Boltshot Fix

OK…so here’s the gist of things with my understanding with the Boltshot, plus my experience with/against it in Multiplayer:

Comparing against the two original secondary weapons (Magnum/Plasma Pistol), the Boltshot is kind of the mix between both worlds.
― The Boltshot has the capability of pulling off headshots, like the Magnum, and a damaging charge shot, like the Plasma Pistol. However, the Boltshot has its own unique feature to kill an opposing player with its charge shot when at close range, like a shotgun.

Although this attribute suits the weapon well, the overcoming factor that it can kill a fully shielded player(s) with a single charge shot, disregarding Powerups, is overpowered. A secondary weapon should not be able to end a gunfight from the start, unless gametype-specific of course.

Personally, I am tired of all the Boltshot camping and insta-kills. I’ve talked about this matter with my friends and a couple others, and we all agree on this fix:
― As is stands now in Multiplayer, the Boltshot should no longer kill a fully shielded player. The power of the Boltshot should be reduced substantially to the power of a Melee. The range that was reduced in a previous patch may return for this matter. By default, the only way to potentially kill a player is if a player’s shields are damaged first, then is finished off with a charge shot.
Long story short, make the Boltshot similar to the Mauler or just as strong as a Melee, where it can finish off a player when they are damaged at the least.

While i think the Boltshot has no place in Halo multiplayer, i fear that the Plasma Pistol and quick BR swap will make a comeback. While not as much of a nuisance until the Quick Weapon swap perk gets thrown in.

Halo 4 unfortunately has far too many abuse-able tactics. Address one, then another comes in to play. There just isn’t room for a good inbetween with social and competitive being in the same playlists.

CSR being invisible addresses nothing when K/D is visible. Objective games are flawed when K/D is taken into account and the CSR is invisible.

I get abuse for using the Needler sometimes in Rumble Pit, well, until you all stop using the Boltshot, i’ll continue to use the Needler.

It’s also frustrating fighting a rifle battle and winning, to find the other player sprints off, or hides and powers up the Boltshot. Even when thruster packing back the Boltshot is within enough range still to take your shield down. If he has has a faster weapon swap than me, i’ll loose yet i won the fight. That isn’t being out-played, that’s being out-perked. The counter to that is running the Boltshot yourself. So if we’re going to play as cheap as that player, why not start using Camo? I’ll sit in the corner with the Boltshot with AC and see if it irritates you. Or just wait until you run past a stick you. Both legitimate tactics if the Boltshot use is considered legitimate in any sense, because neither are mods or glitches.

The only way to solve such irritations is make social and competitive playlists. Social has no rank and no k/d recording. Each playlist has objective, slayer and different weapon loadout starts, all with 4 options to vote, which include a veto.

Legendary slayer was the poorest effort of a fix to ANYTHING i’ve ever seen. I’m not even sure what it was trying to be when it was available. No wonder it failed.

A fix for the boltshot that would basically make it useless, it’s the only viable prom-weapon as is anyway.

I’ve never really understood all the hate for it, its good close but you have nothing on vehicles and the magnum will outclass it in a pinch.

If you have issues with it turn your sound up, you can hear when someone around the corner is charging you, or start to corner and back up, you can make anyone miss if you move effectively. @above, if you’re winning a gunfight and then charge blindly after a low shielded guy you’re taking the risk, he’s moving to an area of power from a bad situation and if he beats you because you run up thinking an easy kill is ahead, he is outplaying you. Try a better placed grenade to finish him off, call him out to your team mates, move to a better position. There are better options than busting in a close area unprepared.

> @above, if you’re winning a gunfight and then charge blindly after a low shielded guy you’re taking the risk, he’s moving to an area of power from a bad situation and if he beats you because you run up thinking an easy kill is ahead, he is outplaying you. Try a better placed grenade to finish him off, call him out to your team mates, move to a better position. There are better options than busting in a close area unprepared.

I don’t normally chase unless i know he’s in cover in viewable proximity. If no teammates or grenades there is effectively no counter to the boltshot given both players are of the same skill. All i can do is wait to he pops his head back out for another rifle rematch, in Rumble Pit that isn’t viable.

The bolt-shot is either a cheap tactic or fail-safe for losing player. The same outcome for the AC argument. Are you a pro AC arguer too?

[edit]

Regardless, the Boltshot renders the Shotgun, Sword and Hammer near useless.

make the <mark>Magnum</mark> kill in 5 shots (7 without a headshot)and have less bloom, has a scope so it is better at longer distances, would make a good secondary for people that use autos that dont use the firepower perk.

the <mark>plasma pistol</mark> kill in 7 hits instead of 12(and realize that it is still has travel time for the plasma round, unlike the magnum and BS semiauto). so it worth some thing besides the EMP, like in reach. the overcharge would still strip shield but it would take 3 Overcharge blasts to kill someone without shields.

then make the <mark>Boltshot</mark> kill in 7 with a headshot but 10 without(DO NOT UNDER ESTIMATE HEADSHOTS). but also make the shotgun blast only strip a fully shielded player but kill a player with less then half shields. it is still more deadly then the Plasma Pistol because of the HEadshot bonus plus shotgun blast kills faster at close then the pistol.

that is how i would change all the side arms into something useful BUT still having a function that is unique.

We are doom to boltshot, corner campers until countless other weapons are changed noooooo! Good thing I rock with the battle rifle and saving grenades for corner huggers.

