Bloom needs to stay in the game

It should at least stay in ok with it going to 85% but Z-B is dumb. It makes the DMR and Magnum WAY to accurate and the only thing I would like to hapen with zerobloom is for it to stay in TU beta and stay away from any other game mode that requires killing

Isn’t what precision weapons are supposed to be? Precise?

How is 100% bloom better than ZB?

You’re really complaining that the weapons that are SUPPOSED to be accurate are actually functioning how they should?

So, I guess Halo 1, 2, and 3 were all horribly flawed then compared to the perfection that is Halo Reach.

ZB is the best thing to ever happen to Reach. If only they had a proper 1-50 ranking system, I’d play non-stop like back in the H3 days.

> Isn’t what precision weapons are supposed to be? Precise?
>
> How is 100% bloom better than ZB?

Answer: It’s not. It’s actually much worse :stuck_out_tongue:

> > Isn’t what precision weapons are supposed to be? Precise?
> >
> > How is 100% bloom better than ZB?
>
> Answer: It’s not. It’s actually much worse :stuck_out_tongue:

I know it was bad but how worse has it got? this concerns me since haven’t played lately since was tired of the DMR spam.

> > > Isn’t what precision weapons are supposed to be? Precise?
> > >
> > > How is 100% bloom better than ZB?
> >
> > Answer: It’s not. It’s actually much worse :stuck_out_tongue:
>
> I know it was bad but how worse has it got? this concerns me since haven’t played lately since was tired of the DMR spam.

Zero Bloom is amazing. Go try it, the new ZB no sprint MLG settings come out on Tuesday. For now, you can go into the TU beta playlist.

> You’re really complaining that the weapons that are SUPPOSED to be accurate are actually functioning how they should?
>
> So, I guess Halo 1, 2, and 3 were all horribly flawed then compared to the perfection that is Halo Reach.
>
> ZB is the best thing to ever happen to Reach. If only they had a proper 1-50 ranking system, I’d play non-stop like back in the H3 days.

I’m sorry… I thought you said that ZB was the best thing to happen to Reach…? Haha. So, you must like to jetpack all over the place and rain down some ZB DMR madness on dem gardening tools. That’s all that ever happens anytime I’m in a ZB slayer game.

ZB is by far one of the worst things to happen to Reach, IMO at least. I don’t particularly like how bloom was implemented originally, it was way too random. But since they’ve reduced it down to about 85%, it’s much better.

You’re right that these weapons are supposed to be precise, but that’s only if you know how to use them. You can’t expect to just go crazy shootin all over the place and be perfect, hitting the same exact spot everytime no matter what in real life. All bloom does is reward you for taking the time to learn how to use it. PACE YOUR SHOTS. It’s that easy. Don’t just keep squeezing the trigger, you have to time it right, and it’s not that hard to do. Bloom adds more skill (and a little bit of luck sometimes, I’ll admit) to the game. I personally won’t be mad/surprised if we see some form of bloom in H4…

ZB though? No thank you.

ZB would br great if they halfed the fire rate of DMR/NR/Pistol but atm its an abomination and I dont want to see it in anything the way it is unless they fix the fire rate.

Atm 80% works great and id much prefer that than the ZB they have now.

> > You’re really complaining that the weapons that are SUPPOSED to be accurate are actually functioning how they should?
> >
> > So, I guess Halo 1, 2, and 3 were all horribly flawed then compared to the perfection that is Halo Reach.
> >
> > ZB is the best thing to ever happen to Reach. If only they had a proper 1-50 ranking system, I’d play non-stop like back in the H3 days.
>
> I’m sorry… I thought you said that ZB was the best thing to happen to Reach…? Haha. So, you must like to jetpack all over the place and rain down some ZB DMR madness on dem gardening tools. That’s all that ever happens anytime I’m in a ZB slayer game.
>
> ZB is by far one of the worst things to happen to Reach, IMO at least. I don’t particularly like how bloom was implemented originally, it was way too random. But since they’ve reduced it down to about 85%, it’s much better.
>
> You’re right that these weapons are supposed to be precise, but that’s only if you know how to use them. You can’t expect to just go crazy shootin all over the place and be perfect, hitting the same exact spot everytime no matter what in real life. All bloom does is reward you for taking the time to learn how to use it. PACE YOUR SHOTS. It’s that easy. Don’t just keep squeezing the trigger, you have to time it right, and it’s not that hard to do. Bloom adds more skill (and a little bit of luck sometimes, I’ll admit) to the game. I personally won’t be mad/surprised if we see some form of bloom in H4…
>
> ZB though? No thank you.

