I understand a lot of Boltshot topics have already been posted. But I would really like to hear what the community thinking about the Boltshot. Should it be an ordience weapon? Nerfed? Or removed entierly? Please add to the topic.
As much as many of us would love to talk about the buckshot, we are starting to get tired of same thread with same questions, no offense.
It could use a range nerf.
> <mark>I understand a lot of Boltshot topics have already been posted. But I would really like to hear what the community thinking about the Boltshot.</mark> Should it be an ordience weapon? Nerfed? Or removed entierly? Please add to the topic.
I think you answered your own question there… see the countless threads already complaining about boltshot
To answer your question, though:
I hate when I get killed by it, but love when I am doing the killing. Obviously.
I honestly think it isn’t THAT overpowered i.e. you can’t time the release exactly as you want to. Once you commit to the charge, it releases in it’s own predetermined time. So, this means it takes a little more skill than using a shotgun or scattershot.
It also has the cooldown time after shooting the charged shot, so if you miss, you are at the mercy of the enemy player for a second or so, even if you switch weapons, there is enough delay for the enemy to kill you.
So despite the hate the BS causes, I feel it isn’t that bad.
I don’t understand the hate. DMR is worse, I think, because of the overly long range. At least with the boltshot, you have to be within a reasonable striking distance. You just can’t take potshots like you can with a DMR.
It should not be possible to OHK with it.
It should deshield at point-blank range, literally half a person away from you. Damage should drop off up to one further person and it should do nothing whatsoever beyond that. It should also be impossible to charge with less than 5 shots in the clip and you should be unable to cancel the cooldown animation unless you melee.
It is the biggest joke of a weapon as it is now.
Honestly, if it was ordnance, it would be fine. That’s a fine idea by me.
If it stays in loadouts they really, really should remove the OHK and the range.
It’s pathetic how one-dimensional yet obscenely powerful this weapon is.
“I honestly think it isn’t THAT overpowered i.e. you can’t time the release exactly as you want to. Once you commit to the charge, it releases in it’s own predetermined time. So, this means it takes a little more skill than using a shotgun or scattershot”.
You can’t start with the Shotgun and Scattershot, and you seem to have forgotten that the Sword and Hammer exist.
“It also has the cooldown time after shooting the charged shot, so if you miss, you are at the mercy of the enemy player for a second or so, even if you switch weapons, there is enough delay for the enemy to kill you”.
With the ridiculous range and damage the Boltshot has, it actually works out in favour of the BS user to charge and swap weapons in most cases. You can gain the upper hand on someone at a great range considering what the damn thing is, switch weapons and you will still have that advantage.
Plus, you can’t forget about Dexterity, which is quite common and further makes this cheesy strategy worthwhile.
“At least with the boltshot, you have to be within a reasonable striking distance”.
… Lol.
The range needs to be reduced, this thing should NOT shoot farther than a shotgun.
If it’s going to be a OHK, make it so it has to be a headshot in order for that to happen; everything else would just reduce shields.
> It could use a range nerf.
This…^^^^^^^^^^^^^^^^
If the state of lag in many games and host advantages could be lowered. Then I doubt we’d be seeing so many complaints for it- I believe the OHK distance is reasonable.
The problem is that the latency in many games makes the victim’s view of the kill distance appear ridiculous or completely absurd.
Range nerf. You should be close enough to mate before it becomes a one hit kill
> > It could use a range nerf.
>
> This…^^^^^^^^^^^^^^^^
Agreed
> I hate when I get killed by it, but love when I am doing the killing. Obviously.
Doesn’t everyone. I enjoy using it while trying to get the jump on an enemy player who is trying to capture a base in Dominion.
> It also has the cooldown time after shooting the charged shot, so if you miss, you are at the mercy of the enemy player for a second or so, even if you switch weapons, there is enough delay for the enemy to kill you.
There’s your risk/reward. Having said that, I’ve had this situation occur many times while playing. So, it’s my fault for choking at the wrong time, not the gun.
I didn’t say that, ZNMS. I quoted that out of someone else’s post and replied beneath it. I’ve found that to be false, so I followed that bit up with this:
“With the ridiculous range and damage the Boltshot has, it actually works out in favour of the BS user to charge up and swap weapons in most cases. You can gain the upper hand on someone at a great range considering what the damn thing is, switch weapons and you will still have that advantage”.
I’m not really that bothered by it, i do get annoyed when i get killed by it but it just doesnt happen very often. I usually hear it or see it and take the correct evasive action. There has been occasions though where it’s killed me from way too far away but I will put that down to lag.
What does really bother me is when it’s combined with camo, camping by an objective or weapon drop, that’s just cheap!
I really don’t care for the weapon myself.
> It could use a range nerf.
Really?
The gun has so many cons to go along with the fact that it’s a spawnable OSK weapon.
The Boltshot needs to be nerfed, especially since it’s a starting weapon. It’s moderately balanced in regular game play but in Multiplayer, it’s just too powerful, mainly in close-quarters maps like Adrift, where you can just camp around corners, and if you’re within 8m of it, you’re dead. However, it’s regular fire is far too weak to be effective.
> It could use a range nerf.
This
But apart from that I really don’t mind the gun. I barely use it myself, rather have an AR as my secondary. And when I do encounter the gun it mostly is in the center part of Wreckage…and even then it isn’t that annoying to be honest. So I really don’t think a major nerf is needed.
It’s fine the way it is.
Honestly I don’t see the problem with the bolt shot. I rarely use it and I have only been killed by it a mere handful of times. In fact I love false charging a corner camper and watching them waste their shot as I back off at the last second and then they are an easy kill while their gun is cooling down.
This is actually my first boltshot thread, although I totally get the trend of talking about it.
I do believe the boltshot needs a nerf somehow. I have two proposals I think should be definite and one that may need more debate and testing that I can’t do alone. Forgive me if they have already been stated in other threads, but it can’t hurt to reiterate them.
-
Charging the boltshot should make camo fade immediately. The plasma pistol effectively does this with the green charge.
-
The range must be decreased. As it stands it can one hit kill at a range I would think it reasonable to expect a shotgun, sword, scattershot, and even AR to have an advantage, given that I believe all weapons are meant to be at least a tier above a secondary.
-
And finally the possible one - if a full boltshot hits someone with full shields, the max it can do is de-shield. However, if the enemy stands at less than full shields, make the boltshot a very viable weapon for punching through remaining shields to kill, much the same way a BR can at appropriate shield levels. This one would require way more testing, as I don’t want to nerf the boltshot into oblivion.
Because given the frustration behind the boltshot’s OP, I really like the idea and look of the weapon.