So, one of the big items about Halo:Reach was Bloom, which to me meant if you rapid fired a single shot weapon or held down the button on auto your shots would get wider and wider.
Their were many debates about this, some people ranting previous Halo games didn’t have bloom [Which people made videos of showing their was infact bloom in Halo 1 etc] but now I see 343 is taking bloom out of some playlist, listing it under “Fixing some mistakes in Halo Reach”
So maybe someone could narrow down what exactly people mean by bloom?
> So, one of the big items about Halo:Reach was Bloom, which to me meant if you rapid fired a single shot weapon or held down the button on auto your shots would get wider and wider.
>
> Their were many debates about this, some people ranting previous Halo games didn’t have bloom [Which people made videos of showing their was infact bloom in Halo 1 etc] but now I see 343 is taking bloom out of some playlist, listing it under “Fixing some mistakes in Halo Reach”
>
> So maybe someone could narrow down what exactly people mean by bloom?
when spamming your shots with the DMR or NR the reticule (aimer) expands wider with each shot this increases the area which your bullets can hit therefore decreasing accuracy, however while pacing your shots ie.waiting for the reticule to reset to normal after each shot means your bullet will go exactly where you aim it but you will have a slower firing speed. The problem with bloom has always been that spamming is more effective at anything up to mid range. This should not be the case, pacing should be more effective as the bloom was designed to implement a measure of skill to the main precision weapon. However the most effective strategy seems to be to spam and hope that five of your less accurate shots hit where they’re supposed to. Now this introduces an element of luck to Halo something that has never been a part of Halo it has always been about skill. Spamming also allows you to get in I think 8 shots in the time pacing allows you to fire five.
Sorry if all that is a jumble lol it just sort of poured out
> The people who make videos about bloom always being in seriously don’t understand the game. There is a difference between bullet spread and bloom.
You are totally right: the difference is that the first few shots on a bloom-enabled weapon will always be more accurate than the same weapon with bullet spread.
> > So, one of the big items about Halo:Reach was Bloom, which to me meant if you rapid fired a single shot weapon or held down the button on auto your shots would get wider and wider.
> >
> > Their were many debates about this, some people ranting previous Halo games didn’t have bloom [Which people made videos of showing their was infact bloom in Halo 1 etc] but now I see 343 is taking bloom out of some playlist, listing it under “Fixing some mistakes in Halo Reach”
> >
> > So maybe someone could narrow down what exactly people mean by bloom?
>
> when spamming your shots with the DMR or NR the reticule (aimer) expands wider with each shot this increases the area which your bullets can hit therefore decreasing accuracy, however while pacing your shots ie.waiting for the reticule to reset to normal after each shot means your bullet will go exactly where you aim it but you will have a slower firing speed. The problem with bloom has always been that spamming is more effective at anything up to mid range. This should not be the case, pacing should be more effective as the bloom was designed to implement a measure of skill to the main precision weapon. However the most effective strategy seems to be to spam and hope that five of your less accurate shots hit where they’re supposed to. Now this introduces an element of luck to Halo something that has never been a part of Halo it has always been about skill. Spamming also allows you to get in I think 8 shots in the time pacing allows you to fire five.
>
> Sorry if all that is a jumble lol it just sort of poured out
IMO, bloom works exactly as it should. I like the fact that you need to change your rate of fire depending on the distance of your target. It just makes sense. If your target is closer, you should be able to spam and get away with it. Only at long range should you need to slow down and pace your shots.
I think if people stopped worrying about how bloom should work and payed more attention to how it does work, they would find it is actually a very strategic gameplay mechanic.
> > > So, one of the big items about Halo:Reach was Bloom, which to me meant if you rapid fired a single shot weapon or held down the button on auto your shots would get wider and wider.
> > >
> > > Their were many debates about this, some people ranting previous Halo games didn’t have bloom [Which people made videos of showing their was infact bloom in Halo 1 etc] but now I see 343 is taking bloom out of some playlist, listing it under “Fixing some mistakes in Halo Reach”
> > >
> > > So maybe someone could narrow down what exactly people mean by bloom?
> >
> > when spamming your shots with the DMR or NR the reticule (aimer) expands wider with each shot this increases the area which your bullets can hit therefore decreasing accuracy, however while pacing your shots ie.waiting for the reticule to reset to normal after each shot means your bullet will go exactly where you aim it but you will have a slower firing speed. The problem with bloom has always been that spamming is more effective at anything up to mid range. This should not be the case, pacing should be more effective as the bloom was designed to implement a measure of skill to the main precision weapon. However the most effective strategy seems to be to spam and hope that five of your less accurate shots hit where they’re supposed to. Now this introduces an element of luck to Halo something that has never been a part of Halo it has always been about skill. Spamming also allows you to get in I think 8 shots in the time pacing allows you to fire five.