Also legendary slayer is awesome please don’t dis it or I’ll hunt you down in halo and have you eat my rifle butt

> I don’t normally chase unless i know he’s in cover in viewable proximity. If no teammates or grenades there is effectively no counter to the boltshot given both players are of the same skill. All i can do is wait to he pops his head back out for another rifle rematch, in Rumble Pit that isn’t viable.
>
> The bolt-shot is either a cheap tactic or fail-safe for losing player. The same outcome for the AC argument. Are you a pro AC arguer too?
>
> [edit]
>
> Regardless, the Boltshot renders the Shotgun, Sword and Hammer near useless.

easy, no need to chirp me for no reason, an easy search shows my boltshot kills are much lower than pretty much an standard loadout/ordinance weapon.

I’m also positive with it. It’s not hard to use, but it’s also not hard to avoid.

Also please don’t generalize, I believe AC as an AA is the worst thing to happen to halo in general.

If you’re talking rumble pit then there will always be people around, so if you’re going to blindly chase a guy at low shields you have an equal chance being picked off assuming you took a few hits in the hypothetical gunfight.

Otherwise, you can actually learn to corner better to avoid the boltshot blast, if they miss that even at full shields you should win out.

I would argue the boltshot isn’t a ‘cheap tactic’ since it telegraphs for anyone in the area when it’s charging, and its range actually isn’t that ridiculous. If you’re consistently losing to it (assuming it’s also to multiple players using it) then it’s more likely the way you approach close situations and tight corners.

More to my point, I don’t think the weapon is so powerful it requires a nerf that would leave it useless, then people will complain the magnum shoots too fast to be a secondary. In large maps the player with the boltshot is choosing an advantage in the few close areas over vehicle defense.

@ edit, given the telegraph the shotgun user should be able to win out (but I’d say its easily the closest fight considering how small its range is). If someone can charge a boltshot before you sword lunge you’re probably leading sword from too far away/too long an open distance. Gravity hammer is probably never a great ordinance option to begin with…

(Active camo is easier to avoid than boltshot and if someone chooses to stay in one close area with it then they’re a detriment to their team or avoidable in rumble, AC sniping on the other hand is a terrible thing and needs to be taken behind the barn)

> > I don’t normally chase unless i know he’s in cover in viewable proximity. If no teammates or grenades there is effectively no counter to the boltshot given both players are of the same skill. All i can do is wait to he pops his head back out for another rifle rematch, in Rumble Pit that isn’t viable.
> >
> > The bolt-shot is either a cheap tactic or fail-safe for losing player. The same outcome for the AC argument. Are you a pro AC arguer too?
> >
> > [edit]
> >
> > Regardless, the Boltshot renders the Shotgun, Sword and Hammer near useless.
>
> easy, no need to chirp me for no reason, an easy search shows my boltshot kills are much lower than pretty much an standard loadout/ordinance weapon.
>
> I’m also positive with it. It’s not hard to use, but it’s also not hard to avoid.
>
> Also please don’t generalize, I believe AC as an AA is the worst thing to happen to halo in general.
>
> If you’re talking rumble pit then there will always be people around, so if you’re going to blindly chase a guy at low shields you have an equal chance being picked off assuming you took a few hits in the hypothetical gunfight.
>
> Otherwise, you can actually learn to corner better to avoid the boltshot blast, if they miss that even at full shields you should win out.
>
> I would argue the boltshot isn’t a ‘cheap tactic’ since it telegraphs for anyone in the area when it’s charging, and its range actually isn’t that ridiculous. If you’re consistently losing to it (assuming it’s also to multiple players using it) then it’s more likely the way you approach close situations and tight corners.
>
> More to my point, I don’t think the weapon is so powerful it requires a nerf that would leave it useless, then people will complain the magnum shoots too fast to be a secondary. In large maps the player with the boltshot is choosing an advantage in the few close areas over vehicle defense.
>
>
> @ edit, given the telegraph the shotgun user should be able to win out (but I’d say its easily the closest fight considering how small its range is). If someone can charge a boltshot before you sword lunge you’re probably leading sword from too far away/too long an open distance. Gravity hammer is probably never a great ordinance option to begin with…
>
> (Active camo is easier to avoid than boltshot and if someone chooses to stay in one close area with it then they’re a detriment to their team or avoidable in rumble, AC sniping on the other hand is a terrible thing and needs to be taken behind the barn)

I have no idea what you mean by “chirp”, but i’m not trying to be condescending or insulting, just that regarding the Boltshot as okay imo is also calling any other tactics of similar ease of use, the same thing.

As an example Dispatch as narrow parts so you have to move in close to collect the kill. The thruster pack doesn’t back off enough upon hearing the boltshot charge to not remove the rest of my shield. So now me and that player are both shieldless.

As i said before this game would just allow other abuse if the boltshot was nerfed again. A longer charge may be a solution for us who don’t like it.

You’ve also argued that AC sniping isn’t acceptable, but yet, like you said above, call outs to your team members quickly eliminates certain problems. This falls into the same category.

Like i said i’m not trying to be an -Yoink!- but arguing one unbalanced thing is okay and another one isn’t, isn’t fair game.

Infinity Slayer:
Include it all. JIP, AC, Boltshot etc.
Remove k/d
Remove CSR

Team Slayer:
Mix of same weapon starts
Remove ordinance, JIP and loadouts.
Add k/d
Add CSR

That’s how Halo 5 should go imo. I can’t see anything else fitting. Except the whole descope and sprint arguments which is another story.

Only issue I see with boltshot is that you can spawn with it. Should have been a semi-powerweapon kind of like maulers in H3. They didn’t exactly spawn fast like BRs, but they also weren’t so rare as to only go every 2.5-3mins. If it was like that, it probably would have even been ok pre-nerf.

Make it into a ranged Melee?
Garbage, considering that most of the time randoms eat a bolt shot that has the barrel shoved down their throat and don’t even become one shot with it.
It’s fine.

i need it to be fixsed because it is needed to be