did you like blue team in halo 5 ? and if they return in halo infinite would you like them to be wearing the same armor or would like them to “switch” like the chief did ? post your thoughts.
Id rather they not return & we can go back to how H2 & H3 did things in regards to campaign .
I’d like to see them again, as long as they’re properly developed this time around. Watched all the cutscenes and playthrough for H5G and to be honest the only good part of their characters in the game were the voice actors/actresses. I wish they would’ve been a bit more developed like in the books, not decorative background pieces that talk every now and then.
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> Id rather they not return & we can go back to how H2 & H3 did things in regards to campaign .
But, in my point of view blue team was one of the great ideas that were mishandled in halo 5, I mean they’re really popular and if they were given a feature in a game of their own and provided some cool writting and awesome cutscenes that game would be a critical success. Take red team as an example.
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> > Id rather they not return & we can go back to how H2 & H3 did things in regards to campaign .
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> But, in my point of view blue team was one of the great ideas that were mishandled in halo 5, I mean they’re really popular and if they were given a feature in a game of their own and provided some cool writting and awesome cutscenes that game would be a critical success. Take red team as an example.
ah key word *if. The cut scenes & writing were very poor in H5
I’d personally love if Blue team was with Chief in the campaign and Osiris was in a Spartan Ops-esque expansion.
They could have Blue Team but they should do it where u can switch between them even when playing solo
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> Id rather they not return & we can go back to how H2 & H3 did things in regards to campaign .
You won’t be able to just get rid of them without drawing criticism from people wondering where they went. Besides, I’d appreciate 343 actually FIXING a narrative problem unlike their go-to response of just dumping something somewhere else and ignoring it (Didact, Janus Key, etc.)
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> > Id rather they not return & we can go back to how H2 & H3 did things in regards to campaign .
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> You won’t be able to just get rid of them without drawing criticism from people wondering where they went. Besides, I’d appreciate 343 actually FIXING a narrative problem unlike their go-to response of just dumping something somewhere else and ignoring it (Didact, Janus Key, etc.)
This is true. Thats for the writers to decide. but if they were to bring in some new or bring back some iconic chacters, blue team would be an after thought.
I was fine with the Didact being gone, that was a very underwhleming boss fight. Possibly one of the worst across any games ive played.
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> > > Id rather they not return & we can go back to how H2 & H3 did things in regards to campaign .
> >
> > You won’t be able to just get rid of them without drawing criticism from people wondering where they went. Besides, I’d appreciate 343 actually FIXING a narrative problem unlike their go-to response of just dumping something somewhere else and ignoring it (Didact, Janus Key, etc.)
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> This is true. Thats for the writers to decide. but if they were to bring in some new or bring back some iconic chacters, blue team would be an after thought.
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> I was fine with the Didact being gone, that was a very underwhleming boss fight. Possibly one of the worst across any games ive played.
I think being okay with the Didact being gone because of the QTE is a bit short-sighted. I mean, they built up the Didact before Halo 4 and said he’d be important post-Halo 4, but they pretty much swept him away in a comic and what we got instead was…evil Cortana back from the dead. Didact was supposedly in an early version of Halo 5 before being canned and apparently he might return one day, but I’m not so sure and I’d prefer to not see this repeat.
I thought Halo 5 was going to go evil ONI cell route because the level Argent Moon really seemed like a secret ONI operation to develop new weapons that either accidentally or purposefully killed their own staff / test subjects. But then evil Cortana came, you fight Warden 10 times, and Locke was doing something idk.
I won’t deny that H5 didn’t do Blue Team justice. But to be fair H5 didn’t do ANY of the characters in it right - Chief included. The entire inception and execution of the Guardians & “the created” was horrible in H5 too. Does that mean they should just disappear without a trace in the next game? Of course not. That is not how good storytelling works - which does indeed apply to video games like Halo that have ongoing storylines.
It isn’t that the characters on Blue Team are bad; the books, comics, animated shorts, etc. all prove otherwise. It was H5’s bad writing and bad plot that made everything associated with it turn out a mess. So rather than punish Blue Team for no good reason and regress everything that has been set-up even more than H5 already regressed what was done by H4, the vastly more logical approach is simply for 343i to correct their mistakes and do better than before with ‘Halo: Infinite’. And doing better does not mean just ignoring things, or cutting out entirely what you messed up the first time - it means taking what you have established and improving it.
A bunch of obscure lore references are not required to better develop Blue Team in H6 either. No more than a detailed explanation of what happened at the Battle of Reach and who Capt. Keyes is was needed in ‘Halo: CE’ for characters in that game to be liked. It didn’t take much at all aside from some good characterization in one game to make Sgt. Johnson a sudden favorite among fans (which happened in H2 btw, after he was merely a throwaway presence in CE). It all just comes down to quality writing. And if ‘The Avengers’ movie can do this with so many characters in a little over 2 hours, a Halo game absolutely can do it in a 5+ hour campaign with ambient dialogue plus over an hour of cutscenes.
