Boltshot is too OP, 343 are you listening?

Okay the boltshot is way too OP for a SECONDARY LOADOUT weapon. I’ll admit I like its shotgun burst function but the range needs to be nerfed or a set charge time added to it.

Points that support the fact that the bolshot is OP for a loadout weapon

  1. It has a longer 1 shot kill range (9ft) than either the shotty or scattershot. And its a secondary loadout weapon. Even up to 11ft, it’ll still get you to the point where a single headshot will kill you. Question: What secondary is a 1sk? More to the point what primary is a 1sk? Enough said…

  2. It takes 10 shots of a boltshot (pistol mode) to down the shields of a Spartan IV, right?
    So how does 5 shots manage to kill a Spartan IV at a range of 9ft or closer? Maybe get them 1sht, but not kill them…
    Also say you fire 9 shots, you can somehow charge up just one ‘bolt’ to have the same damage as 5 bolts (half a clip). Yep makes sense…not…

  3. As mentioned above its a secondary loadout weapon, with a charge time of 1.5 - 2 seconds. If you’re going to keep the range, nerf the time you can keep it charged. Or vice versa.

If you’re going to have an OP secondary loadout weapon with a pretty decent range, why not just stick the incineration cannon, the binary rifle, sniper, rocket launcher, needler, etc, into the loadouts as well, then we can all have 1sht weapons… (P.S. If you didn’t notice the last part was sarcasm, although it wouldn’t suprise me if it actually happened…)

Come on 343, can’t you see its a ridiculously OP weapon for a secondary loadout? Please nerf it in someway, either in range, reducing damage, adding a set charge time, or even just classing it as a power weapon, I don’t care, its just too OP atm.

Oh and before anyone comments something along the lines of “counter it”, “run away from it”, etc, You can’t run away from it, cause it’d still be like being EMP’d then headshotted (although that is more pleasurable than being boltshotted at least…), you can’t counter it, same reason as above (and you don’t always have nades either…)

Basically its OP, the end, it just caters for the casual player WAY TOO MUCH. Like anyone can get a kill with its burst function and feel like they’re MLG pro or something… It takes no skill to get a kill with it!!!

Most people now don’t even use their primary weapon. They just reach for their boltshot. I would not have any problem with the boltshot if it reduced your shields to one shot. Its overall range is what bothers me the most that you can die from 15 feet away with the bolt shot. I mean come on people. That’s not Halo.

It’s a great feeling jumping into Team Slayer Pro because I know that I don’t have to worry about someone walking around with bolt shot. The bolt shot takes no skill and it is single handily the worst weapon in halo that I have seen since I started playing Halo CE in 2000.

> Most people now don’t even use their primary weapon. They just reach for their boltshot. I would not have any problem with the boltshot if it reduced your shields to one shot. Its overall range is what bothers me the most that you can die from 15 feet away with the bolt shot. I mean come on people. That’s not Halo.
>
> It’s a great feeling jumping into Team Slayer Pro because I know that I don’t have to worry about someone walking around with bolt shot. The bolt shot takes no skill and it is single handily the worst weapon in halo that I have seen since I started playing Halo CE in 2000.

So you started playing Halo since before it came out? Not sure if game developer or lier.

It’s not so bad because you get to use it, too. I can give as good as I can get. The bolt shot has a nice sweet spot and is only effective if you can get the timing right. An opponent to jukes or who is halfway decent as misdirection can avoid getting blasted by a bolt shot. It’s what you would expect from a forerunner weapon - requires a specific skill to use and is powerful as all gets out.

> > Most people now don’t even use their primary weapon. They just reach for their boltshot. I would not have any problem with the boltshot if it reduced your shields to one shot. Its overall range is what bothers me the most that you can die from 15 feet away with the bolt shot. I mean come on people. That’s not Halo.
> >
> > It’s a great feeling jumping into Team Slayer Pro because I know that I don’t have to worry about someone walking around with bolt shot. The bolt shot takes no skill and it is single handily the worst weapon in halo that I have seen since I started playing Halo CE in 2000.
>
> So you started playing Halo since before it came out? Not sure if game developer or lier.

