The halo community has been split and upset before.
I’ll jot up some stuff-
There used to be a website called halo2sucks.com, where people could be upset about the noob combo, the dumbing down of skill with duel wielding, and the campaign being nothing like what was shown at e3.
With each halo came grumbling, but the community basically stuck together because halo was popular, basically unrivaled till mw2.
What really split the halo boomers, myself included, was Reach.
Then Microsoft took over halo.
The community waited to see what would happen with halo 4.
Halo 4 was 343s only complete game.
For reasons, it was not as popular, didnt have the magic. People were experiencing new studios, etc, and halo 4 couldnt hang
Still, though beaten down and upset, the community hung, waiting for 343 to come into their own.
Then MCC finally came out.
The launch of mcc straight out forever poisoned 3/4’s of the halo boomers, maybe more. Myself included.
We want halo to be successful. But were all forever jaded by the mcc launch. You dont want personal stories, ok. I’ve never posted my groups experience when mcc launched, it was a bad time.
My point is, I dunno.
Halo has declined to its lowest level yet, and people are upset
Yes. Reach it was kicked it off.
The loadouts and abilities is what started the ripple effect. It hurt competitive. It made players be in different camps. Some liked classic. Some liked the new stuff. Then Halo 4 tried to copy that in a way and dug a deeper hole. I feel Halo 5 was 343s only true vision and now we are back to Halo 4 all over again where it’s trying to copy what the older game did (being Halo 3) but not excuting it properly
Halo Infinite’s music draws inspiration from Halo 3 directly. Whereas Halo 4 was all over the place and Halo 5 focused too much on repetitive strings and horns blown WAY too close to the microphone. Literally only two songs stood out of the soundtrack and the rest of it was generic filler. I can name most of the songs from Halo CE to Halo Reach, but with Halo 5 I can name only two tracks : The Trials and Fireteam Osiris.
It is a discussion of gameplay mechanics.
And over time 343 is going to be releasing more items into the sandbox. Who’s to say that Bubble-Shield or Trip-Mine won’t be making a return?
Fighting the Prometehans in Halo 4 was bland because it was always the same fight every… single… time… Pick up a Light Rifle and pick off the enemies from range. Focus on the Watchers first, and get annoyed because the knight teleported away again.
Fighting The Covenant is always a fun blast because EVERY species in it fights a certain way and EVERY encounter is plausible with EVERY weapon.
The original story of Halo 5 was rewritten by Brian Reed about a year before the game released. The team had to scrap almost all the campaign and leave in a few levels that still fit in. I attempted to piece together the original script of Halo 5. And so I did. Here is a link to the Google Doc that has my plot-summary of how Halo 5 WAS LIKELY going to be like -
- https://docs.google.com/document/d/1SgMQ0hbk3BFofkeWSE7zv5TAJiz4phZfYQGuhP3DsCQ/edit
Maybe it’s just me but I don’t care for inspired music anymore. I want the exact tracks from Halo 2 and halo 3. Same with all the sounds in gameplay. Every exact sound. Not even slightly altered. The exact file. All of 343s music doesn’t top the classics. No matter what game it is from 4 to infinite.
Sure the equipment from Halo 3 could come back but as a released game we are not playing the game like that currently.
Not really vouching for Halo 5 enemies. I just want to face what I faced in halo 2 and halo 3. Brutes, elites, grunts and hunters.
We are talking about a stich. Halo 5s story already happened. It doesn’t matter what it could’ve been. What matters is what comes after that and how it will tie in all together. If you take a look at the last scene of Halo 5 and then the first of Halo infinite, it’s just worlds apart. It’ll never feel like a true cross over into a new story. It’s just a new story, basically unatchaed from what came before it
This is not what I normally see on this forum, I’ve seen tons of trolls on here that are seemingly of the belief if they screw around and whine about every single insignificant thing that it’ll result in Jesus coming down from Heaven and we’ll all walk into the promised land lol.
No they don’t. If somebody that literally played two matches should have just as much say as someone who has put hundreds of hours into the game it means Halo (as a franchise) is screwed. Classic democracy argument basically. I pray that 343i bans a lot of people and we just move on to real discussions that go somewhere going forward.
