Bloom Is Seriously Hurting The Gunplay

Just making a quick comment that having knowledge contributes greatly to the skill gap.

HCE had a large skill gap in that to be most effective with the M6D you need to know a few things like: use the M6D in most situations, aim above the head to benefit from magnetism, zoom constantly for more accuracy, pulse fire rather than auto, and let your strafe support your timing and aim.

H2 introduced slightly new knowledge such as swipe across head when shields are 1-shot to benefit from 3 bullet burst.

I feel like knowing when to use pulse firing with the AR is knowledge that contributes to someone’s ability over another. And there’s other knowledge such as the wiggle aim technique which allows more bullets to likely hit and finish off target.

The person I was replying to used the words “enormous skill gap”.

If anyone believes there is any level of skill in KNOWING to burst fire and refering to that knowledge as enormous AND suggesting that (non existent) skill gap justifies the use of bloom, then this place is crazier than 343’s Decision Department.

It’s an AR, it takes zero skill, it practically aims itself, you burst fire when you’ve been firing for a while, even the reticle practically tells you to.

A skill gap is where a weapon takes skill to use and can keep building on that skill, an AR is not that.

Even if we’re talking commando, that has recoil, bloom and a less forgiving clip size, it’s skill gap still would not be “enormous”.

2 Likes

In your ideal Halo there would be 1 gun, the BR, with infinite ammo as that would show the “most skill” because any other gun is either no skill or less skill correct?

And no, I don’t want a gun that’s OP to be what everything else is based around. As I already explained CE was not designed this way and yet you love it. It was designed as an arena shooter where you have a 2 weapon system that requires more forethought than being able to hold all the weapons in a weapon wheel.

Arena shooters thrive with a diverse sandbox and no shooter no matter the genre, thrives because one gun is OP and the rest just support it occasionally.

Not sure how you can even try to argue this aside from personal preference.

I don’t just want to run around with a bullet hose as I am able to pick up many map weapons that easily out perform it, this was not the case in previous Halos where the BR with all its ease of use I already stated and I didn’t even mention the bullet magnetism ( I won’t say aim assist because that is necessary for controller play) can out perform most map guns even at close range and at the least trade with the other person.

1 Like

It doesn’t have to be the BR, but Halo should have a main utility weapon that is a jack of all trades.

and the CE we got is perfect

And the BR of H3 isn’t OP, being a jack of all trades isn’t OP.

The BR is supposed to beat the AR and other close range weapons because those weapons all require no skill to use, they require a combo with something else or require the BR user to fluff their shots.

Halo 5 Magnum > whatever infinite is

1 Like

Arena shooters aren’t all about just aiming skill with one gun. They are about knowing map weapon spawns and being able to take those before the opponent and using those guns which should be better at their intended ranges and situations and not just helping the gun you already have…I already said CE was designed this way and it was a mistake from H2-H5 to have a said “utility” weapon and that we are finally out of that. Again you just like how a 1 gun game plays and I am disagreeing. You won’t change my mind and I can see you won’t change yours. Good day sir.

you like bloom, cringe :chainreaction:

Technically I don’t need anything other than the sidekick and BR. The sidekick beats all weapons

Weapon spread caused by recoil is a real thing. Or are you basing your experience with firearms with CoD?

1 Like

What? No such thing. There is no weapon spread because of recoil. Bullets go straight. I’dk what y’all talking about.

The gun kicking up(recoil) makes the gun jump. The gun jumping points the gun somewhere else. It doesn’t make the bullet go somewhere else. Even with recoil bullets still go straight. With bloom bullets don’t go straight. It’s unrealistic. Recoil is.

On top of that this game is set in the future. Not only that but Spartans are controlling the futuristic weapons so recoil is non existent when a Spartan can make the gun hold still. MasterChief once slapped a rocket before so controlling the recoil is childs play to a Spartan.

This is Halo. Not call of duty. All weapons should be beams. No bloom. Not even recoil

2 Likes

“Makes the gun point somewhere else”

And thus a bullet would go in a different direction. You’ve either never fired a gun or at best fire .22 LR and consider yourself a firearms officianado.

1 Like

The gun pointing in a different direction is different than the bullet itself leaving the chamber in a different direction. You can litterally watch your bullets go different directions in game. That doesn’t happen in real life

Recoil has always existed. Bloom refers to the reticule animation expanding as the gun is fired. Its derived from the comparison to a reticule grpeing to a flower blooming. Bloom and spread are in reality 2 separate things that are linked as bloom is just a representation of the spread

You realize the barrel is part of the gun right? If the GUN points in a different direction, so will the barrel

Exactly. However bullets don’t come out of the barrel diagonally. They go straight. Doesn’t matter where the barrel points. The bullet will always be straight. With bloom. The bullet comes out of the barrel diagonally

Pistol has bloom, too lmao. And sure, spacing your shots out works sometimes, but not when the aim assist controller player with bullet mag sprays a whole clip at you from across the map at max speed. Bloom should not be on precision weapons, nothing more frustrating than missing a headshot in CQC because my reticule circle went JUST over someones helmet and the bullet pathfinder rng decided that was the angle to shoot.

2 Likes

But other guns saw plenty of use in all of those games, pistols/BR were only the preferred starting weapons. Power weapons, and gadget pick ups were still a thing.

Compared to Infinite they saw much less play. In H3 - H5 I wouldn’t even try to use an AR even at close range because the BR would still win easily. When you watch gameplay people really only switch from the BR if they have the strongest power weapons or have to reload and its faster to swap weapons. That’s what I hate and the original design of CE was not meant to be this way as I explained. It was a blight birthed from poor H2 balance that lasted through H5. Infinite has finally rectified it.

Good thing so many of the rack weapons in infinite are usable. I see tons of people pick up heatwave, mangler, going for abilities, etc. No RNG on precision weapons won’t change the fact that a one shot-melee kill or 3 shot kill weapon like mangler is really useful, or a cheesy needler ambush.

This is by design. It frankly sounds like you just don’t like arena shooters. Map weapons are good and that’s what makes you move around, either you want to get/keep/use the map weapon or you want to avoid/kill/take the map weapons. The game is meant to be unbalanced in 1v1 if you have a gun fit for the situation and the other person doesn’t. Best example is the shotgun/heatwave, they should be able to either kill you with the projectiles or shoot then melee kill you faster than you could with a BR or even an AR. This requires you to know the ranges you are working with because if you try to open field rush with a shotgun you will get messed up by longer range guns.

It sounds like you and many others want a game mode where aim is the only skill required amd considered. No worrying about if the other person has a map weapon and if so do you have a good location to help fight against that. This is all fine and could be 1 game mode in Halo but the main game is and has always been an arena shooter so the rest of the game should be more about map weapons and spawns and controlling those then about your skill with one gun.