Halo Hipster. He played it before it existed. Now it’s too mainstream.

As to the OP, you’ve been killed by the Boltshot 22 times…out of 1300 deaths. Roughly 1.5% of your deaths.

Care to explain how MOST people just use that as their weapon of choice and forgo their primary again, but only manage to kill you 22 times? You die to that weapoon 1 time in every 6 games.

Sounds OP to me…or something

Not another one of these QQ threads…

Boltshot is fine, people. It’s literally the easiest gun to avoid dying to in the game. You can only get kills with it when people run at you in close quarters… if you know someone is hiding out in a CQC spot with their boltshot, DON’T CHARGE STRAIGHT AT THEM.

Only baddies die to the boltshot a lot. Nobody runs around dominating a map with the boltshot unless all the opponents are AWFUL.

Yes, boltshot is a 1sk potentially, but it’s not that hard to dodge (you can hear it being charged, and you can pretty easily know when someone is just camping with it) - and if that person misses, they’re dead.

If you see someone using a boltshot, here’s an idea: avoid them if you have nothing to kill them and aren’t confident in your ability to avoid their first shot. They’re not helping out their team by hiding in a corner - go kill their buddies.

I agree, Boltshot is too good for being a secondary. Even if you don’t kill the enemy with the shotgun charge you can damage them and almost destroy their shield with one shot at pretty long range and then switch to primary.

So true

DMR needs a nerf more(slower rof). At least the boltshot isn’t the go to weapon at all ranges. I will acknowledge the boltshot kill range is a bit too far at times.

> Not another one of these QQ threads…
>
> Boltshot is fine, people. It’s literally the easiest gun to avoid dying to in the game. You can only get kills with it when people run at you in close quarters… if you know someone is hiding out in a CQC spot with their boltshot, DON’T CHARGE STRAIGHT AT THEM.
>
> Only baddies die to the boltshot a lot. Nobody runs around dominating a map with the boltshot unless all the opponents are AWFUL.
>
> Yes, boltshot is a 1sk potentially, but it’s not that hard to dodge (you can hear it being charged, and you can pretty easily know when someone is just camping with it) - and if that person misses, they’re dead.
>
> If you see someone using a boltshot, here’s an idea: avoid them if you have nothing to kill them and aren’t confident in your ability to avoid their first shot. They’re not helping out their team by hiding in a corner - go kill their buddies.

Oh boy, not another one of these “Here’s what you can do to avoid it and just don’t charge in at them”.

If this is the case we mind as well not play the game right? Why not just avoid everything? I don’t like getting black screened or blown up by grenades or blown up by rockets or getting betrayed by teammates or having afk teammates. Should we just “avoid” them as well and not have the problem actually solved?

The only thing lamer than complaining is having someone show up with a nonsense solution like that.

Just like how the Plasma Pistol ruins vehicular combat. The best thing they could do is simply change the Loadout Weapons. Personally I think thy need to:

Restrict Primary weapons to Precision only, DMR, Carbine, BR, and LR.

Adjust Secondary weapons with Automatics, Magnum, AR, SR, Suppressor.

Don’t allow grenade choice in Loadouts, Stick spawns are overpowered. And pulse nades in cqc are just a free noob combo (or several noob combos against a group). I seriously got a Triple kill by pressing LT, RT, RT, RT once with it and a Carbine.

Remove the real power weapons (Rockets, Snipers, Shotguns, and Small Explosives), from Personal Ordinance, and only allow the Plasma Pistol, Boltshot, Needler, Saw, and Grenades as weapon options. Powerups can stay because I honestly haven’t had much-if-any trouble with them. Though the Overshield should be adjusted so it doesn’t have “Pickup Invulnerability” in Halo 4.

