatically powerups are only active camo
> > >
> > > CTF is allowed, but not necessary, as the primary objective is to kill your fellow players, or “Assassins”
> > >
> > > Mode 2: 007 (A Juggernaut variant)
> > >
> > > This is like juggernaut, but is really more of an infection mode, as I do not believe Halo 5 has Juggernaut :(. The “Bond” or 007 has unlimited ammo,and a CE magnum silenced DMR combo The other players can only kill him by assassination. once he dies, the round is over, and a new player becomes the Bond.
> > >
> > > What do you guys think of it?
> >
> >
> > This game mode does not sound like fun. It would be less skill based and would be whoever has the best headset wins due to the silenced weapons and active camo.
>
>
> Headset? What does that have to do with it? Also, since it’s FFA, there’s a greater number of players looking out for the active camo guy (Not to mention the fact that powerups are optional). It’s harder when someone has the camo, but if you play with damage settings, it’s quite fair. In theory. I’ll test it this Friday.
> The silencers are supposed to make EVERYONE stealthy, therefor balancing it. Please don’t write off either mode without trying them with 4 or more players.
Headsets are pretty important playing any game mode and they would become even more important if all the weapons are quieter. Have you even played FFA? People don’t spend the whole game hunting for the player with camo.
> 2533274924401014;4:
> > 2535455007544817;3:
> > > 2533274924401014;2:
> > > > 2535455007544817;1:
> > > > Bond: James Bond/007 is a set of gamemodes inspired by the tactical magnum (M6 SOCOM sequel).
> > > >
> > > > The first mode is Breakout FFA with: No power weapons in map, power weapons are replaced with suppressed SMGs
> > > >
> > > > Spawn only with tactical magnum
> > > >
> > > > Automatically powerups are only active camo
> > > >
> > > > CTF is allowed, but not necessary, as the primary objective is to kill your fellow players, or “Assassins”
> > > >
> > > > Mode 2: 007 (A Juggernaut variant)
> > > >
> > > > This is like juggernaut, but is really more of an infection mode, as I do not believe Halo 5 has Juggernaut :(. The “Bond” or 007 has unlimited ammo,and a CE magnum silenced DMR combo The other players can only kill him by assassination. once he dies, the round is over, and a new player becomes the Bond.
> > > >
> > > > What do you guys think of it?
> > >
> > >
> > > This game mode does not sound like fun. It would be less skill based and would be whoever has the best headset wins due to the silenced weapons and active camo.
> >
> >
> > Headset? What does that have to do with it? Also, since it’s FFA, there’s a greater number of players looking out for the active camo guy (Not to mention the fact that powerups are optional). It’s harder when someone has the camo, but if you play with damage settings, it’s quite fair. In theory. I’ll test it this Friday.
> > The silencers are supposed to make EVERYONE stealthy, therefor balancing it. Please don’t write off either mode without trying them with 4 or more players.
>
>
> Headsets are pretty important playing any game mode and they would become even more important if all the weapons are quieter. Have you even played FFA? People don’t spend the whole game hunting for the player with camo.
They don’t need to hunt too hard. Also, this is a custom gamemode, the dynamic is different from the standard arena. I honestly don’t even have a headset, so, I dunno.
> 2535455007544817;1:
> Bond: James Bond/007 is a set of gamemodes inspired by the tactical magnum (M6 SOCOM sequel).
>
> The first mode is Breakout FFA with: No power weapons in map, power weapons are replaced with suppressed SMGs
>
> Spawn only with tactical magnum
>
> Automatically powerups are only active camo
>
> CTF is allowed, but not necessary, as the primary objective is to kill your fellow players, or “Assassins”
>
> Mode 2: 007 (A Juggernaut variant)
>
> This is like juggernaut, but is really more of an infection mode, as I do not believe Halo 5 has Juggernaut :(. The “Bond” or 007 has unlimited ammo,and a CE magnum silenced DMR combo The other players can only kill him by assassination. once he dies, the round is over, and a new player becomes the Bond.
>
> What do you guys think of it?
Love it. I loved Goldeneye like a million years ago when I was in high school and it was the greatest thing we had going. Too bad H5 doesn’t have anything comparable to the old proximity mines
> 2533274803770876;6:
> > 2535455007544817;1:
> > Bond: James Bond/007 is a set of gamemodes inspired by the tactical magnum (M6 SOCOM sequel).
> >
> > The first mode is Breakout FFA with: No power weapons in map, power weapons are replaced with suppressed SMGs
> >
> > Spawn only with tactical magnum
> >
> > Automatically powerups are only active camo
> >
> > CTF is allowed, but not necessary, as the primary objective is to kill your fellow players, or “Assassins”
> >
> > Mode 2: 007 (A Juggernaut variant)
> >
> > This is like juggernaut, but is really more of an infection mode, as I do not believe Halo 5 has Juggernaut :(. The “Bond” or 007 has unlimited ammo,and a CE magnum silenced DMR combo The other players can only kill him by assassination. once he dies, the round is over, and a new player becomes the Bond.