First of all, I think that all gametypes with armor abilities are terrible. When I say ZB, I’m referring to ZB, no sprint, 120% movement MLG settings which play like Halo.

The reason ZB is good is because it’s consistent. When you have bloom, there is randomness which allows players to out-shoot people who are up shots on them by rolling the dice. With 85%, this is arguably even worse because spamming is punished even less.

Weapons should be precise, ALWAYS. Just because you shoot exactly where you aim, doesn’t mean everyone is able to aim properly and hit their target. Also, this isn’t real life, this is a video game. With that said, even in real life guns shoot where you aim them. They don’t magically decrease in accuracy if you try to shoot two shots in a row. Bloom does not exist in real life, it’s a fabricated game mechanic introduced by game devs to attempt to simulate the effects of recoil in real life.

The fact of the matter is that bloom allows people to win way too often by just spamming their way out of trouble. There’s a video clip of a random kid crouching and spamming a DMR and 5-shotting Snip3down while he’s pacing perfectly. This should never happen. Bloom hardly adds any skill. Anyone with a pulse can pace properly. What it does is slow down gameplay and decrease the effect an individual can have on the game.

85% Bloom > ZB > 100% Bloom

100% Bloom is too much and causes a lot of kills to not be achieved because it takes so damn long to kill someone, making 100% the worst.

ZB is really limited because it’s a friggin’ spam fest and it’s “I see you first, I win!” because the fire rate is so damn fast you cannot retaliate in any way (Not me anyways).

85% Bloom is perfect, I love it, it makes the game so damn fun! It’s not a spam fest and it’s not a waiting game either, which is why I love it.

Purely my opinion, don’t flame me because my opinion is different from yours.

> 85% Bloom > ZB > 100% Bloom
>
> 100% Bloom is too much and causes a lot of kills to not be achieved because it takes so damn long to kill someone, making 100% the worst.
>
> ZB is really limited because it’s a friggin’ spam fest and it’s “I see you first, I win!” because the fire rate is so damn fast you cannot retaliate in any way (Not me anyways).
>
> 85% Bloom is perfect, I love it, it makes the game so damn fun! It’s not a spam fest and it’s not a waiting game either, which is why I love it.
>
> Purely my opinion, don’t flame me because my opinion is different from yours.

Do you not strafe?

It’s not that easy to perfectly 5 shot people who are strafing with the ZB DMR. Pros can be seen missing shots quite a bit. It’s definitely not a matter of who sees who first, although it does take more skill to out-play people.

> You’re right that these weapons are supposed to be precise, but that’s only if you know how to use them. You can’t expect to just go crazy shootin all over the place and be perfect, hitting the same exact spot everytime no matter what in real life. All bloom does is reward you for taking the time to learn how to use it. PACE YOUR SHOTS. It’s that easy. Don’t just keep squeezing the trigger, you have to time it right, and it’s not that hard to do. Bloom adds more skill (and a little bit of luck sometimes, I’ll admit) to the game. I personally won’t be mad/surprised if we see some form of bloom in H4…

Using them properly is aiming and out shooting the opponent. Pacing shots just rewards people who aren’t able to get on target fast enough. You can expect to hit in the same spot every time when you are a futuristic, 7-foot tall, 2 ton super soldier. All bloom does is reward the players not fast enough to keep up with ZB, you have to take your time and learn how to get on target quickly and strafe. It is a lot harder than pacing, but much more rewarding. Even in bloom gametypes, I can spam and still pull off 5-7 shot kills, there is no point in pacing anything that isn’t cross-map.
Bloom taking skill is arguable; it just takes effort. Anyone can fire slower.

ZB was the best thing to ever happen to Reach, in my opinion. I wouldn’t mind if they implemented reduced bloom though.

