Bloom way too severe

We all dislike how bloom is even a thing in the first place. Most of the weapons have it, except for the BR. So most people avoid other long range precision weapons like the plague.

My proposal is just to reduce the severity of bloom, it doesn’t feel good when in a duel bloom makes you miss the final headshot to secure the kill when in such close range.

There’s a reason most people complained about it in Reach.

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Its honestly completely mind-boggling the way they split the bloom behavior in Reach, as if there was anyone that actually liked it. Then brought it back in 4 AND 5. Nobody likes it, it promotes randomness and spammy behavior rather than timing/pacing/spacing. Please just make it go away.

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Indeed, bloom reduces the skill gap when it comes to aiming by making it such that perfect aim won’t be consistently rewarded and that inaccurate players would be able to land shots that clearly should of missed. When two players, using the same weapons, are performing the same course of action [firing rapidly], there is a lot of weight in that 1v1 encounter being decided by who gets lucky or unlucky with the randomized bloom, rather than who has the most skill [accuracy].

It can be argued that spread [bloom] is way to balance weapons at range, however, this could of always been achieved with less frustrating mechanics such as changing the weapon’s damage drop-off or increasing its recoil.

It could also be argued that spread could be controlled by tap-firing, however, tap-firing puts a player at the risk of slowing himself / herself down long enough for the opponent(s) to either reach cover before being downed or outright win the gunfight against the player, who is tap-firing (especially when getting lucky with bloom on their weapons). The point is that tap-firing is not going to be a skill that a player will be consistently rewarded for during that kind of engagement, just as shooting rapidly isn’t something that a player is going to be consistently rewarded for either. Bloom is far more detrimental to the skill gap than it actually adds any real value to it.

The emphasis on balancing weapons at range needs to be changed from random bullet deviation [bloom] into increased recoil, adding damage drop-off, or reducing projectile speed, etc, for a better balanced game.

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It’s 2021 and 343 still hasn’t figured out that players don’t like their accuracy determined by variable RNG. If you must use some sort of RNG to limit range then a static cone of spread that doesn’t change based on your ROF will do. But the only thing “pacing shots” does for the game is slow it down.

Other viable methods include recoil (like the BR currently has and the SMG used to have in older titles), damage dropoff at range, or slower projectiles that require leading shots at range. Any of these would be better than bloom.

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343 wants Infinite to be a hyper competitive Esport.
Also 343.
“Yeah bros, let’s add bloom and randomness to a shooter”

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