> > I don’t normally chase unless i know he’s in cover in viewable proximity. If no teammates or grenades there is effectively no counter to the boltshot given both players are of the same skill. All i can do is wait to he pops his head back out for another rifle rematch, in Rumble Pit that isn’t viable.
> >
> > The bolt-shot is either a cheap tactic or fail-safe for losing player. The same outcome for the AC argument. Are you a pro AC arguer too?
> >
> > [edit]
> >
> > Regardless, the Boltshot renders the Shotgun, Sword and Hammer near useless.
>
> easy, no need to chirp me for no reason, an easy search shows my boltshot kills are much lower than pretty much an standard loadout/ordinance weapon.
>
> I’m also positive with it. It’s not hard to use, but it’s also not hard to avoid.
>
> Also please don’t generalize, I believe AC as an AA is the worst thing to happen to halo in general.
>
> If you’re talking rumble pit then there will always be people around, so if you’re going to blindly chase a guy at low shields you have an equal chance being picked off assuming you took a few hits in the hypothetical gunfight.
>
> Otherwise, you can actually learn to corner better to avoid the boltshot blast, if they miss that even at full shields you should win out.
>
> I would argue the boltshot isn’t a ‘cheap tactic’ since it telegraphs for anyone in the area when it’s charging, and its range actually isn’t that ridiculous. If you’re consistently losing to it (assuming it’s also to multiple players using it) then it’s more likely the way you approach close situations and tight corners.
>
> More to my point, I don’t think the weapon is so powerful it requires a nerf that would leave it useless, then people will complain the magnum shoots too fast to be a secondary. In large maps the player with the boltshot is choosing an advantage in the few close areas over vehicle defense.
>
>
> @ edit, given the telegraph the shotgun user should be able to win out (but I’d say its easily the closest fight considering how small its range is). If someone can charge a boltshot before you sword lunge you’re probably leading sword from too far away/too long an open distance. Gravity hammer is probably never a great ordinance option to begin with…
>
> (Active camo is easier to avoid than boltshot and if someone chooses to stay in one close area with it then they’re a detriment to their team or avoidable in rumble, AC sniping on the other hand is a terrible thing and needs to be taken behind the barn)
I have no idea what you mean by “chirp”, but i’m not trying to be condescending or insulting, just that regarding the Boltshot as okay imo is also calling any other tactics of similar ease of use, the same thing.
As an example Dispatch as narrow parts so you have to move in close to collect the kill. The thruster pack doesn’t back off enough upon hearing the boltshot charge to not remove the rest of my shield. So now me and that player are both shieldless.
As i said before this game would just allow other abuse if the boltshot was nerfed again. A longer charge may be a solution for us who don’t like it.
You’ve also argued that AC sniping isn’t acceptable, but yet, like you said above, call outs to your team members quickly eliminates certain problems. This falls into the same category.
Like i said i’m not trying to be an -Yoink!- but arguing one unbalanced thing is okay and another one isn’t, isn’t fair game.
Infinity Slayer:
Include it all. JIP, AC, Boltshot etc.
Remove k/d
Remove CSR
Team Slayer:
Mix of same weapon starts
Remove ordinance, JIP and loadouts.
Add k/d
Add CSR
That’s how Halo 5 should go imo. I can’t see anything else fitting. Except the whole descope and sprint arguments which is another story.