Bloom feels high for most weapons

My biggest takeaway from playing the beta was simply that the bloom feels exceptionally high on weapons like the Commando, AR, and Sidekick. It makes the gunfights feel a bit random at times. The battle rifle feels absolutely crisp and fun to use in comparison.

> 2535428110851274;1:
> My biggest takeaway from playing the beta was simply that the bloom feels exceptionally high on weapons like the Commando, AR, and Sidekick. It makes the gunfights feel a bit random at times. The battle rifle feels absolutely crisp and fun to use in comparison.

Worst moment of the flight was entering a multiplayer match on Behemoth and not being able to cross-map with the sidekick like you could the magnum in other games, simply because the thing wasn’t point accurate.

> 2535428110851274;1:
> My biggest takeaway from playing the beta was simply that the bloom feels exceptionally high on weapons like the Commando, AR, and Sidekick. It makes the gunfights feel a bit random at times. The battle rifle feels absolutely crisp and fun to use in comparison.

I don’t want to defend bloom whatsoever, but its definitely not as horrendous as Reach’s. But, I think the reason bloom feels especially bad in Infinite is because the aiming seems to be busted in general, combined with high movement speed, bloom just makes it especially hard to land shots in Infinite. Since even though Reach had worse bloom, slower movement and actually functional aiming made it much more tolerable