boltshot is op

For the past few games I keep getting killed by scrubs using the boltshots 2nd fire mode. This is deppresing. 343 nearly made the perfect halo nearly beating Bungie at their own game. Now multiplayer is just unplayable. Anyone else think the bs (lol cwatididthar) is overpowered.

Dude if your worried about getting killed with a Secondary, than its the least of your problems. Adapt or die…

I wish I had a dollar for every bolthsot OP post there is, I’d be rich by now :slight_smile:

But seriously, the OP has a point, the boltshot is overpowered atm, considering its a secondary loadout with a greater 1sk range than both the shotty and scattershot…
That said, I do like the boltshots 2nd fire mode, but it needs a Splaser like timer on it (set charge time), or the range of its 1sk needs to be brought down to about 5 ft (It’s currently at 9ft, shotty is at 7.75 ft, scattershot is at 7.5 ft…)
Or a thrid option is make it like a PP overcharge, takes down shields and a bit of health but it isn’t a 1sk…

No it’s not. Instead of running aimlessly around corners, perhaps anticipate situations where the Boltshot could be used and adapt. The game is definitely not unplayable because of it.

> No it’s not. Instead of running aimlessly around corners, perhaps anticipate situations where the Boltshot could be used and adapt. The game is definitely not unplayable because of it.

Yeah, but does that mean you never go around a corner because of the range of the boltshot…? Like I can scan both sides after coming around a corner, but no matter what if I see someone with a boltshot chargin at me, I might as well hit the suicide button, same result in the end…
Its the range that is OP, not the actual weapon itself…

I would say make it like the Sawed-Off from GoW; you should have to treat the overcharge as a melee weapon.

> No it’s not. Instead of running aimlessly around corners, perhaps anticipate situations where the Boltshot could be used and adapt. The game is definitely not unplayable because of it.

I like how everyone says this, I use it in open areas a get kills all the time.

I’ve never had this issue before, but if I ever see a player going into a closed space or tight corner, I never persue them. I just anticipate that they will be set up with their boltshot by the time I get there (unless I’m right on top of them, in which case well no worries). I simply go in another direction.

> > No it’s not. Instead of running aimlessly around corners, perhaps anticipate situations where the Boltshot could be used and adapt. The game is definitely not unplayable because of it.
>
> I like how everyone says this, I use it in open areas a get kills all the time.

I just bet you do :wink:

As I’ve said as well as many others, I’m glad none of you are game designers.

You look at a weapon, “oh man, 1 shot kill and a bit of range = OVERPOWERED!!!”

clueless.

How many shots can you get off vs. the shotgun due to ammo and time? You miss that one shot with the boltshot, and you are dead. And, you only get 6 of them.

343 isn’t creating a game where one weapon is the god weapon, or you have to have another power weapon to beat a power weapon. So, for example, if I get the shotgun in close range, you shouldn’t have to have a rocket launcher in close combat to be able to kill me. This is the point - rock paper scissors. The boltshot is the paper to the shotgun, which is the rock. But, the boltshot users can get owned as well. They MAY get one kill if they go against people working as a team, and that’s only if someone blindly rushes in, whereas I can run into a room full of enemies with my shotgun and take out 3 or 4 before I even go down.

dmr and boltshot are both op. if u dont die from the shotgun mode of boltshot u still lose all ur shields for a one shot follow up from the dmr. game is not unplayable just annoying that there is alomost no couter to them.

The bolt shot seems to be the new mauler but i personally liked the mauler but cant stand the bolt shot. Their is no skill to it just wait around the corner and shoot. I like calling it the newb shot!!! lol

It’s fine how it is. (no i don’t use it myself)
It’s easy to avoid, you can hear it being charged from a mile away,
listen for it, dodge, counter.

> As I’ve said as well as many others, I’m glad none of you are game designers.
>
> You look at a weapon, “oh man, 1 shot kill and a bit of range = OVERPOWERED!!!”
>
> clueless.
>
> How many shots can you get off vs. the shotgun due to ammo and time? You miss that one shot with the boltshot, and you are dead. And, you only get 6 of them.
>
> 343 isn’t creating a game where one weapon is the god weapon, or you have to have another power weapon to beat a power weapon. So, for example, if I get the shotgun in close range, you shouldn’t have to have a rocket launcher in close combat to be able to kill me. This is the point - rock paper scissors. The boltshot is the paper to the shotgun, which is the rock. But, the boltshot users can get owned as well. They MAY get one kill if they go against people working as a team, and that’s only if someone blindly rushes in, whereas I can run into a room full of enemies with my shotgun and take out 3 or 4 before I even go down.

In my opinion you can’t compare the shotgun to the boltshot for one simple reason, you can’t spawn with a shotgun. You can only get it through ordinance drops and spawn locations on the map. Where as anyone can spawn with a boltshot and always have one on themselves. If people could spawn with shotguns in any match people would be complaining about that too.

Any player who is of novice talent with a steady hand can abuse the boltshot because reality is in most games teams don’t travel in large packs often (plus keep in mind in tighter maps a boltshot player can roam with his team and drop an enemy fast and even if caught reloading will have a firing squad covering his back). What they do is camp around soft cover and when they see a red dot coming they advance on them charging the gun as they step out of soft cover getting the jump on the enemy and dropping him in 1 shot. If their is another player immediately taking like 2 steps back behind soft cover again gives you more than enough time to recharge the gun. It is faster than a plasma pistol you don’t have to hold it until it fires so all you need is a split second for it to be primed.

That is the same strategy often used with the shotgun and weapons like the sword. None of these weapons are really meant for charging players. The shotgun has poor range if you charge an enemy team they should still drop you before you take 3-4 players unless they are bad shots, charge you, or simply don’t see you coming. Same with the sword.

Sure these players can all still be killed but those who have worked the strategy will still post stronger scores doing it over and over. I am not saying I want the gun removed from loadouts or weakened but I can see why people hate it.