> >
> > Sorry if all that is a jumble lol it just sort of poured out
>
> IMO, bloom works exactly as it should. I like the fact that you need to change your rate of fire depending on the distance of your target. It just makes sense. If your target is closer, you should be able to spam and get away with it. Only at long range should you need to slow down and pace your shots.
>
> I think if people stopped worrying about how bloom should work and payed more attention to how it does work, they would find it is actually a very strategic gameplay mechanic.
Yes. Yes. Yes.
I’ve been trying to tell people this for a while! Thank you CL!
> > > So, one of the big items about Halo:Reach was Bloom, which to me meant if you rapid fired a single shot weapon or held down the button on auto your shots would get wider and wider.
> > >
> > > Their were many debates about this, some people ranting previous Halo games didn’t have bloom [Which people made videos of showing their was infact bloom in Halo 1 etc] but now I see 343 is taking bloom out of some playlist, listing it under “Fixing some mistakes in Halo Reach”
> > >
> > > So maybe someone could narrow down what exactly people mean by bloom?
> >
> > when spamming your shots with the DMR or NR the reticule (aimer) expands wider with each shot this increases the area which your bullets can hit therefore decreasing accuracy, however while pacing your shots ie.waiting for the reticule to reset to normal after each shot means your bullet will go exactly where you aim it but you will have a slower firing speed. The problem with bloom has always been that spamming is more effective at anything up to mid range. This should not be the case, pacing should be more effective as the bloom was designed to implement a measure of skill to the main precision weapon. However the most effective strategy seems to be to spam and hope that five of your less accurate shots hit where they’re supposed to. Now this introduces an element of luck to Halo something that has never been a part of Halo it has always been about skill. Spamming also allows you to get in I think 8 shots in the time pacing allows you to fire five.
> >
> > Sorry if all that is a jumble lol it just sort of poured out
>
> IMO, bloom works exactly as it should. I like the fact that you need to change your rate of fire depending on the distance of your target. It just makes sense. If your target is closer, you should be able to spam and get away with it. Only at long range should you need to slow down and pace your shots.
>
> I think if people stopped worrying about how bloom should work and payed more attention to how it does work, they would find it is actually a very strategic gameplay mechanic.
I don’t find it to involve very much strategy IMO. Spam less the farther away you are from your target is the general rule, and it works more than half the time. Just the simple fact that a luck factor exists, no matter how small, is a deterrent for me to want it kept in. I’d rather be killed by a guy who I mainly know is just better skilled than me, than I would by some guy who just got lucky doing so because he pulled the trigger faster than me. The handling of the DMR is sort of sacrificed in my opinion because of bloom and the ability to spam it. I’d rather the DMR fit a medium to long range role, but allowing it to be spammed and attempting to fix that ability to be spammed with bloom means those pacing are less likely to kill the spammer close range, thus adding that range of effectiveness to it, and making the pacing of medium range versus a spammer also a toss-up because of bloom. Seeing it as it is rather than how it was meant to be, I still dislike it, but opinions are opinions I guess.
> Well when its explained that way seems more like dumbing down the game, its law of physics that a gun will shoot wider if shot contstantly
No it isn’t. The M4 Commando can hold 1 inch groupings at 30 yards being pulled semi auto, and holds 1.5 inch groupings on full auto. The DMR has gone through 550 years more R&D. There shouldn’t be spread on any of the weapons.
> > Well when its explained that way seems more like dumbing down the game, its law of physics that a gun will shoot wider if shot contstantly
>
> No it isn’t. The M4 Commando can hold 1 inch groupings at 30 yards being pulled semi auto, and holds 1.5 inch groupings on full auto. The DMR has gone through 550 years more R&D. There shouldn’t be spread on any of the weapons.
> > > Well when its explained that way seems more like dumbing down the game, its law of physics that a gun will shoot wider if shot contstantly
> >
> > No it isn’t. The M4 Commando can hold 1 inch groupings at 30 yards being pulled semi auto, and holds 1.5 inch groupings on full auto. The DMR has gone through 550 years more R&D. There shouldn’t be spread on any of the weapons.
>
> Not to oversimplify things, but gameplay>realism
Not saying I don’t agree with you. But even in gameplay, bloom on precision weapons has been trumped. The only way to find out if a bloomless DMR is the way to go is to wait until the title update. To be fair, the assault rifle has an extremely good spread especially at range.