Bob Ross was all about happy trees. We're more like happy wildfires given how split we are as a community right now

I liked it a lot.

Yeah same! It’s been very nice.

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Or or or hear me out.

Halo infinite is one the worst video game releases in history and people are rightfully frustrated. Sure there has been some name calling here but over all I don’t see what your seeing. I see people upset over being lied to. Being lied to can stir up emotions that may not be normal to that person.

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That’s kinda’ hyperbole, it isn’t that bad. It ain’t the best but Halo 4 and 5 definitely released in way more disappointing states.

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It is that bad. Haven’t you seen the posts that praise the game and then right in the next paragraph they rip the game a new one? EVERYONE has something they don’t like about this game. Everyone. Not just a few. And it’s not like it’s being ripped into from one or two angles. It’s being ripped into from EVERY ANGLE. From the store to the customization. From the gameplay bugs to the lack of content. Every area of this game lacks in modes, features and settings. So yes. I would say it’s the worst. I know you see people other than me saying they enjoy Halo 5 more. I know you see people saying they play MCC more. Halo 4 and Halo 5 didn’t release this bad. Sure some might not like the content from the game itself but the product you got was far more of a product than what Infinite is

The community had a small rift made with Reach.

343 decided that rather than stitch the rift, they should grab hold and violently rip it further apart with Halo 4.

Halo 5 made another canyon-sized divide.

Halo Infinite is finally starting to stitch it together… though without sanitized needles so we are getting an infection.

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What’s really sticthing it together tho?

Let’s really break it down.

Toned down artstyle to match classic but still modern.

The BR makes a grand return as the main competitive weapon.

There is a handful of classic weapons.

The campagin focus is on chief

Aside from the above what exactly have they done to stitch it back together? This is a serious question. I’m not trying to be over top and negative I just really want to know

  • Soundtrack is back to Halo and not like it was in Halo 4 where the music sounded exactly like something else (Halo 4’s Composer Mission intro cutscene has STAR WARS OVERTURE MUSIC) and it isn’t generic and bland like Halo 5’s soundtrack.

  • Brian Reed was removed from the team.

  • Marines and Grunts are funny again

  • Equipment is in the game rather than Spartan Abilities like it was in Halo 5.

  • We are back to fighting covenant aliens instead of Prometheans.

  • We stepped away from Brian Reed’s fanfiction that was Halo 5 Guardians’ story, so Cortana and Chief didn’t have to be forced to fight each other because Brian Reed decided to end the story on that point and NO ONE IN THE DEV TEAM thought to stop him from making every mistake possible.

  • Boss battles are varied once again instead of “Here, fight The Warden Eternal AGAIN.”

If I can think up of any more I will add them below in an edit.

  • Not only is the story Chief centered again, but he is THE MASTER CHIEF AGAIN instead of Halo 5’s “Hi, we are blue team and our leader hit his head and saw a vision. Lets follow him on a journey of going against orders with minimal screen time.”

Well spoken. In the end we all just want an enjoyable Halo experience. We want this franchise and game specifically the be the best game it can be. But it can only get there if we’re doing the best we can too.

It’s honestly pretty eye opening to see the often hushed and ignored statements by these figures. It’s subtle yet clear that they don’t want to be perceived as the villains when sometimes their actions will be taken as such.

Kinda sad.

I’d say the other issue is when some people try and force the appreciation of a title onto others. Halo 5, Halo Infinite, even Halo 4 and prior titles. Everyone likes it dislikes something for different reasons, understanding why and accepting this difference is perfectly ok.

It’s one thing to talk about one’s appreciation for a title, it’s another to tell someone they’re wrong for disliking a title and fighting them on it. Sometimes conversations get heated and turn into arguments, but in the end what someone appreciates might be something someone else hates, you can show them why you might like it, but you also have to accept why they might dislike it.

This has happened between us but it’s not exclusive to just us so just wanna point out that I’m not saying this to start a spat with you Cassette lol.

Halo 5 and Infinite might be two entirely different games, but that also doesn’t preclude the idea that Warzone or even Breakout can’t be introduced in some capacity as the game progresses. I may not have liked Halo 5, but it would kinda suck to see modes that players appreciated fall to the wayside. Breakout feels like it would fit well with some tuning and an eventual sandbox boost.

It’s kinda like the Firefight players getting the unfortunate shaft in Halo 5 when Warzone Firefight was their only recourse for enjoying the mode they loved. Hats off to 343i for attempting to fudge the game in a way that wasn’t meant to function as such, but it wasn’t really a fulfilling experience in the end, and it kinda sucks for fans of that mode to get left out.

