Bloom is better suited for the DMR

One thing I’ve noticed alot of is “why is bloom back” and “why can’t we just have recoil”. Well consider the following:

The BR has recoil. Its also a 3-round burst. The recoil then works against this by lifting the reticule, thus making the 3 rounds inconsitent. Recoil effects the three bullets and how they fire. Players have to work against recoil to make sure all 3 bullets land consistently where they want. Its a matter of holding down the reticule on them until the round finishes.

Now think of the DMR with recoil. The gun kicks up but the bullet already landed. Unlike the BR the only trick is to move the reticule back onto the enemy after each shot. You can fire as fast as you want as long as you get the reticule back into position. recoil also harshly effects long range combat so ce you have to realign the reticule onto a smaller, further away, moving target.

Now think of bloom, it makes you slow down your shots between firing. Its easily controlled and the trick now is to keep tracking the enemy while keeping in mind your rate of fire.

Now for all of you who look at this and think “bloom ruined reach!” My response is “no, poor implementation ruined reach”. Bloom ia fixable, as made evident by the TU. Just by lowering the rate of bloom the gameplay was improved. If bloom was grisly terrible then changing the rate of bloom would have done absolutely nothing gameplay wise. Bloom in reach is like that one fat chick who would look really hot if she dropped some weight and had some work done on her; not great nut in no way a lost cause.

TL;DR cubes

TL;Dr

I like cubes too!!!

I think the bloom in reach is great though.

Why not just make the fire rate slower in the first place? If the weapon isn’t automatic, it doesn’t need bloom. Ever.

> Why not just make the fire rate slower in the first place? If the weapon isn’t automatic, it doesn’t need bloom. Ever.

I did hear in a podcast that rate of fire on the DMR was lowered.

Use the ‘enter’ key.

I agree.

But, if you want more to agree or actually take the time to read it, paragraphs would make things so much better. Walls of text aren’t usually the most fun to read, and personally, I get lost once in a while.

> I agree.
>
> But, if you want more to agree or actually take the time to read it, paragraphs would make things so much better. Walls of text aren’t usually the most fun to read, and personally, I get lost once in a while.

Generally hard to do when writing these things when on a phone like I am

> > I agree.
> >
> > But, if you want more to agree or actually take the time to read it, paragraphs would make things so much better. Walls of text aren’t usually the most fun to read, and personally, I get lost once in a while.
>
> Generally hard to do when writing these things when on a phone like I am

Good point. I use a Nook, so its not as hard to type, but really annoying when I accidently hit a different key because its so sensitive. I often hit “n” instead of “space”, or the other way around.

Bloom is better suited to not being in the game at all. Just lower the rate of fire to how fast you can fire with bloom while maintaining accuracy. You get the positives (it’s not a positive but 343 seems intent on limiting the better players as much as possible) of slowing down the kill time without the negatives (random shots).

> > > I agree.
> > >
> > > But, if you want more to agree or actually take the time to read it, paragraphs would make things so much better. Walls of text aren’t usually the most fun to read, and personally, I get lost once in a while.
> >
> > Generally hard to do when writing these things when on a phone like I am
>
> Good point. I use a Nook, so its not as hard to type, but really annoying when I accidently hit a different key because its so sensitive. I often hit “n” instead of “space”, or the other way around.

Same here except with my b and space keys. Plus all the insane autocorrects this phone insists I am trying to spell.

> Bloom is better suited to not being in the game at all. Just lower the rate of fire to how fast you can fire with bloom while maintaining accuracy. You get the positives (it’s not a positive but 343 seems intent on limiting the better players as much as possible) of slowing down the kill time without the negatives (random shots).

Its not a matter of the kill times that bloom was invented but accuracy. Without the bloom you have a weapon that can negate all other weapons, a versatile weapon that’s good for middle long range combat that always hits its mark perfectly. Same thing with recoil, its not to slow down the game but put more emphasis on actual aiming

> > Bloom is better suited to not being in the game at all. Just lower the rate of fire to how fast you can fire with bloom while maintaining accuracy. You get the positives (it’s not a positive but 343 seems intent on limiting the better players as much as possible) of slowing down the kill time without the negatives (random shots).
>
> Its not a matter of the kill times that bloom was invented but accuracy. Without the bloom you have a weapon that can negate all other weapons, a versatile weapon that’s good for middle long range combat that always hits its mark perfectly. Same thing with recoil, its not to slow down the game <mark>but put more emphasis on actual aiming</mark>

It takes more skill to keep on target while firing fast than it does while firing slow. Like I said, they’re trying to hamper the better players. Bungie started the trend with spread in Halo 2 but it was removed because of the massive outcry of pissed off fans and then continued with spread in 3 and bloom in Reach.