The reason bloom is in Reach is to not make it a completely “who sees who first” game. Halo 3 guns were more consistent, but had travel time, meaning the person who shot first would not always win. The problem with ZB right now is the movement speed is rather sluggish compared to previous Halos, particularly strafe, and this makes the ZB guns feel way too accurate, coupled with the large amount of bullet magnetism, they seem to miss far less than is reasonable. The reason the Halo 2 BR would miss is because of the netcode, as well as the higher movement speed. There needs to be a way to make guns miss at range, as maps like Hemorrhage are already stagnant due to the hitscan, but being able to fire as fast as the cap would allow would make any open space a death trap with the current sandbox on zero bloom. I agree that guns need to be consistent, but they need to be inconsistent as well to allow players to have dynamic encounters and encourage map movement.

The reason Halo 3 was better without bloom was because the weapons weren’t hitscan. There was a spread on the BR and a bullet travel time. I get what OP is saying that the complete removal of bloom makes hitting targets far away too easy. However, the bloom system is flawed to begin with so it’s a -Yoink!- if you do -Yoink!- if you don’t scenario. 343i is doing the smart thing by making both full, reduced bloom, and zero bloom available. They’re just working with a broken system.

changing the game all the time is stupid!
leave bloom and everything else alone and make your own game 343.
whiners will just have to wait for halo 4

i liked halo 3 more and i didn’t like the changes in reach, but the game has been out for over a year. how long are they going to try and please everyone? (make 50 instead of 30 playlists? its getting ridiculous)

This post has been edited by a moderator. Please do not post spam.

> > You’re really complaining that the weapons that are SUPPOSED to be accurate are actually functioning how they should?
> >
> > So, I guess Halo 1, 2, and 3 were all horribly flawed then compared to the perfection that is Halo Reach.
> >
> > ZB is the best thing to ever happen to Reach. If only they had a proper 1-50 ranking system, I’d play non-stop like back in the H3 days.
>
> I’m sorry… I thought you said that ZB was the best thing to happen to Reach…? Haha. So, you must like to jetpack all over the place and rain down some ZB DMR madness on dem gardening tools. That’s all that ever happens anytime I’m in a ZB slayer game.
>
> ZB is by far one of the worst things to happen to Reach, IMO at least. I don’t particularly like how bloom was implemented originally, it was way too random. But since they’ve reduced it down to about 85%, it’s much better.
>
> You’re right that these weapons are supposed to be precise, but that’s only if you know how to use them. You can’t expect to just go crazy shootin all over the place and be perfect, hitting the same exact spot everytime no matter what in real life. All bloom does is reward you for taking the time to learn how to use it. PACE YOUR SHOTS. It’s that easy. Don’t just keep squeezing the trigger, you have to time it right, and it’s not that hard to do. Bloom adds more skill (and a little bit of luck sometimes, I’ll admit) to the game. I personally won’t be mad/surprised if we see some form of bloom in H4…
>
> ZB though? No thank you.

I still dont understand how bloom takes skill, all you do is wait…
Here are ALL the tactics of bloom

Close= spam
Mid= semi spam
far= pace

Ive just mastered bloom in 10 seconds!

It involved WAY more luck than it does skill(if any skill at all)

> > 85% Bloom > ZB > 100% Bloom
> >
> > 100% Bloom is too much and causes a lot of kills to not be achieved because it takes so damn long to kill someone, making 100% the worst.
> >
> > ZB is really limited because it’s a friggin’ spam fest and it’s “I see you first, I win!” because the fire rate is so damn fast you cannot retaliate in any way (Not me anyways).
> >
> > 85% Bloom is perfect, I love it, it makes the game so damn fun! It’s not a spam fest and it’s not a waiting game either, which is why I love it.
> >
> > Purely my opinion, don’t flame me because my opinion is different from yours.
>
> Do you not strafe?
>
> It’s not that easy to perfectly 5 shot people who are strafing with the ZB DMR. Pros can be seen missing shots quite a bit. It’s definitely not a matter of who sees who first, although it does take more skill to out-play people.

This

> The reason Halo 3 was better without bloom was because the weapons weren’t hitscan. There was a spread on the BR and a bullet travel time. I get what OP is saying that the complete removal of bloom makes hitting targets far away too easy. However, the bloom system is flawed to begin with so it’s a -Yoink!- if you do -Yoink!- if you don’t scenario. 343i is doing the smart thing by making both full, reduced bloom, and zero bloom available. They’re just working with a broken system.

Halo 2 was hitscan and after patch the BR had no spread. And that game work pretty well.