> >
> > What do you guys think of it?
>
>
> Love it. I loved Goldeneye like a million years ago when I was in high school and it was the greatest thing we had going. Too bad H5 doesn’t have anything comparable to the old proximity mines
> 2535455007544817;3:
> > 2533274924401014;2:
> > > 2535455007544817;1:
> > > Bond: James Bond/007 is a set of gamemodes inspired by the tactical magnum (M6 SOCOM sequel).
> > >
> > > The first mode is Breakout FFA with: No power weapons in map, power weapons are replaced with suppressed SMGs
> > >
> > > Spawn only with tactical magnum
> > >
> > > Automatically powerups are only active camo
> > >
> > > CTF is allowed, but not necessary, as the primary objective is to kill your fellow players, or “Assassins”
> > >
> > > Mode 2: 007 (A Juggernaut variant)
> > >
> > > This is like juggernaut, but is really more of an infection mode, as I do not believe Halo 5 has Juggernaut :(. The “Bond” or 007 has unlimited ammo,and a CE magnum silenced DMR combo The other players can only kill him by assassination. once he dies, the round is over, and a new player becomes the Bond.
> > >
> > > What do you guys think of it?
> >
> >
> > This game mode does not sound like fun. It would be less skill based and would be whoever has the best headset wins due to the silenced weapons and active camo.
>
>
> Headset? What does that have to do with it? Also, since it’s FFA, there’s a greater number of players looking out for the active camo guy (Not to mention the fact that powerups are optional). It’s harder when someone has the camo, but if you play with damage settings, it’s quite fair. In theory. I’ll test it this Friday.
> The silencers are supposed to make EVERYONE stealthy, therefor balancing it. Please don’t write off either mode without trying them with 4 or more players.
I don’t think everyone would work together to find the “active camo guy” I think normal play would just resume and make one enemy a little harder to see
> 2533274971565732;8:
> > 2535455007544817;3:
> > > 2533274924401014;2:
> > > > 2535455007544817;1:
> > > > Bond: James Bond/007 is a set of gamemodes inspired by the tactical magnum (M6 SOCOM sequel).
> > > >
> > > > The first mode is Breakout FFA with: No power weapons in map, power weapons are replaced with suppressed SMGs
> > > >
> > > > Spawn only with tactical magnum
> > > >
> > > > Automatically powerups are only active camo
> > > >
> > > > CTF is allowed, but not necessary, as the primary objective is to kill your fellow players, or “Assassins”
> > > >
> > > > Mode 2: 007 (A Juggernaut variant)
> > > >
> > > > This is like juggernaut, but is really more of an infection mode, as I do not believe Halo 5 has Juggernaut :(. The “Bond” or 007 has unlimited ammo,and a CE magnum silenced DMR combo The other players can only kill him by assassination. once he dies, the round is over, and a new player becomes the Bond.
> > > >
> > > > What do you guys think of it?
> > >
> > >
> > > This game mode does not sound like fun. It would be less skill based and would be whoever has the best headset wins due to the silenced weapons and active camo.
> >
> >
> > Headset? What does that have to do with it? Also, since it’s FFA, there’s a greater number of players looking out for the active camo guy (Not to mention the fact that powerups are optional). It’s harder when someone has the camo, but if you play with damage settings, it’s quite fair. In theory. I’ll test it this Friday.
> > The silencers are supposed to make EVERYONE stealthy, therefor balancing it. Please don’t write off either mode without trying them with 4 or more players.
>
>
> I don’t think everyone would work together to find the “active camo guy” I think normal play would just resume and make one enemy a little harder to see
That’s what I meant. Everyone would be on the lookout, but he wouldn’t be invincible persay
> 2535455007544817;7:
> > 2533274803770876;6:
> > > 2535455007544817;1:
> > > Bond: James Bond/007 is a set of gamemodes inspired by the tactical magnum (M6 SOCOM sequel).
> > >
> > > The first mode is Breakout FFA with: No power weapons in map, power weapons are replaced with suppressed SMGs
> > >
> > > Spawn only with tactical magnum
> > >
> > > Automatically powerups are only active camo
> > >
> > > CTF is allowed, but not necessary, as the primary objective is to kill your fellow players, or “Assassins”
> > >
> > > Mode 2: 007 (A Juggernaut variant)
> > >
> > > This is like juggernaut, but is really more of an infection mode, as I do not believe Halo 5 has Juggernaut :(. The “Bond” or 007 has unlimited ammo,and a CE magnum silenced DMR combo The other players can only kill him by assassination. once he dies, the round is over, and a new player becomes the Bond.
> > >
> > > What do you guys think of it?
> >
> >
> > Love it. I loved Goldeneye like a million years ago when I was in high school and it was the greatest thing we had going. Too bad H5 doesn’t have anything comparable to the old proximity mines
>
>
> Good old Goldeneye, that’s one of the best.
Yeah, but the multiplayer background music is the worst. I cringe every time I hear it.