Boltshot I think someone overlooked a mistake

Since I know nobody purposely put a one shot weapon as a spawning weapon I’ll get straight to the point…

There seems to be an unbalance of the bolt shot’s damage ratio. I know its supposed to only get shield’s down and act like a plasma pistol knock off, but it seems that at close range it strike’s the opposite team down in one hit.

Now I know you could see the immediate abuse of such a overlooked mistake. I’m sure immediate action will be taken against this once this is read by the staff.

But there is another problem. Once these changes are made the bolt shot will be useless. It will be inferior to the plasma pistol in that it will be unable to render vehicles useless.

My idea would be to keep the power of the boltshot as it is in its bugged state with the overpowered damage ratio and then put it into drop pod weapons as an alternative for the shotgun.

Because its current state we shouldn’t have a changing shotgun as a loadout. This kinda isn’t halo for me. Besides this I love the matchmaking. : ) thanks.

Edit:so everyone knows…I was trolling. I know that the boltshot is supposed to be a one hit kill…

Edit 2: In order to kill someone with one shot here are the maximum distance you can be while aiming at the chest.

shotgun: 7.75m
scattershot: 7.5m
boltshot: 9m

Please tell me that the boltshot is not supposed to be a drop pod weapon now…

The boltshot is just the every man’s BXR. They’ll just turn down its range.

No, it is suppose to kill. If you want know off shields that would be a plasma pistol. the Boltshot is a problematic weapon. not over powered. See there is nothing you can do to the weapon to make it fair. If lower the damage to the point where it takes 2 shots to kill it will become useless. its a CQC weapon. You can hear it charging and also as someone who has used it the most annoying thing is after firing it, trying to charge it again and because i pulled the trigger to early it does nothing and by the time i realize its not charging i its already too late. so they would have to overall change the weapon. the accuracy when shooting this gun, not charging it, is so weak and inaccurate its pointless to use for any other purpose but to charge. also its timing. i have to time it just right when to charge and when to fire and how long the charge will hold before it goes off automatically. The mauler in halo 3 is so much like the bolt shot. but instead the strategy was to shoot then melee. and the gameplay in halo 3 was so smooth compared to halo 4 that it was not frustrating to melee unlike this game were the lag and mechanics cause you to miss like 20% of the time.

what they would have to do is make the regular firing, not charging, do more damage and be more accurate then a magnum. then they will slightly lower the range and spread of the charge shot. Also, you cannot change it to a drop pod weapon. not just because 343i made it that way and the won’t go through a huge change like that to make it a loadout to a drop pod. but the real problem is to would cause unbalanced gameplay. And you are like “what do you mean that would be balanced wouldn’t it?”. Here is why, because now you only have 2 secondaries, the magnum and the plasma pistol. The magnum only seems to be used in games like swat where is dominates but in games with shields its is less used. so more people would be selecting the plasma pistol more and that would make vehicles even weaker then they already are. so now the big community that was using the boltshot is now mostly going with plasma pistol. see what i mean? Besides you know how much they would have to do to not only change the stats on the boltshot, damage ranges, etc, but also now they have to make every commendation that had boltshot listed as a secondary and loadout now has to be put in the drop pod category and people that have completed the commendation might get it reset and to would cause complete chaos and the amount of time for 343i to change it would be greatly wasted when they could just make alterations to its stats.

It’s annoying, but not overpowered IMO.

Let’s say the boltshot gets nerfed… Would there be any reason not to use the plasma pistol? It takes down shields, has more range/accuracy, and can help in taking out vehicles.

If the boltshot doesn’t kill in one charge then all we will see is the plasma pistol from now on, regardless of gametype.

I say its not OP but should not have more range than a shotgun to kill someone

True, Vehicles have a hard time as it is…when I play hog I used to be able to go for 20-30 kills, now everyone has pp. Its kinda dumb honestly. Vehicles suck…

I’m still confused why assault rile type weapons are not a secondary…

I have had a match where one opponent used the BoltShot as a primary weapon more or less. I believe he had at least 10 kills with the thing. That should never happen with a secondary weapon, unless you are playing swat or something like that.

Suggestions for fixing it:

Make the Charge time sound much louder.

Reduce the 1 shot kill distance

Reduce power to only drop a fully shielded person.

Increase reload time.

When attacked it resets to no charge, and have to start charging again.

Just a few ideas, I am sure there are more.

> I say its not OP but should not have more range than a shotgun to kill someone

I still dont understand how any can defend a STARTING weapon that only looses to ordnance drops such as rockets, snipers or Inf cannon. It dominates everything else.

I love how the only way to counter in. cannon is to run away… lol

> > I say its not OP but should not have more range than a shotgun to kill someone
>
> I still dont understand how any can defend a STARTING weapon that only looses to ordnance drops such as rockets, snipers or Inf cannon. It dominates everything else.

Why was i quoted im not defending it im just saying it being a OSK is ok but shouldnt be able to kill someone at 9m away thats almost twice the SS and 2m more than the shotgun

IMO the current design would be fine if the boltshot required you to aim and hit the person in the head for a one shot kill. Otherwise a body shot could just knock a person’s shields out. The boltshot could also have its range increased slightly but also require it to deliver two charged hits to kill someone at full shields. Or it could be a gun that spawns on the map and or has Ordnance. Although I am pretty sure all of these thoughts are been said before by someone else.