I just want to add to this that I believe a good source of the toxicity (not the only thing, but definitely contributing) is that the community has no real options to play around with. Custom Games work but are buggy as hell, Forge is non existent, and you don’t have a welcoming community because there is no real PvE mode so no Firefight only competitive modes.
God I wish I (and many others) had something more productive to be doing with our time lol. That is where a lot of this is coming from.
If they did that too much, there would be outcry of “unorigiinal and lazy” from the fans as they literally ripped the soundtracks.
Plus I am pretty sure Martin O’Donnel and Michael Salvatori would have royalties to claim if they did that.
And that is a good thing.
Because what came before was Fanfiction that was mistakenly made canon.
And that is wrong.
Very
VERY wrong.
First off 343 are just has much to blame as Microsoft. If I was making a product I was un happy with I would leave. I don’t support bad bissnuess regaurdless of what fixes come later. Every dev should feel this way at the same exact time and they should all speak up at the same exact time. But no. People stay silent and comply. Complying doesn’t fix anything. Being patient doesn’t fix anything.
As for you statements about the campaign you are right. Some things are objectively better but that doesn’t make them stiches to me. For example the grappling hook is fun but it’s not Halo to me. The exact equipment from Halo 3 is what would’ve been Halo to me. That would’ve been the stitch. Same goes for campagin elements. A good linear story would’ve won everyone over. It didn’t need to be open world and some people don’t like open world. So if we are talking about something that unites all Halo players it would’ve been a linear campagain.
On this much we agree.
The BR being the competitive weapon is lazy and unispiring. I really don’t think it matters if people say that because you can say that about a lot of things 343 done with this game. I bet people would enjoy it.
Doesn’t matter how you feel about the campaign. Someone out there likes it. In fact I like most of it myself except for the Cortna fighting chief bit. I didn’t like the Locke chief fight either but for the most part it wasnt a literal dumpster fire that people claim it to be. It had its moments. If we are talking about something that unites all Halo fans it would’ve been a linear story that finishes off the Halo 5 story and then makes it’s way into a new story whithn the same game. It should’ve been a long campagin where everything is explained in game without the use of comics or books. It’s possible. It didn’t need to be a departure.
Dude… it is a literal dumpster fire.
Halo 5 I have replayed only once… ONCE. And that was to do co-op with some of my uncles and brothers… and I just felt so unmotivated to even play the game by the time we got to the fifth mission.
And to summarize the story we got of Halo Infinite, it sounds like Brian Reed’s fanfiction somehow got onto the final script and became canon.
“Master Chief went rogue to go and save his A.I. ex-girlfriend. But my cool Spartan OCs and Edward Buck go in to hunt Chief down and save him from his ex-girlfriend because she is lying and manipulating him… Also the Arbiter is in the story for some reason that I couldn’t bother to give a proper reason to.”
The game should’ve stopped IMMEDIATELY since John landed on his head, saw a vision of Cortana on Meridian, and his teammates should’ve said “Chief… it’s been over a year… she’s gone. You must’ve hit your head pretty hard. You’ve been pushing yourself too much since the event… lets finish this mission and get back to the Infinity for some R&R.”
Instead his teammates went “Okay we believe you” and went AWOL with him.
I only replayed the Halo 5 campagin once. Too. I didn’t like it but as something to play it wasn’t bad. I would go into a mission here and there and replay it. There is the cutscenes and the actual game. The actual game was mechanically fun and the set pieces were gorgeous. The story however was weak. A lot of people play the campaign for it’s co op. The co op was done well. The 4 player individual Spartan idea is genius.
But that is another issue.
The game is balanced for 4 players to play it.
Halo 4 did that as well with how weapons barely gave you any ammo.
But if you are playing the campaign alone, the A.I. teammates are worse than the Marine Bots of Halo Infinite.
I agree. The ai was horrible. I wish the idea could be tried again with better ai. I didn’t like the way Halo 4 did it with the ammo either