343i could make ‘Halo: Infinite’ the absolute best Halo game campaign story ever by doubling down on the Chief and using Blue Team as a major vector of his growth and development while also doing them justice as characters. Kelly, Fred, and Linda are now very much a part of the game-side of the Halo series, on top of being key players in the EU and fundamental to the Chief’s overall story for the past 17 years. And one poor execution of something in one game - be it a character, a mechanic, etc. - when the concept is sound is no reason at all to just scrap it entirely.
Everything 343i said during the run-up to ‘Halo 5’ proves they know full-well the narrative value that comes with keeping these four characters together. And now is the time to ante-up. Especially if the next game is going to be some kind of a “soft reboot”. There’s no better opportunity to reintroduce the Chief as the leader of the Spartan-IIs and reestablish his relationship with his best friends. They have so much history and potential as interesting characters, the writers just need to use it.
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The entirety of The Chief’s history and personality is literally built on the importance of teamwork and the camaraderie established between himself and his fellow Spartan-IIs. And Halo’s Extended Universe has been around and been canon just as long as the games and is just as important (if not more so) to the building of the Halo franchise as a whole.
The Chief never was a “loner” in any sense of the word. And he’s certainly never thought of himself that way either. One of the Chief’s defining traits is that he is a Spartan-II team leader. In fact the only true “lone wolf” Spartan-II, is Linda, Blue Team’s sniper.
No Halo game has ever been a true “solo” experience anyway. Every single Halo title has had the player fighting alongside friendly NPCs for extended periods of time at some point in the campaign. ‘Halo 3: ODST’ has you playing with NPC squadmates for at least half the game. And ‘Halo: Reach’ also has you playing alongside a squad of Spartans during the majority of the game. ‘Halo 5’ reuniting the Chief with his team and introducing a cast of friendly NPCs that can actually be controlled is simply a natural evolution of these ideas. Not to mention it adds depth to the story and allows for a more immersive co-op experience. Though it is worth noting that in ‘Halo 5’ you can literally just ignore them and the game plays no different than any past Halo game anyway. The squad AI is also tooled so that they won’t do all the work for the player. So yes, you still get to take charge of saving the day. Though at least with having the Chief alongside his teammates means something to the narrative.
Kelly, Fred, and Linda have been integral to the Chief’s story since the very beginning and have a very legitimate reason and purpose to be/stay by his side at this point in time and be involved in the narrative. Removing them from having a presence in the campaign makes no sense. They deserve to be there.
Blue Team adds a necessary character element to the narrative, and they introduce something new to the sandbox for those of us that do like to use the squad commands. So if you’re super intent on fulfilling some kind of loner-power-fantasy, then just don’t use the mechanics and mute the dialogue. It’s that easy. There’s still no reason to just take them out of future games now, when all the ways they were introduced in ‘Halo 5’ can be improved upon so that it would make things better for everyone.
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Very well said, I wholeheartedly agree. I’m happy to see the EU pumping out some more stuff on them and the show hinting at “team drama” with the master chief in it. Gives me a feeling they’re trying introduce more fans to blue team and plan on keeping them at the forefront of the mainline games.
They did nothing of note in H5,but I want them to be in Infinite.They’re great characters and crucially important to Chief.
Having them show off their specialties would make for some memorable moments.
I like the idea of Blue Team. I don’t like the way the gameplay was executed. Master Chief doesn’t simply just order others to pick up weapons. Master Chief picks up the weapons and pushes their sorry -Yoinks!- out of the way. Also, having three other allies during most of the missions sucked. There was never any sense of impending doom because you always had an ally somewhere nearby to revive you. I’m not against the concept entirely, but it needs scaled way back in terms of gameplay.
If they being them back they need to really rethink the way they exicute them. I personally do want them back but think it should be something of a fusion of Halo 3, halo Reach, and halo 5. What i mean is not all missions will have them in but if you play coop then one of them can be there.
For missions that they are with you the squad commands need to be much better. Add more elements. We have a D pad use it! Allow us to pick who we are commanding. Press left and right on d pad will swap between all squad command and commanding one of them. Up on d pad will be to move position, pick up weapon, and attack target. Holding down d pad will be to hold this position and attack target without moving from position.
I never really didn’t care for the revive mechanic. It’s fine for Coop but the AI pathing isnt really made for it. So its fine for Coop but in single play only AIs should be revivable, if the player dies they must revert to last checkpoint.
If they do this, atleast gameplay wise they should be fine. But they also need to give the player a tutorial on these controls. That was another problem with Halo 5. Know one new how to command their squad mates.
I REALLY want them in Halo Infinite, making a H3 Arby-esque appearance, as in that they are involved in the story and contribute to it’s narrative, but isn’t always there, while co-op players assume the control of one of them with the party leader ALWAYS being Chief.