REAL Power Weapons should be map spawn only. Weapons like the Needler, and Sidearms, are perfectly ok in Ordinance. And it would definitely help solve the Plasma Pistol and Boltshot issue, making them perfectly viable options in Ordinance. PPs would be great to call in in BTB with all the Vehicles, and Boltshots would be a nice 4v4 option, but having 8-16 of them on the map at ALL TIMES is simply ridiculous.

The way I see it is you only really get wrecked by it if you can’t counter it. Use Promethean Vision to check around corners, usually its obvious if they’re holding a Boltshot or not, if they’re using Active Camo be smart and don’t run into an enclosed space where the enemy is invisible and could easily get the jump on you with the Boltshot. Also if you don’t hog CQC so much you won’t get into toO much trouble, I stay back and keep a nice distance between me and players since players can spawn with such awesome CQC weapons such as the Boltshot, Suppressor, AR etc. If you can’t live with the Boltshot you need to take a look at yourself and not at the game, I hardly ever run into trouble against Boltshot users but when I do guess what I do. I spawn with it myself.

TLDR - Play smart, don’t be an idiot. If you know people are using it simply don’t run in and rage when you get killed over and over by it. Play more cautiously and more tactical and you will be more successful…

> <mark>The way I see it is you only really get wrecked by it if you can’t counter it. Use Promethean Vision to check around corners, usually its obvious if they’re holding a Boltshot or not</mark>, if they’re using Active Camo be smart and don’t run into an enclosed space where the enemy is invisible and could easily get the jump on you with the Boltshot. Also if you don’t hog CQC so much you won’t get into to much trouble, I stay back and keep a nice distance between me and players since players can spawn with such awesome CQC weapons such as the Boltshot, Suppressor, AR etc. If you can’t live with the Boltshot you need to take a look at yourself and not at the game, I hardly ever run into trouble against Boltshot users but when I do guess what I do. I spawn with it myself.

See this is what I absolutely hate when people think that way. You really think everyone is going to conveniently have Promethean Vision at that specific point because they know intuitively that they’re going to run into a Noobshotter at that specific time and place?

That being said, just using Promethean Vision really narrows down play style considering Boltshot is used as often as possible as many different playlists as possible.

I’ll keep saying this a thousand times if I have to. Boltshot needs to be fixed, not avoided.

I always enjoy reading the posts defending Boltshot.

Look at my stats, it’s my 4th most used weapon at 278 kills. It’s been in my load-out ever since I unlocked it and I’ve only just begun to realise how overpowered it is. I’ve gotten overkills with it, it’s a beast.

Also, I found out about the reload glitch after it was patched, so I’ve been using it how it was intended. With enough practice this gun is like spawning with a shotgun.

I’ll continue using it because it’s my favourite weapon, but I do hope it becomes balanced in the future. A balanced game is a fun game.

the most satisfying counter balance is the hard-light shield, POW! right back in their face :slight_smile: i’m getting tingly just thinking about it

As someone who uses the bolt shot frequently, I say its overpowered. I have dropped snipers, scatter shots, and on rare occasion, rocket launchers into order to pickup a bolt shot because I know its just about a guaranteed kill.

The result of that is me getting a triple kill or something along those lines. The bolt shot is in my opinion a broken weapon that offers players an alternative to being skillful.

Its ridiculous that such a weapon can out perform its larger counterparts. I use the gun in an attempt to counter-act the negative effects that the bolt shot brings to the game.

My thinking is that the range should stay the same, but that it should be Nerfed to the point where it cannot 1 shot kill a fully shielded opponent.

> > <mark>The way I see it is you only really get wrecked by it if you can’t counter it. Use Promethean Vision to check around corners, usually its obvious if they’re holding a Boltshot or not</mark>, if they’re using Active Camo be smart and don’t run into an enclosed space where the enemy is invisible and could easily get the jump on you with the Boltshot. Also if you don’t hog CQC so much you won’t get into to much trouble, I stay back and keep a nice distance between me and players since players can spawn with such awesome CQC weapons such as the Boltshot, Suppressor, AR etc. If you can’t live with the Boltshot you need to take a look at yourself and not at the game, I hardly ever run into trouble against Boltshot users but when I do guess what I do. I spawn with it myself.
>
> See this is what I absolutely hate when people think that way. You really think everyone is going to conveniently have Promethean Vision at that specific point because they know intuitively that they’re going to run into a Noobshotter at that specific time and place?
>
> That being said, just using Promethean Vision really narrows down play style considering Boltshot is used as often as possible as many different playlists as possible.
>
> I’ll keep saying this a thousand times if I have to. Boltshot needs to be fixed, not avoided.