> > > Bloom is better suited to not being in the game at all. Just lower the rate of fire to how fast you can fire with bloom while maintaining accuracy. You get the positives (it’s not a positive but 343 seems intent on limiting the better players as much as possible) of slowing down the kill time without the negatives (random shots).
> >
> > Its not a matter of the kill times that bloom was invented but accuracy. Without the bloom you have a weapon that can negate all other weapons, a versatile weapon that’s good for middle long range combat that always hits its mark perfectly. Same thing with recoil, its not to slow down the game <mark>but put more emphasis on actual aiming</mark>
>
> It takes more skill to keep on target while firing fast than it does while firing slow. Like I said, they’re trying to hamper the better players. Bungie started the trend with spread in Halo 2 but it was removed because of the massive outcry of pissed off fans and then continued with spread in 3 and bloom in Reach.

Simple put if 343 does there job bloom will not “hamper good players” as you put it but punish bad ones. The final result will be due to its implementing rather than bloom itself. Do you really want to play a game where every gun is pin point accurate, or would you rather play a game where accuracy is determined by the player?

I don’t really mind bloom, but if it is going to come back on the DMR, it really needs to be more present. If I am going to take the time to learn how to time my DMR shots. I don’t want to be outgunned by someone spamming the trigger. If bloom comes back it needs to make shots inaccurate when spammed so people need to learn to pace their shots. As it is now bloom is in a weird limbo of being both accurate and being inaccurate, which just feels random and thats what a lot of people dislike about it.

> > > > Bloom is better suited to not being in the game at all. Just lower the rate of fire to how fast you can fire with bloom while maintaining accuracy. You get the positives (it’s not a positive but 343 seems intent on limiting the better players as much as possible) of slowing down the kill time without the negatives (random shots).
> > >
> > > Its not a matter of the kill times that bloom was invented but accuracy. Without the bloom you have a weapon that can negate all other weapons, a versatile weapon that’s good for middle long range combat that always hits its mark perfectly. Same thing with recoil, its not to slow down the game <mark>but put more emphasis on actual aiming</mark>
> >
> > It takes more skill to keep on target while firing fast than it does while firing slow. Like I said, they’re trying to hamper the better players. Bungie started the trend with spread in Halo 2 but it was removed because of the massive outcry of pissed off fans and then continued with spread in 3 and bloom in Reach.
>
> Simple put if 343 does there job bloom will not “hamper good players” as you put it but punish bad ones. The final result will be due to its implementing rather than bloom itself. Do you really want to play a game where every gun is pin point accurate, or would you rather play a game where accuracy is determined by the player?

When the gun is pinpoint accurate accuracy is determined by the player. If you’re good then you’ll almost always hit your mark, if your bad then you won’t. This is how it was in CE and this is how it should be in Halo 4.

I think bloom will be fine on the DMR in Halo 4, but the Pistol sounds terrible with it. I don’t ever want to see bloom on a Pistol again.

> > > > > Bloom is better suited to not being in the game at all. Just lower the rate of fire to how fast you can fire with bloom while maintaining accuracy. You get the positives (it’s not a positive but 343 seems intent on limiting the better players as much as possible) of slowing down the kill time without the negatives (random shots).
> > > >
> > > > Its not a matter of the kill times that bloom was invented but accuracy. Without the bloom you have a weapon that can negate all other weapons, a versatile weapon that’s good for middle long range combat that always hits its mark perfectly. Same thing with recoil, its not to slow down the game <mark>but put more emphasis on actual aiming</mark>
> > >
> > > It takes more skill to keep on target while firing fast than it does while firing slow. Like I said, they’re trying to hamper the better players. Bungie started the trend with spread in Halo 2 but it was removed because of the massive outcry of pissed off fans and then continued with spread in 3 and bloom in Reach.
> >
> > Simple put if 343 does there job bloom will not “hamper good players” as you put it but punish bad ones. The final result will be due to its implementing rather than bloom itself. Do you really want to play a game where every gun is pin point accurate, or would you rather play a game where accuracy is determined by the player?
>
> When the gun is pinpoint accurate accuracy is determined by the player. If you’re good then you’ll almost always hit your mark, if your bad then you won’t. This is how it was in CE and this is how it should be in Halo 4.

