Boltshot vs. Scattershot

So I got tired of how everyone is saying the Boltshot is just fine, and that it doesn’t need a change. Well, I decided to test that.

I set up a small firing range in the Griffball court, and using a Guest Target Dummy tested the range/reliability of both the Scattershot and Boltshot. I used the Scattershot/Boltshot on each stage x2, and went for the best center of mass shot possible (or headshot if the Boltshot stripped the shields).

I’ve uploaded the video to my Fileshare. Obviously we can’t link things because the Fileshare is still busted, but if you care to see it you can search for my Gamertag in game (Paragon Fury) and download the “Boltshot Test” video.

The results?

The Boltshot is both a more reliable OHKO at more ranges, and a more reliable shield -Yoink!- (and easier to hit with than the Plasma Pistol). While the Boltshot’s range does drop off and just stop unlike the Scattershot - however the range at which this starts to occur is pointless, because you’d lose against a BR/AR at that range . While you do have to be a bit more accurate than the Scattershot and UNSC Shotgun, in essence the Boltshot is a UNSC Shotgun that you can spawn with but with a slightly shorter range and less ammo.

But nope. Completely fine as a Loadout weapon.

OP in a nutshell: I’m disregarding every other factor about the weapons used in comparing them and instead going to compare just the range and determine that the Boltshot is OP because it has a greater range.

Range: Boltshot.
Ease of use: Scattershot.
Ammo per mag: Scattershot.
Reserve ammo: Scattershot.
Presence: Scattershot.
Rate of fire: Scattershot.

Hell, compared to the Magnum the only thing the Boltshot has going for it is the OSK blast.

> OP in a nutshell: I’m disregarding every other factor about the weapons used in comparing them and instead going to compare just the range and determine that the Boltshot is OP because it has a greater range.

Better Range (than a Power Weapon) + More Reliable OHKO (than a Power Weapon) + More Reliable Shield Reduction (than both the dedicated shield destroyer and a Power Weapon) + Loadout Weapon = OP.

In every situation except point blank, the Boltshot is the better choice. Even in point blank, you can spawn with a Boltshot, giving it the upper hand over the Scattershot (and to a lesser extent the USNC Shotgun).

You shouldn’t be able to spawn with a OHK weapon at all. I use the Boltshot because it is a necessary evil, it would be stupid not to.

It is, in essence, a shotgun with a negligible charge-up time.

CQC completely revolves around this weapon. That is unacceptable.

The boltshot is prety much why im using Promethan vision. Great to spot the campers around the corner

> > OP in a nutshell: I’m disregarding every other factor about the weapons used in comparing them and instead going to compare just the range and determine that the Boltshot is OP because it has a greater range.
>
> Better Range (than a Power Weapon) + More Reliable OHKO (than a Power Weapon) + More Reliable Shield Reduction (than both the dedicated shield destroyer and a Power Weapon) + Loadout Weapon = OP.
>
> In every situation except point blank, the Boltshot is the better choice. Even in point blank, you can spawn with a Boltshot, giving it the upper hand over the Scattershot (and to a lesser extent the USNC Shotgun).

Disregard other areas where the Boltshot looses out. Compare just one narrow range of attributes where the Boltshot is superior. Reaffirm that Boltshot is OP.

> OP in a nutshell: I’m disregarding every other factor about the weapons used in comparing them and instead going to compare just the range and determine that the Boltshot is OP because it has a greater range.
>
> Range: Boltshot.
> Ease of use: Scattershot.
> Ammo per mag: Scattershot.
> Reserve ammo: Scattershot.
> Presence: Scattershot.
> Rate of fire: Scattershot.
>
> Hell, compared to the Magnum the only thing the Boltshot has going for it is the OSK blast.

The boltshot is a loadout weapon though, and the charge blast is really, really out of proportion, I freaking use it in Regicide and I feel like a d-bag for doing it.

Scattershot is definitely a miss for me, it’s nowhere near as good as the regular Shotgun.

> SNIP

You have died to the Boltshot 10 times…TEN.
Out of over 70 games.
You die to this “OP” gun…1 out of every 7 games. And then only 1 time in that game.

If it’s SO good, why are you not being killed by it? Why if it’s SO incredible as a starting weapon, do you die to the shotgun more often? It’s a power weapon that is less widely available.

Oh, I remember why. Chicken Little syndrome. A weapon is 1 shot kill, so it’s obviously OP, ignoring all evidence that it’s not that easy to use or widely used at all.
The Sky Is Falling! The Sky Is Falling!

It’s legitimately a shotgun you spawn with in your secondary. It’s capable of out killing a scattershot for 1-hit KO.