> It’s annoying, but not overpowered IMO.
>
> Let’s say the boltshot gets nerfed… Would there be any reason not to use the plasma pistol? It takes down shields, has more range/accuracy, and can help in taking out vehicles.
>
> If the boltshot doesn’t kill in one charge then all we will see is the plasma pistol from now on, regardless of gametype.

That’s what I’m saying. Halo is a game of rock/paper/scissors with power weapons and control spots. The R/P/S are Infantry/land vehicles/air vehicles. After a few complain for change the halo devs, bungie or 343i whoever is in charge at the time, makes the changes to make the complainers happy but didn’t how the unbalanced part happens. Let me explain. In Halo 2, it was fairly balanced, but you know there is always someone that complains. So a few people complain that they get shot out of the banshee too quickly because of the Lockon Rocket launcher. So in Halo 3 they change it so now you need the missile pod to lock on to vehicles because the rocket launcher can’t anymore because bungie made the change to crater to the few that complained about it. But now it’s a heavy weapon that you have to drop, you can’t switch weapons, and now you move extremely slow, making you an easier target, and that weapon is not on every map. So the land vehicles now become the dominators of the battlefield, but not by much. So again the few complain the bungie and bungie makes the changes, Halo reach comes out and now land vehicles have things like overheating turrets and ghosts have limited boost and are a lot easier to destroy. Now the air vehicles like banshees become the dominators by giving it better abilities to make up for it being so easy to kill in halo 3, so now they make it evade quicker. We all saw how bad that went, so 343i makes changes and now makes the banshee evade slower, too slow, and now infantry can spawn with plasma pistols rendering out the land and air vehicles almost completely. See the vicious cycle, the more we try nerfing something to fix a minority’s complaints for just being bad at the game. Now it becomes an actual problem of unbalanced that now affects the majority.

I am not saying take away the loadout system or anything like that but you need to fix the problems by looking back at what it was like. We need to bring back things like rocket launchers that can lock on to every vehicle, banshees that have both the plasma cannons and bombs without switching and the evade is more like halo 2 and 3 where is not too slow like halo 4 and not too fast like halo reach. Vehicles no longer have the limiters on them like boosting and overheating. Vehicles do the dame that they should be doing and not this extremely reduced damage. Infantry need to be like Spartan 2s from halo 2 and 3 where they can move quicker, jump higher, no fall damage. Vehicles are connected to the player instead of its own health system, like halo 2 and 3. If we bring these back it would most likely stop the inconsistency of game to game where one type gets complete dominance.

> Suggestions for fixing it:
>
> Make the Charge time sound much louder.
>
> Reduce the 1 shot kill distance
>
> Reduce power to only drop a fully shielded person.
>
> Increase reload time.
>
> When attacked it resets to no charge, and have to start charging again.
>
> Just a few ideas, I am sure there are more.

no offense but your suggestions are really bad. you can hear the charge perfectly fine before he gets close to you so i advise turning up your TV. If it does not kill in one hit when the charge, it would be useless. So even if you are fully charged you should die. the time for reload is actually quiet long when you are in the middle of a firefight. Absolutely no way should you lose your charge when getting charge. that would be so aggravating i don’t know how to describe it. that would, i guess, be like trying to crouch or aim in on halo reach while getting shot. You don’t know how much that enrages me when that happens.

> > I say its not OP but should not have more range than a shotgun to kill someone
>
> I still dont understand how any can defend a STARTING weapon that only looses to ordnance drops such as rockets, snipers or Inf cannon. It dominates everything else.

it loses to me, its called back up and hope away and shoot. you keep the distance between you two and he can’t kill you before you kill him. and it doesnt have more range then the shotgun. i have played with the shotgun and i get amazing range that the boltshot fails at.

> IMO the current design would be fine if the boltshot required you to aim and hit the person in the head for a one shot kill. Otherwise a body shot could just knock a person’s shields out. The boltshot could also have its range increased slightly but also require it to deliver two charged hits to kill someone at full shields. Or it could be a gun that spawns on the map and or has Ordnance. Although I am pretty sure all of these thoughts are been said before by someone else.

No again, two or more shots to kill a player would render it useless because by the time you charge it up again you would be dead. The only way i would agree to that is if they increase the time to reload, and charge again and the timing was quicker. then i would agree to two shots to kill.

What Boltshot should be: Halo 2 pistol with charged mauler shot.

What Boltshot is: Halo 2 pistol with charged precision shotgun shot.

its not OP, it has almost no range and if u miss that first shot, u will almost always die.

Really, if they change the Boltshot, it’s just gonna turn from an overpowered weapon into a useless weapon.

> > > I say its not OP but should not have more range than a shotgun to kill someone
> >
> > I still dont understand how any can defend a STARTING weapon that only looses to ordnance drops such as rockets, snipers or Inf cannon. It dominates everything else.
>
> it loses to me, its called back up and hope away and shoot. you keep the distance between you two and he can’t kill you before you kill him. and it doesnt have more range then the shotgun. i have played with the shotgun and i get amazing range that the boltshot fails at.

I have done a test of each shot guns kill range and effective damage range the boltshot can take your shields out at 18m away thats really far the shot guns effective range is about 12m the scatter shots is roughly 10m