And you see this is also what I hate, after you have died once you CAN counter and alter your play style so that you do not continue to be killed in the same way over and over. You can change your loadout, spawn with a new AA to try and flush them out or a new AA that may be more useful. The same could be said for your weaponry. You get people on here crying over being repeatedly killed by Boltshot users in games when all it takes is a little common sense. Keep getting killed? How about NOT running into small enclosed spaces and try and DMR/BR them out. Keep them at a decent range and don’t be an idiot. Unless of course you are up against one of “those teams” that all spawn with it then I pray for you. I honestly don’t see as many Boltshots as people claim, only certain playlists like Dominion and CTF I usually see them as they are really useful for defending.

As I’ve said probably a dozen or so times already, the Boltshot should be a map pick-up weapon. Not a load-out one. It simply is too powerful to be a secondary. It is remarkably overpowered.

> As someone who uses the bolt shot frequently, I say its overpowered. I have dropped snipers, scatter shots, and on rare occasion, rocket launchers into order to pickup a bolt shot because I know its just about a guaranteed kill.
>
> The result of that is me getting a triple kill or something along those lines. The bolt shot is in my opinion a broken weapon that offers players an alternative to being skillful.
>
> Its ridiculous that such a weapon can out perform its larger counterparts. I use the gun in an attempt to counter-act the negative effects that the bolt shot brings to the game.
>
> My thinking is that the range should stay the same, but that it should be Nerfed to the point where it cannot 1 shot kill a fully shielded opponent.

You have 41 kills with it. Roughly 3% of your kills. You kill 1 person every other game with it. This is not frequent.

> > > <mark>The way I see it is you only really get wrecked by it if you can’t counter it. Use Promethean Vision to check around corners, usually its obvious if they’re holding a Boltshot or not</mark>, if they’re using Active Camo be smart and don’t run into an enclosed space where the enemy is invisible and could easily get the jump on you with the Boltshot. Also if you don’t hog CQC so much you won’t get into to much trouble, I stay back and keep a nice distance between me and players since players can spawn with such awesome CQC weapons such as the Boltshot, Suppressor, AR etc. If you can’t live with the Boltshot you need to take a look at yourself and not at the game, I hardly ever run into trouble against Boltshot users but when I do guess what I do. I spawn with it myself.
> >
> > See this is what I absolutely hate when people think that way. You really think everyone is going to conveniently have Promethean Vision at that specific point because they know intuitively that they’re going to run into a Noobshotter at that specific time and place?
> >
> > That being said, just using Promethean Vision really narrows down play style considering Boltshot is used as often as possible as many different playlists as possible.
> >
> > I’ll keep saying this a thousand times if I have to. Boltshot needs to be fixed, not avoided.
>
> And you see this is also what I hate, after you have died once you CAN counter and alter your play style so that you do not continue to be killed in the same way over and over. You get people on here crying over being repeatedly killed by Boltshot users in games when all it takes is a little common sense. Keep getting killed? <mark>How about NOT running into small enclosed spaces and try and DMR/BR them out. Keep them at a decent range and don’t be an idiot.</mark> Unless of course you are up against one of “those teams” that all spawn with it then I pray for you. I honestly don’t see as many Boltshots as people claim, only certain playlists like Dominion and CTF I usually see them as they are really useful for defending.

Sigh…

Oh you mean like 90% of the maps that came with Halo 4? Yup, gotta love avoiding matchmaking.

As I keep seeing is the same pointless words “Avoid and Counter”.

I’ll keep saying this a thousand times if I have to. Boltshot needs to be fixed, not avoided.