Bloom Is Seriously Hurting The Gunplay

Bloom is part of gun play. That’s like saying someone’s movement is hurting gun play. If you stop shooting for a split second your bloom will reset. Or, better yet, switch to your pistol.

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He will die on the AR is op hill no matter what you tell him.

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What folks don’t seem to understand is that bloom has ALWAYS been in Halo. The CE pistol has plenty of bloom, it is just pre-calibrated to a certain value and remains static while shooting.

It is still bloom in the sense it is random variance determining where your shot could go. Just because we can see it change dynamically with the reticule now doesn’t change anything.

The CE AR is basically a statically fully bloomed infinite AR, with no headshot multiplier or ability to zoom.

At any rate, for those who still don’t know, the best way to shoot a dynamic bloom gun like the AR or sidekick is to attack the body first to maximize your hit probability, then pump the trigger to reset and aim for the head after their shields pop. Been that way since the Reach DMR

With a statically bloomed gun, like the BR, aim for the upper chest region to maximize you hit probability while still including the head in possible hit locations.

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That isn’t the case, the AR was always a short range weapon on purpose to encourage weapon swapping and to balance out the fact it requires 2 braincells.

That’s the point of the utility weapon, a weapon that can compete at all ranges with a degree of skill required. Halo has never been a “this gun wins at this range” game and this logic stems from shooters like COD and Battlefield.

“Balanced” yeah it’s balanced when the entire game is based around lethality and very few of the weapons require any skill.

Tell me you know nothing about older games without telling me you know nothing about older games. Just surface level complaining that you can’t run and hold RT and automatically win. CE and H3 will forever be the best balanced Halo’s and players like you will forever be laughed at for not understanding how Halo works at it’s core.

You don’t seem to understand that older games only had bloom on automatics ( any amount worth talking about seriously ) and none of those bullet hoses did stupid amounts of damage with a headshot multiplier.

That is not a factor of bloom but recoil and makes the BR a bad inclusion by punishing good aim.

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Ignorance is bliss to people who fail to see how OP the BR is. No other arena shooter has a gun that is so versatile it beats most other guns even map weapons.

Older Halos were basically balanced to have the BR be the lethal and everything else outside a rocket/sniper/shotgun just be there to assist the BR. That is very boring game design. I don’t want to always be using the same gun 24/7 because some people see it as taking a tremendous amount more skill. I personally don’t find the BR hard to use. It basically no recoil, perfect accuracy, a large mag (can kill more Spartans per mag than most guns), long range, no bloom and to top it off basically hit scan bullets. The BR used to be able to kill someone with a close range weapon faster than they could be killed which is just dumb.

You and many other Halo fans were groomed into believing that this is the epitome of skill and that anything else is bad for Halo. I can’t think of any other game series where people argue for all guns to be less lethal and that an already good gun that has its place should made better and everything else should support it until it’s OP and what people use for 99.99% of gameplay. You had 20 years to enjoy the stateless that was precision spawn domination and its a breath of fresh air to see the devs finally realized how boring it was.

I’ve been playing Halo for 20 years and since I was 5 and Halo is easily my favorite series with CE being my favorite game of all time. I experienced all the games you are talking about and it always irked me that ever since H2 the whole series felt balanced to just have you use the BR/DMR with everything else seeing minimal to what it could be if the BR/DMR wasn’t so OP. Infinite is great and the best Halo since 3 because it finally gave us a better story than what 343 tried to do in 4 and 5 and it balanced the multiplayer better than Bungie ever could (although all the vehicles minus the Wasp and Ghost are a little weak).

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Good thing Halo isn’t any other arena shooter.

Recoil isn’t needed in Halo, the mag size is fine, range is irrelevant because: Halo never should have been hitscan. Halo has always had a utility weapon that every other weapon plays around and with, this is a good feature.

Nobody cares about your time playing Hao if you don’t understand how the games were designed.

I am saying I perfectly understand how the games were designed and always thought it sucked to have a whole game designed around 1 singular OP gun that really isn’t as hard to use as people say.

I am also saying that you were conditioned to think this was good and got used to it thus when it changed you got upset because your normal play style you have had for years no longer works.

Halo thrived despite poor weapon balance not because of it.

You’re free to disagree but you have had 20 years of your “perfect” multiplayer balance it’s finally time to try something else.

Not at all commando, not at all. The CE pistol and H2 and H3 BR (and carbines) all had lots of bloom.

If you shoot directly at the head you are doing it wrong. Notice the large area of hit probability above your target’s head? Your bullets are likely to fly over the target because of the bloom.

Shooting at the upper chest while including the head in the upper region of the crosshairs is the proper way to shoot. You have the exact same probability of hitting the head specifically but a much larger chance of landing shots in general.