In the end we all just want an enjoyable experience, I can’t fault anyone for that. I truly hope the Halo 5 community gets something that resembles the experience they loved within this title.

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Alright, I’ll bite.

It feels like Halo proper. There’s a lot of mystery to unravel, we’re on a Halo again, but it’s fresh, new, different. I like it. It’s nice. I like that Marines have properly come back, I like that The Banished’s various alien races… Feel right. I like that I’m actually FINALLY having actual FUN fighting Brutes, it is a genuine first. Everyone and everything looks amazing. The writing is really firm, the acting is exceptional - I don’t REALLY care about a focus on Chief, I’d prefer we don’t at this point.

I really like all of the characters, really, all of them. I think the weapon sandbox, while small, is really solid and well thought out. I like how good enemies feel to fight, I like how huge the open world actually is. I really enjoy how… Halo it feels. Their first REAL SHOT at an Open World and they absolutely crack it down and open, they did an incredible job.

It FEELS like the old Halo to me and that’s a first for 343i. From the art to the acting, to the world, it all feels so authentically Halo, even if it all feels… Just a LITTLE too safe. Not enough cool and weird Banished stuff from Halo Wars 2, for instance, y’know?

But gunplay wise, it’s phenomenal. No weapons feel absolutely broken. No equipment breaks the sandbox. MOST of the maps are good and Live Fire is an instant classic. The customization has the absolute POTENTIAL to be the best yet, ever. But we’re quite a ways away from that, in all actuality.

Out of every Halo game 343i has ever made, Halo: Infinite has the strongest foundation yet.

It’s just a little too safe though.

I really miss the Prometheans. I miss 343i’s cast of characters from before. I hope Lasky, Locke, Osiris, Blue Team, and so on, are all okay. (I know Blue team is as old as Halo: The Fall of Reach from 2001.) I want to know everyone’s okay.

and the plot hooks for the future are really good.

I especially want to know who this Agyrna chick is. She seems really cool.

It is. It really, really is.

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I’m REALLY hoping that they add in a DLC Campaign where she is searching for the UNSC Infinity and has to save Thomas Laskey. After all, she said she was leaving to find The Infinity at the end of The Academy.

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Oh yeah, we’ll go there soon.

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Music was garbage in infinite. I actually got the disc for Halo 5 because some of the tracks were that good. To me stiching Halo back together would be to rip the music straight from Halo 2 and halo 3. Every track.

This is just a random statement. No matter who was there, they had the possibility to create any story/game.

Subjective. I thought the grunts were funny in 5. However I do think there should’ve been more Marines in 5. Don’t really see this as much if a bandaid tho.

Another opinion. Because one the equipment isn’t the same as Halo 3. If it was exactly the same then you could make an argument that it’s stiching it back together.

Fighting brutes and aliens don’t feel the same with out all the classic weapons and sure the aliens might have a better desgin now but they dont look exactly the same as classic designs. A stitch to me would be Halo 3 artstyle through and through.

Halo infinite is a departure from Halo 5. Should’ve been a direct continuation. I’m not saying that the Cortna and cheif fighting us a good story. It’s not. However we are talking about a stitch and stiching back up the game would be to continue the story in a choessive story. I’m sure you seen people saying “why do I have to go to other mediums to learn the story”

This I agree with. I hated warden eternal

It should’ve been a blue team centered story. We only got 3 missions with them in halo 5 and its a massive let down that they didn’t have their own game. Halo 5 was a setup story. Not a full story. It was suppose to Segway into blue team taking main focus. Now the cutscenes and story are boring because there is no depth. People complain about to many characters being complicated but that’s what made it interesting. And comon. Who doesn’t want to see arbiter in action. He was a main character in halo 5 that should’ve made it’s way into the next Halo

The halo community has been split and upset before.
I’ll jot up some stuff-
There used to be a website called halo2sucks.com, where people could be upset about the noob combo, the dumbing down of skill with duel wielding, and the campaign being nothing like what was shown at e3.
With each halo came grumbling, but the community basically stuck together because halo was popular, basically unrivaled till mw2.
What really split the halo boomers, myself included, was Reach.
Then Microsoft took over halo.
The community waited to see what would happen with halo 4.
Halo 4 was 343s only complete game.
For reasons, it was not as popular, didnt have the magic. People were experiencing new studios, etc, and halo 4 couldnt hang
Still, though beaten down and upset, the community hung, waiting for 343 to come into their own.
Then MCC finally came out.
The launch of mcc straight out forever poisoned 3/4’s of the halo boomers, maybe more. Myself included.
We want halo to be successful. But were all forever jaded by the mcc launch. You dont want personal stories, ok. I’ve never posted my groups experience when mcc launched, it was a bad time.
My point is, I dunno.
Halo has declined to its lowest level yet, and people are upset

Yes. Reach it was kicked it off.

