Bloom needs to go

We did this same song and dance back in Reach. Can we please just remove it? Recoil is cool as long as it has a pattern because then you can learn it and it’s not random. Bloom is 100% random.

it only serves to make the pistol inconsistent. whenever I try to pace my shots I get outgunned by whoever’s spamming and when both players spam its an rngfest.

Bloom 100% needs to go. There is literally nothing that it provides for anyone or anything.

It needs to go away or be nerfed significantly from where it Is right now.

It’s staggering to me that game devs continue with such ungraceful solutions to weapon balance. If you want to stop players from spamming the pistol you should limit its fire rate, then you achieve that goal without introducing loads of inconsistency and randomness.

We’re talking about the sidekick, right? Is there another weapon with bloom?

I’m fine with the sidekick as it is, tbh.

I no like the bloom.

> 2533274805469694;6:
> We’re talking about the sidekick, right? Is there another weapon with bloom?
>
> I’m fine with the sidekick as it is, tbh.

The commando has bloom as well.

> 2535470395434446;5:
> It’s staggering to me that game devs continue with such ungraceful solutions to weapon balance. If you want to stop players from spamming the pistol you should limit its fire rate, then you achieve that goal without introducing loads of inconsistency and randomness.

Completely agree. Really don’t like that someone who spams their shots has a chance to win an engagement from someone controlling their shots or because the other player just didn’t get their headshot. It’s not a form of a comeback mechanic that supports balance to the sandbox, just frustration.

A player can learn to play with aspects that make hitting your shots harder like recoil, less aim assist/magnetism, smaller crosshair etc. because you have control of those. Bloom is something that belongs in tactical shooters to deny run-and-gun and spraying effectiveness in an environment where 1 bullet can kill.

Yeah, bloom is not nice. Not nice at all…

Bloom makes no sense it doesn’t reward anyone, it just makes the whole fight rng

Completely disagree. If there is a fixed fire rate then it becomes about whoever shot first. People just spam the trigger to hit optimum fire rate.

Bloom allows for an additional element and that is trying to optimise the pacing of your shots relative to the distance you are trying to shoot at.
So the closer someone is the faster you can wreck someone with a pistol… It makes it so that up close a pistol can outdo a BR. from a distance though… doesn’t have a hope. A great balancing tool in my book.

The alternative is that you have a pistol like halo 3… slow and absolute garbage to ensure that the BR and carbine trumps.

The commando has no bloom if you quickly release the trigger between every 3 or 4 shots. Due to the slow fire rate it’s easy to do this whilst still firing at the same speed as full auto.

As for the pistol I haven’t even noticed it, I’ll have to test that out for myself.

> 2533274801319443;11:
> Completely disagree. If there is a fixed fire rate then it becomes about whoever shot first. People just spam the trigger to hit optimum fire rate.
>
> Bloom allows for an additional element and that is trying to optimise the pacing of your shots relative to the distance you are trying to shoot at.
> So the closer someone is the faster you can wreck someone with a pistol… It makes it so that up close a pistol can outdo a BR. from a distance though… doesn’t have a hope. A great balancing tool in my book.
>
> The alternative is that you have a pistol like halo 3… slow and absolute garbage to ensure that the BR and carbine trumps.

This is true.

Bloom is just a visual represenation of bullet spread and bullet spread isn’t going away for obvious reasons.

Would you prefer not having an indicator and just have to guess?

> 2533274801319443;11:
> Completely disagree. If there is a fixed fire rate then it becomes about whoever shot first. People just spam the trigger to hit optimum fire rate.
>
> Bloom allows for an additional element and that is trying to optimise the pacing of your shots relative to the distance you are trying to shoot at.
> So the closer someone is the faster you can wreck someone with a pistol… It makes it so that up close a pistol can outdo a BR. from a distance though… doesn’t have a hope. A great balancing tool in my book.
>
> The alternative is that you have a pistol like halo 3… slow and absolute garbage to ensure that the BR and carbine trumps.

So I guess all gunfights in games without bloom are simply decided by who shoots first are they? I’ve never read such nonsense. You conveniently forget how nuanced gunplay actually is, as though aim isn’t a factor at all. The bottom line is bloom clearly introduces loads of randomness, and so it’s a lazy solution to a problem that could be rectified by slowing fire rates down or even increasing recoil.

Bloom prevents players from spraying none stop. I am fine with the bloom in infinite. Most guns in this game do not have bloom for a couple of shots. Back in Reach, you had to master the pacing of the DMR to prevent from having too much bloom in a firefight.

I do think it would be cool if they experimented with some recoil paths similar to Apex but I am not sure how really that will be implemented into Halo.

> 2535449545792902;1:
> We did this same song and dance back in Reach. Can we please just remove it? Recoil is cool as long as it has a pattern because then you can learn it and it’s not random. Bloom is 100% random.

apex is the direction of bullet trajectory is going in games. Not the RNG -Yoink- of Reach and Destiny.

> 2535470395434446;15:
> > 2533274801319443;11:
> > Completely disagree. If there is a fixed fire rate then it becomes about whoever shot first. People just spam the trigger to hit optimum fire rate.
> >
> > Bloom allows for an additional element and that is trying to optimise the pacing of your shots relative to the distance you are trying to shoot at.
> > So the closer someone is the faster you can wreck someone with a pistol… It makes it so that up close a pistol can outdo a BR. from a distance though… doesn’t have a hope. A great balancing tool in my book.
> >
> > The alternative is that you have a pistol like halo 3… slow and absolute garbage to ensure that the BR and carbine trumps.
>
> So I guess all gunfights in games without bloom are simply decided by who shoots first are they? I’ve never read such nonsense. You conveniently forget how nuanced gunplay actually is, as though aim isn’t a factor at all. The bottom line is bloom clearly introduces loads of randomness, and so it’s a lazy solution to a problem that could be rectified by slowing fire rates down or even increasing recoil.

Well actually a good chunk of shooters is actually almost entirely who shoots first. But I guess you’re right for the most part halo is different having a higher TTK.
Admittingly it could also be achieved using recoil, but I’d prefer they don’t nerf the pistol by making it feel like a desert eagle.

But again if they used recoil, it still isn’t as effective at close range compared to using bloom.
Besides, majority of shooters have bloom. So not sure what you point is.

I agree.

However, I also like the way the pistol feels currently. If they changed mechanics, they’d change that feel.

I think my personal solution, at least as far as the magnum, would be to increase the rate of reset on the magnum’s bloom by a slight-to-moderate degree.

Can’t stand bloom. I’d always argue with my brother who’s a huge Reach fan (I personally can’t stand it, most overrated halo game of all-time) about it. He’d tell me to git gud even though I’d still outperform him. Then we’d switch to H3 and I’d show him a real game tbh.

Get rid of bloom, 343. Plz.