Now you are right, the Infinite BR in particular also has significant recoil to account for, forcing the shooter to aim even lower, but the static bloom is just as much a thing too.

I whipped up a few images as a visual but seems you can’t embed media, even though there is an option for it (eye roll emoji, which they also don’t have).

False, the CE magnum only had bloom on automatic fire ( which nobody used because it was useless ) and the H2 and H3 BR had so little it didn’t impact the game almost at all.

Not bloom, recoil. Bloom is not responsible for the burst moving vertically.

This was done on purpose and isn’t bad, Halo isn’t like other shooters where you just grab your favorite bullet hose and go out killing everyone.

I am not conditioned as I have played many other shooters game, Halo is unique for it’s take on a weapon sandbox with a key utility weapon that all others are balanced around.

CE and H3’s multiplayer have never been topped and will never be topped. Nothing you are suggesting is novel or unique, only watering down the Halo identity and falling in line with other shooters.

As commando mentioned, my understanding is that spread only affected the CE pistol when used automatically instead of tap-fired.

That aside, what the Halo 3 BR had was not bloom or traditional spread due to sustained fire, but bullet deviation, built in randomness within certain parameters, such as the first shot in a burst being the most accurate to the center of your reticle (I want to say it’s dead accurate, but that could be wrong), this randomness became more apparent at farther ranges. People who know this detail tend to consider it one of the worst aspects of Halo 3’s sandbox, for the record.

The differences are subtle but there, and I don’t really think anyone who likes Halo 3 ever wanted the guns to shoot less straight.

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I did some testing and you are mostly right- the CE Magnum has no static bloom when fired single shot but some whacky bloom when fired full auto (worse than the crosshairs suggest.)

The H2 BR is basically dead on perfect, has far tighter static bloom than than the crosshairs suggest (the pistol matches the suggestion.)

The H3 BR has static bloom matching what the crosshairs suggest, much looser than the H2 BR

So you are right except for H3, where it absolutely does impact the game

Halo CE wasn’t intentionally designed this way yet you claim to love it. It was a fluke that the pistol was that strong as right before the game went to physical production one of the devs on a whim made the Magnum as powerful as it was. Their intention was to make an Arena Shooter where you could only carry 2 weapons so would constantly have to swap weapons to be most effective in each situation.

The 2 weapon system is what made Halo unique from other arena shooters. Other games had a weapon wheel where you could always just choose whatever weapon you wanted and Halo made you think out and take what weapons you thought would fit the situation. It was not meant to be a game where one gun does almost everything and then every other gun is just there to assist. This is why CEs sandbox pre Infinite feels so good because they didn’t follow the design philosophy that after 2. H2 originally had you spawn with SMGs but the dual wielding mechanics toned down variety of combat by people not wanted to throw grenades or melee because they would drop a weapon. So sadly since no AR was present in that game the BR was chosen as the next spawn weapon and you know how the rest goes.

H2 changed this not for the better. It made people think that’s what the original design intent was. This perversion of the sandbox due to a change in CE that was made on a whim lead to very stale gameplay that plagued Halo all the way up to Infinite. It’s sad that people got used to a boring practice all for the sake of some barely visible “skill gap” between BR users. Infinite finally rectified this amd gave us the most balanced and well round sandbox to date.

Personally I think HALO is better with 0 bloom and 0 recoil. I remember in the H3/CoD 4 era, having to deal with recoil in MW vs NONE in Halo because they’re mf’ing SPARTANS.

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So out of curiosity, what was this magnum we were supposed to have, before that dev “made the magnum as powerful as it was”.

It would have taken a couple more shots to kill.

https://en.m.wikipedia.org/wiki/M6D_Pistol#:~:text=as%20Installation%2004.-,Development,increased%20the%20weapon’s%20damage%20range.

If you don’t trust the link I understand, just Google this " m6d pistol wikipedia". It’s under the development section about the Magnum and you can follow their resources.

It’s kind of crazy that it ended up how it did.

@shootin_sammy, sorry forgot to hit reply and didn’t want you to miss the answer to the question you asked.

No it hasn’t. Literally no one holds down the trigger in CE on the pistol. Bloom was not a thing until Reach don’t be dumb.

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You entire post can be summed up with “I dislike skill weapons and want to run around with a bullet hose”

I think 343 should include a no bloom playlist and see how that actually plays out.

Some people want to complain about bloom but it’s always been a thing. It wasn’t actually visualized until Reach. The people that enjoyed Reach and hardly complained about bloom probably understood that visualizing bloom was a way to put control in the player’s hand to better control the accuracy of the gun.

The RNG of bloom sucks, but I’d wager that if weapons had recoil instead, Halo would be a lot less enjoyable for a lot of people to play.

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