Boltshot Thread #6412

Hello all!

Before you say so, yes, this is just another boltshot thread. However, I just felt the need to throw in my $0.02.

The issue with the boltshot is that it is a OHK weapon that you have on spawn and this issue is compounded by map design. A common defense of the bolsthot is that you got “outplayed” because you took the chance of chasing, or entering close quarters and that you should just adapt to this. This doesn’t hold very much validity because a)you can’t keep track of which weapons players spawn with b) map design can lead to situations where you either are forced to chase or the game ends in a standstill.

Let’s take Adrift CTF as an example. A player that is taking shots from the top middle of the map has the option to retreat through the doorway to his base. Choke points such as this shouldn’t exist in Halo, but that is a different story. The instant he turns that corner, all hope of cleaning the kill is lost, minus a well placed grenade. These choke points aren’t an issue if there isn’t an abundance of CQC weapons. That player’s poor decision is instantly erased because he found a choke point and SPAWNED with a weapon built around defending that point. A smart player will not pursue and is forced to take a long alternate route to the base.

Now let’s look at the other main entrance to the base: the ramp side. That side has much more space to maneuver so that I can pursue an opponent without the map dictating my position. I can hug the opposite wall and create enough space to put shots on the camping player. If I misjudge the space between us, I am punished with a death. However, this option actually offers me a chance at success. The flow of gameplay is very much dictated by a balance between open space and cover, which could be slightly improved in Halo 4.

This leaves us with two options: fix the maps, or fix the boltshot. The boltshot can be considered a power weapons based on its success rate versus other shotguns and even the sword. Let’s treat it like a power weapon and place it on the map rather than in the player’s hands.

On another note, compare the maps in Halo 4 to the older maps of Halo 2 and Halo 3. Look at narrows, the pit, construct, lockout… most places that weren’t easily accessible were at least easily visible from a vantage point, which eliminated the “storm the base” mentality Halo 4 can sometimes have. I recall very few locations on maps that were choke points essential to map control. If they were a choke point, they were off to the side where they didn’t cause much damage.

> Let’s take Adrift CTF as an example.

Of your 611 deaths on CTF Adrift you have died a total of 39 times to the boltshot.

That is, 6% for all your CTF Adrift deaths attributed to the boltshot.

Does that sound like an OP weapon?

EDIT: Now that I look again I’m not sure the stats drill-down like that. It might actually just be ‘611 deaths on Adrift you have died a total of 39 times to the boltshot’.

> > Let’s take Adrift CTF as an example.
>
> Of your 611 deaths on CTF Adrift you have died a total of 39 times to the boltshot.
>
> That is, 6% for all your CTF Adrift deaths attributed to the boltshot.
>
> Does that sound like an OP weapon?

Everyday until you never forget.

Consider the following:

This isn’t JUST about your deaths involving the Boltshot. Consider this:

> The fact that if it doesn’t kill you it certainly almost does more times than your deaths showing up with your stats. I’ve been saying this for a while and no one seems to care even though this will clear up SO much confusion and bull behind weapon kills- Weapon Carry & Damage Distribution Chart, NOT a kill chart.

See which weapons are doing the most damage.
See which weapons are being abused.
See which weapons are being used incessantly.
See which weapons are being used as a primary within each match.
See which peoples carry time with each weapon.
See which people have what weapons as their loadouts.
See which weapons are often used in their loadouts.
See which weapon loadouts they’re using in each match.
See which people actually bought which weapons.

You really want to talk about the Boltshot, get 343i to give us a real chart of who is actually using what and using it when and how often. This can be applied to the Boltshot and then you can really see how many people use it or plans on using it.

You may also consider these questions:

How many times have you died from the Boltshot in the form of a one shot kill when they’re camping corners??
How many times have you died from the Boltshot in the form of a one shot kill when they aren’t camping?
How many times have you died from the Boltshot being overcharged shot twice?
How many times have you died from the Boltshot being fired like a Mauler/Plasma Pistol and then having them use a different weapon to finish you off?
How many times have you almost died from the Boltshot, but you barely survive?
How many times have you killed a person that had a Boltshot next to their dead body?

ALL this attributes to the fact that people within matchmaking thrive on the Boltshot because it’s easy and effective.

> This isn’t JUST about your deaths involving the Boltshot.

It really is though.

If you aren’t killed by the boltshot - why do you care? The same damage could have been caused by a melee. Granted the melee range is marginally smaller.

Of my ~3000 deaths I have a total 65 boltshot deaths (across all game types) - roughly 2.1%

You want to ask all those questions about armor-wiping and then using another weapon - how is this different to something like the Plasma Pistol?

I’m not sure I have seen too many threads about how OP the PP is.

> > This isn’t JUST about your deaths involving the Boltshot.
>
> It really is though.
>
> If you aren’t killed by the boltshot - <mark>why do you care?</mark> The same damage could have been caused by a melee. Granted the melee range is marginally smaller.
>
> Of my ~3000 deaths I have a total 65 boltshot deaths (across all game types) - roughly 2.1%
>
> You want to ask all those questions about armor-wiping and then using another weapon - how is this different to something like the Plasma Pistol?
>
> I’m not sure I have seen too many threads about how OP the PP is.

Because it most certainly does almost kill me 99.9% of the time(Sorry you won’t be able to see the “How many times you were almost killed by the Boltshot stats anywhere”), so uh yeah…I think I should care.

> Because it most certainly does almost kill me 99.9% of the time(Sorry you won’t be able to see the “How many times you were almost killed by the Boltshot stats anywhere”), so uh yeah…I think I should care.

What is the difference between chasing someone around the corner and being melee’d to almost death and being shot to almost death?

In both cases you have given up your advantage and have fallen for one of the simplest traps.