The loadouts and abilities is what started the ripple effect. It hurt competitive. It made players be in different camps. Some liked classic. Some liked the new stuff. Then Halo 4 tried to copy that in a way and dug a deeper hole. I feel Halo 5 was 343s only true vision and now we are back to Halo 4 all over again where it’s trying to copy what the older game did (being Halo 3) but not excuting it properly

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Halo Infinite’s music draws inspiration from Halo 3 directly. Whereas Halo 4 was all over the place and Halo 5 focused too much on repetitive strings and horns blown WAY too close to the microphone. Literally only two songs stood out of the soundtrack and the rest of it was generic filler. I can name most of the songs from Halo CE to Halo Reach, but with Halo 5 I can name only two tracks : The Trials and Fireteam Osiris.

It is a discussion of gameplay mechanics.
And over time 343 is going to be releasing more items into the sandbox. Who’s to say that Bubble-Shield or Trip-Mine won’t be making a return?

Fighting the Prometehans in Halo 4 was bland because it was always the same fight every… single… time… Pick up a Light Rifle and pick off the enemies from range. Focus on the Watchers first, and get annoyed because the knight teleported away again.

Fighting The Covenant is always a fun blast because EVERY species in it fights a certain way and EVERY encounter is plausible with EVERY weapon.

The original story of Halo 5 was rewritten by Brian Reed about a year before the game released. The team had to scrap almost all the campaign and leave in a few levels that still fit in. I attempted to piece together the original script of Halo 5. And so I did. Here is a link to the Google Doc that has my plot-summary of how Halo 5 WAS LIKELY going to be like -

  • https://docs.google.com/document/d/1SgMQ0hbk3BFofkeWSE7zv5TAJiz4phZfYQGuhP3DsCQ/edit

Maybe it’s just me but I don’t care for inspired music anymore. I want the exact tracks from Halo 2 and halo 3. Same with all the sounds in gameplay. Every exact sound. Not even slightly altered. The exact file. All of 343s music doesn’t top the classics. No matter what game it is from 4 to infinite.

Sure the equipment from Halo 3 could come back but as a released game we are not playing the game like that currently.

Not really vouching for Halo 5 enemies. I just want to face what I faced in halo 2 and halo 3. Brutes, elites, grunts and hunters.

We are talking about a stich. Halo 5s story already happened. It doesn’t matter what it could’ve been. What matters is what comes after that and how it will tie in all together. If you take a look at the last scene of Halo 5 and then the first of Halo infinite, it’s just worlds apart. It’ll never feel like a true cross over into a new story. It’s just a new story, basically unatchaed from what came before it

This is not what I normally see on this forum, I’ve seen tons of trolls on here that are seemingly of the belief if they screw around and whine about every single insignificant thing that it’ll result in Jesus coming down from Heaven and we’ll all walk into the promised land lol.

No they don’t. If somebody that literally played two matches should have just as much say as someone who has put hundreds of hours into the game it means Halo (as a franchise) is screwed. Classic democracy argument basically. I pray that 343i bans a lot of people and we just move on to real discussions that go somewhere going forward.

I just want to add to this that I believe a good source of the toxicity (not the only thing, but definitely contributing) is that the community has no real options to play around with. Custom Games work but are buggy as hell, Forge is non existent, and you don’t have a welcoming community because there is no real PvE mode so no Firefight only competitive modes.

God I wish I (and many others) had something more productive to be doing with our time lol. That is where a lot of this is coming from.

If they did that too much, there would be outcry of “unorigiinal and lazy” from the fans as they literally ripped the soundtracks.
Plus I am pretty sure Martin O’Donnel and Michael Salvatori would have royalties to claim if they did that.

And that is a good thing.
Because what came before was Fanfiction that was mistakenly made canon.
And that is wrong.
Very
VERY wrong.

First off 343 are just has much to blame as Microsoft. If I was making a product I was un happy with I would leave. I don’t support bad bissnuess regaurdless of what fixes come later. Every dev should feel this way at the same exact time and they should all speak up at the same exact time. But no. People stay silent and comply. Complying doesn’t fix anything. Being patient doesn’t fix anything.

As for you statements about the campaign you are right. Some things are objectively better but that doesn’t make them stiches to me. For example the grappling hook is fun but it’s not Halo to me. The exact equipment from Halo 3 is what would’ve been Halo to me. That would’ve been the stitch. Same goes for campagin elements. A good linear story would’ve won everyone over. It didn’t need to be open world and some people don’t like open world. So if we are talking about something that unites all Halo players it would’ve been a linear campagain.

On this much we agree.