HumanDruid:Right now I’m enjoying classic zero bloom customs
So if classic halo, CE had bloom on the pistol (which it did), so whats classic mean…new?
It is a fact that bloom forces you to pace, and not spam, other than at cqc, but really, in cqc you should spam, that gun isn’t meant for cqc to begin with. Bungie did make a big mistake with bloom, they announced it, and let players see a visual representation of it on screen. Which was stupid, because now they are aware of it, and instead of using the knowledge to their benefit, to play and improve their skill in an awesome game, they use the knowledge to complain until they get their way.
The DMR is already, hands down the best weapon in the game. OVER ALL. Halo 2 was flawed, it was a one weapon game, and it was lame. I don’t know where all this reverence for h2 comes from, I personaly thought it was the weakest int he series. Sure if you have one weapon to rule them all, then it’s balanced. bit really, anything you do is balanced, because everyone is playing on the same field.
I love the AR. I love that they brought back the AR, and that they made it have a purpose. I wish the plasma rifle still had the stun effect so it was almost worth using. I games with “pros” who complain when someone picks up a needler, or a rocket “Oh what a newb using the needler because he can’t use the DMR” “Oh you only won because you had rockets twice.”
WTF is that? Yeah how’d my rockets taste. I play the game I was given. They built an awesome game and I don’t think it needs changing. I am all for variety, and if they are going to make a seperate playlist and split game mechanics up, I am not against that. But all this BS about how it makes for a better game, or bigger or smaller skill gap, is utter -Yoink-. You are all given the same things to work with, the skill is what you make it. If you -Yoink- with one setting and not with the other, its not because one has a better skill gap, it’s because you are personaly better/prefer it. Thats it. So don’t go pawning off your shortcommings on game mechanics.