Your argument is a fallacy - unless you provide data to say otherwise. (You could record some of your games or you could find some examples on YouTube etc.)

> > This isn’t JUST about your deaths involving the Boltshot.
>
> It really is though.
>
> If you aren’t killed by the boltshot - why do you care? The same damage could have been caused by a melee. Granted the melee range is marginally smaller.
>
> Of my ~3000 deaths I have a total 65 boltshot deaths (across all game types) - roughly 2.1%
>
> You want to ask all those questions about armor-wiping and then using another weapon - how is this different to something like the Plasma Pistol?
>
> I’m not sure I have seen too many threads about how OP the PP is.

I care because the weapon promotes camping and makes the game worse.

> I care because the weapon promotes camping and makes the game worse.

How so? Are you saying it is an effective game-winning strategy to camp with the boltshot?

I’m not sure I have come across a single player/team to achieve this.

> > I care because the weapon promotes camping and makes the game worse.
>
> How so? Are you saying it is an effective game-winning strategy to camp with the boltshot?
>
> I’m not sure I have come across a single player/team to achieve this.

No, I never said it was a good strategy. But it promotes camping. Allow me to speak out of turn but…Noobs now have a pocket shotgun that they go around corners with and camp. Boltshot itself has to much range and now we have noobs camping with it. It isn’t a winning strategy, it makes the game less enjoyable when you teammate is[are] standing there behind a corner trying to get a jump on someone rather then help you drive a Warthog or help you get the Flag.

Out of your poll, I voted the first choice, of removing it from Loadouts.

I can’t really think of a way to nerf the Boltshot so that it’s not OP…without in turn making it completely useless by doing so.

> > Let’s take Adrift CTF as an example.
>
> Of your 611 deaths on CTF Adrift you have died a total of 39 times to the boltshot.
>
> That is, 6% for all your CTF Adrift deaths attributed to the boltshot.
>
> Does that sound like an OP weapon?
>
> EDIT: Now that I look again I’m not sure the stats drill-down like that. It might actually just be ‘611 deaths on Adrift you have died a total of 39 times to the boltshot’.

Now look to see how many times he’s been killed by a Shotgun or Scattershot.
Since those are the only other 2 weapons you can really compare it to.

> Now look to see how many times he’s been killed by a Shotgun or Scattershot.
> Since those are the only other 2 weapons you can really compare it to.

It isn’t really a fair comparison as one is a load-out weapon and the other two aren’t. The boltshot is readily accessible where the Shotgun or Scattershot is not.

I did it anyway: 18 deaths the Shotgun/Scattershot. (20 Kills)

Roughly half the boltshot.

Wait, there’s 6412 posts about the Boltshot!? WOAH

For me, the Bolt Shot is that one gun where you fist pump every time you get a kill with it, and then throw your controller out of the nearest window when YOU are killed by it.

> > Because it most certainly does almost kill me 99.9% of the time(Sorry you won’t be able to see the “How many times you were almost killed by the Boltshot stats anywhere”), so uh yeah…I think I should care.
>
> What is the difference between chasing someone around the corner and being melee’d to almost death and being shot to almost death?
>
> In both cases you have given up your advantage and have fallen for one of the simplest traps.
>
> Your argument is a fallacy - unless you provide data to say otherwise. (You could record some of your games or you could find some examples on YouTube etc.)

if they are one shot and i am full shields i should be able shoot them in the head once and be done. not get killed by a power weapon they get off of spawn. all of deaths i have to boltshot is not from chasing people. its them pulling it out as a “oh -Yoink- i am -Yoinking!- terrible at halo i -Yoinked!- up i can’t out br anything and i need crutches to stand a chance pocket shotty save my -Yoink- noob -Yoink- from this better player”

> if they are one shot and i am full shields i should be able shoot them in the head once and be done. not get killed by a power weapon they get off of spawn. all of deaths i have to boltshot is not from chasing people. its them pulling it out as a “oh Yoink! i am -Yoinking!- terrible at halo i -Yoinked!- up i can’t out br anything and i need crutches to stand a chance pocket shotty save my Yoink! noob -Yoink!- from this better player”

You are this upset about a so-called power weapon you die to 1.63% of the time?

For every 1000 Spartans you come across, 16 of them will kill you with the boltshot.

What would be an acceptable rate per thousand?

This gun needs a distance nerf. It’s a loadout weapon yet has more range than both of the shotguns.

> Of your 611 deaths on CTF Adrift you have died a total of 39 times to the boltshot.
>
> That is, 6% for all your CTF Adrift deaths attributed to the boltshot.
>
> Does that sound like an OP weapon?

I feel like you missed the entire point of my argument. Getting killed by the boltshot isn’t the problem. The problem arises when 1)another player spawns with a botshot and 2)has easy access to a chokepoint.

A player that retreats through that doorway has effectively escaped from a bad decision without any punishment. I don’t get killed by the boltshot because I DON’T PURSUE. It is safer to assume that that player chose to spawn with a bolsthot over a magnum (although I use magnum) and I won’t take my chances turning that corner just to get blasted by it.

However, there are many places on the map that don’t have viable vantage points, so if I wished to clean the kill, my only option would be to chase.

The boltshot slows down gameplay, it’s that simple. Anyone with basic motor skills can shut off entrances to locations essential to gameplay.

The maps aren’t changing, but at least the boltshot can.

I’d say either nerf it severely or remove it from loadouts altogether.

> The boltshot is readily accessible where the Shotgun or Scattershot is not.

Well, that’s kinda the point…

It competes with power weapons and is too easily accessible.

If I lost possession of a centrally located boltshot, my decision making process would partially include keeping track of who has the boltshot and their general location on the map. If you spawn with it, all bets are off.