And it can match a UNSC shotgun if you’re lucky. Chances are you will lose but I’ve had a few good times killing a shotgun user with the BS and I have been beaten vice versa.

It’s not fair and needs a nerf. It’s about as bad as the vanilla DMR only polar opposite.

> > SNIP
>
> You have died to the Boltshot 10 times…TEN.
> Out of over 70 games.
> You die to this “OP” gun…1 out of every 7 games. And then only 1 time in that game.
>
> If it’s SO good, why are you not being killed by it? Why if it’s SO incredible as a starting weapon, do you die to the shotgun more often? It’s a power weapon that is less widely available.
>
> Oh, I remember why. Chicken Little syndrome. A weapon is 1 shot kill, so it’s obviously OP, ignoring all evidence that it’s not that easy to use or widely used at all.
> The Sky Is Falling! The Sky Is Falling!

For slayer I have 247K/92D +155, Flag 73K/22D +51, Regicide 67K/13D +54.

Top 3 gametypes I play and I use the BS exceedingly well, it’s OP, the sidearm is within the top 4 most used weapons in every game type and it’s extremely easy to use for a shotgun you spawn with.

'Comon here, this is Halo we are talking about, not call of duty.

I can agree with the Boltshot being able to kill Scattershot users depending on who fired first. The Scattershot only kills in one hit at very close range.

The UNSC Shotgun though, not a chance. Dominates Boltshot users.

> OP in a nutshell: I’m disregarding every other factor about the weapons used in comparing them and instead going to compare just the range and determine that the Boltshot is OP because it has a greater range.
>
> Range: Boltshot.
> Ease of use: Scattershot.
> Ammo per mag: Scattershot.
> Reserve ammo: Scattershot.
> Presence: Scattershot.
> Rate of fire: Scattershot.
>
> Hell, compared to the Magnum the only thing the Boltshot has going for it is the OSK blast.

Ease of Use - Boltshot only requires 1 hit, and aim isn’t an isse.

Ammo Per Mag - Unless its point blank, its going to take at least 2 if not more shots to kill someone with the Scattershot, meaning you get the same number of kills as would with the Boltshot - but less reliably so.

Reserve Ammo - Scattershot.

Presence - Actually works against the Scattershot, because the Boltshot is basically a little compact hidden Shotgun you can just whip out.

RoF - Again, unless its point blank doesn’t matter because the Scattershot needs that RoF to even be able to compete.

TU buffed the range for all shotgun, and shotgun like weapons (Bolshot)

Yay for complete madness !

“The UNSC Shotgun though, not a chance. Dominates Boltshot users”.

What about when a Shotgun and Boltshot face off after coming around a corner? The Boltshot will be charged up, you can safely assume that, and at that point it goes either way. A secondary weapon shouldn’t be able to do that.

I would like it to be able to deshield at most. That way it doesn’t beat the Scattershot or Shotgun in a situation like that, because it must follow on with a melee (and come on, you can land the theoretical one shot with one of the others before they can finish off with a melee) or be up against a weak Shotgun/Scattershot user.

I think that would solve a lot of problems with it.

> What about when a Shotgun and Boltshot face off after coming around a corner? The Boltshot will be charged up, you can safely assume that, and at that point it goes either way. A secondary weapon shouldn’t be able to do that.

I strongly believe the UNSC shotgun has a far superior OHKO range.

If it only de-shielded it would be a crutchy version of the plasma pistol.

It’s a stupid weapon but nerfing it isn’t gonna solve anything.

The Boltshot does beat the Scattershot and it shouldnt.

The boltshot can also blatantly counter the Sword and Hammer also.

A loadout weapon shouldnt counter CQC power weapons.

Needs a nerf for sure. Too easy.

If it was nerfed it would be appropriate. It would have a place amongst the secondaries without making the others obsolete outside their niches.

It would be perfectly capable without being too easy, simple or just straight overpowered.

It’s like a Mauler. How often did a Mauler beat a Shotgun? Rarely. How often did a Mauler sort out people careless enough to be too close to you? Most of the time.

However, you were never entirely hopeless against a Mauler, like you are against a Boltshot.

I don’t understand why it should be removed as a loadout weapon,it shouldn’t.All you have to do is to take the boltshot,in order to kill it needs to charge up all 10 bullets so it requires reloading.and make the range shorter,charge time about a second longer.And for the scattershot,just make the ROF quicker and the range a tiny bit longer.

^
Be better to nerf the damage to a deshielding blast at most. More nerfs? Sure. Fine by me, but all I feel the need to push is a damage nerf.

I agree that the Boltshot is OP, but it’s still better to use the Scattershot or Shotgun because you don’t have to take the time to charge up.