You misunderstand me. What I mean is would rather have it so everyone can land a effect 5 shot with the DMR everytime, or where skilled players can easily land a perfect 5 shot with unskilled players have very inaccurate shots

> > > > > > Bloom is better suited to not being in the game at all. Just lower the rate of fire to how fast you can fire with bloom while maintaining accuracy. You get the positives (it’s not a positive but 343 seems intent on limiting the better players as much as possible) of slowing down the kill time without the negatives (random shots).
> > > > >
> > > > > Its not a matter of the kill times that bloom was invented but accuracy. Without the bloom you have a weapon that can negate all other weapons, a versatile weapon that’s good for middle long range combat that always hits its mark perfectly. Same thing with recoil, its not to slow down the game <mark>but put more emphasis on actual aiming</mark>
> > > >
> > > > It takes more skill to keep on target while firing fast than it does while firing slow. Like I said, they’re trying to hamper the better players. Bungie started the trend with spread in Halo 2 but it was removed because of the massive outcry of pissed off fans and then continued with spread in 3 and bloom in Reach.
> > >
> > > Simple put if 343 does there job bloom will not “hamper good players” as you put it but punish bad ones. The final result will be due to its implementing rather than bloom itself. Do you really want to play a game where every gun is pin point accurate, or would you rather play a game where accuracy is determined by the player?
> >
> > When the gun is pinpoint accurate accuracy is determined by the player. If you’re good then you’ll almost always hit your mark, if your bad then you won’t. This is how it was in CE and this is how it should be in Halo 4.
>
> You misunderstand me. What I mean is would rather have it so everyone can land a effect 5 shot with the DMR everytime, or where skilled players can easily land a perfect 5 shot with unskilled players have very inaccurate shots

I’d rather have it where everyone will land a perfect 5 shot if they’re actually good enough to do it. There should be no outside factors (spread and bloom) affecting your shots. Without bloom unskilled players will miss shots because their aim is bad and skilled players will not, as it should be.

There shouldn’t be anything.

Where you’re aiming is where your shot should go.

You want to limit power do something like increasing the ROF, decreasing aim assist, or adding bullet drop off.

> > > > > > > Bloom is better suited to not being in the game at all. Just lower the rate of fire to how fast you can fire with bloom while maintaining accuracy. You get the positives (it’s not a positive but 343 seems intent on limiting the better players as much as possible) of slowing down the kill time without the negatives (random shots).
> > > > > >
> > > > > > Its not a matter of the kill times that bloom was invented but accuracy. Without the bloom you have a weapon that can negate all other weapons, a versatile weapon that’s good for middle long range combat that always hits its mark perfectly. Same thing with recoil, its not to slow down the game <mark>but put more emphasis on actual aiming</mark>
> > > > >
> > > > > It takes more skill to keep on target while firing fast than it does while firing slow. Like I said, they’re trying to hamper the better players. Bungie started the trend with spread in Halo 2 but it was removed because of the massive outcry of pissed off fans and then continued with spread in 3 and bloom in Reach.
> > > >
> > > > Simple put if 343 does there job bloom will not “hamper good players” as you put it but punish bad ones. The final result will be due to its implementing rather than bloom itself. Do you really want to play a game where every gun is pin point accurate, or would you rather play a game where accuracy is determined by the player?
> > >
> > > When the gun is pinpoint accurate accuracy is determined by the player. If you’re good then you’ll almost always hit your mark, if your bad then you won’t. This is how it was in CE and this is how it should be in Halo 4.
> >
> > You misunderstand me. What I mean is would rather have it so everyone can land a effect 5 shot with the DMR everytime, or where skilled players can easily land a perfect 5 shot with unskilled players have very inaccurate shots
>
> I’d rather have it where everyone will land a perfect 5 shot if they’re actually good enough to do it. There should be no outside factors (spread and bloom) affecting your shots. Without bloom unskilled players will miss shots because their aim is bad and skilled players will not, as it should be.

But in a game of zb slayer is there really any need for any other weapon that’s not a power weapon? No. Without bloom the entire sandbox becomes tilted, there’s no need for things like a BR or AR, the DMR is versatile enough to handle those things. Hell a good DMR can challenge or even take out a sniper or shotguns easily. You have a super accurate, versatile, killing machine. Without
Outside factors the game becomes a stale, who can controlled BR and DMR first?

To be poetic: every super hero needs a weakness