Bloom Fails on Every Single level.

Bloom is fix to an nonexistent Problem, and just like when you when you attempt to fix something that isn’t broken it usually ends up broken beyond repair. Hence the saying if it Ain’t broke don’t fix it. This is what happened to bungie… but 343i are making the same mistake once again.

The Failure of Bloom.
The concept, the mechanics everything fails on every single level. Bloom is supposed to force the player to pace their shots which is supposedly skill is needed to pace your shots better than the opponent, resulting in the kill. In practice it does the exact opposite… The player can simply spam their weapon and get a lucky headshot which is more effective than pacing… In practice in rewards players for not pacing their shots and people who do pace their shots (The very concept of bloom) are punished… since Spamming is a more viable option to pacing… this results in everyone spamming and not only breaks the DMR in destroys the skill aspect of the game… it basically a coin toss.

How to Fix bloom
The only way to fix bloom is to remove it… that’s it. Don’t give me excuses that 343i has changed bloom to make it fair, unless 343i has completely removed bloom from all weapons Halo 4 has failed before it has even started (In terms of weapon balance that is) Don’t say “don’t use the DMR” because although I can choose I don’t have control over other people then we are back to square one. Don’t say that the DMR will be OP if you remove bloom… just lower the fire rate or even damage if needed.

Lower the fire rate then remove bloom of the DMR and Pistol.

Inb4BloomwasinCE.
No it wasn’t… there was a thing called spread on automatic weapons which was determined by the reticule of the weapon… Spread not Bloom. The pistol could go full auto and as result it would have spread but this didn’t apply when you use the pistol as a single shot.

Even if bloom was in CE what does it matter? Bloom is a broken horrible game mechanic which slows down the game destroys the skill aspect of the game and does the exact opposite of what it was intended for… who cares if it was in CE or not it’s broken and it needs to be removed.

Proof: No Bloom in CE.

Discuss.

Bloom is essentially spread that increases in accordance to fire rate.

If you are unwilling to accept the video evidence of it in CE, then that is fine by me.

> Bloom is essentially spread that increases in accordance to fire rate.
>
> If you are unwilling to accept the video evidence of it in CE, then that is fine by me.

Like I said, it does matter if it was in CE or not… its broken and needs to be removed.

I find it harder to kill somebody with a sniper in Halo 3 than in Reach, but it takes more skill to snipe with put looking threw the scope in Halo 3. I hated bloom on the DMR in Reach, and on the Sniper Rifle. And it should be removed from Halo, it doesn’t feel the same with bloom.

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Enforcing a cadence is still possible. Look at the Beam Rifle:

-fire too fast and your gun overheats and requires a cooldown period before it can fire again

The Beam Rifle’s method of enforcing a cadence, slowing rate of fire if it is fired too quickly, is an infinitely better method of accomplishing cadence enforcing than a mechanic that makes your shots go somewhere other than where you are aiming.

> I find it harder to kill somebody with a sniper in Halo 3 than in Reach, but it takes more skill to snipe with put looking threw the scope in Halo 3. I hated bloom on the DMR in Reach, and on the Sniper Rifle.

The Sniper had only visual bloom. Meaning, you could not fire another shot until it reset.

Just like with tons of “blooming” weapons in Halo 4…

> I find it harder to kill somebody with a sniper in Halo 3 than in Reach, but it takes more skill to snipe with put looking threw the scope in Halo 3. I hated bloom on the DMR in Reach, and on the Sniper Rifle. And it should be removed from Halo, it doesn’t feel the same with bloom.

Sniper bloom doesn’t have any effect, all it does is let you know when you can shoot again.

> > Bloom is essentially spread that increases in accordance to fire rate.
> >
> > If you are unwilling to accept the video evidence of it in CE, then that is fine by me.
>
> Like I said, it does matter if it was in CE or not… its broken and needs to be removed.

Tell me, how is bloom worse than spread?

Spread is random every time you pull the trigger. Halo 3 was marred with complaints about this.

Bloom is random after a burst. The first few bullets are effectively dead on at all short to medium ranges.

Spread is more random than bloom.

So tell me, if every Halo has had spread, why don’t you complain about those games?

Why don’t we remove all recoil, bloom and spread?

The answer is that some weapons have specific ranges, and bloom/spread effectively control what range the bullet can easily travel.

It is important, it will always be with Halo, regardless of whether this forum likes it or not.

OP, didn’t we drop the bloom subject months ago?

You are half right. Bloom was broken in reach because it did the exact opposite it was made to do. That is correct.

However removing it isn’t the only solution. modifying it so it works as it is supposed to is the proper fix. TU in reach achieved this. spamming only worked up close and very rarely in mid range combat. i haven’t seen enough gameplay of the DMR to determine if they have it fixed like in TU.

but straight removing it would make the DMR and carbine OP. lowering the fire rate or damage would lower its kill times lower then the BR. and we don’t need that.

But i am glad you posted a thread without assumptions. glad to see a straight factual post.

For those who say it’s easier to kill people in halo reach compared to halo 3, It’s because they made it easier in reach. The bloom does not help you aim better what so ever it just keeps you from spamming your gun.

In my holy opinion bloom should only be in automatic weapons.

> > Bloom is essentially spread that increases in accordance to fire rate.
> >
> > If you are unwilling to accept the video evidence of it in CE, then that is fine by me.
>
> Like I said, it does matter if it was in CE or not… its broken and needs to be removed.

They should “fix” it. The idea of bloom is great: You have to pace your shots in order for them to be 100% accurate (which is somewhat realistic), as well as balance out precision weapons with automatic weapons. Bungie didn’t get it perfect the first time, but who makes anything perfect the first time? All it needs is a little modifying and it will effectively achieve the goals stated above. In my opinion, I think that Bungie did it pretty well the first time, but the spread sometimes got a little too wide. I do agree with your statement about luck, but luck is unavoidable and only bad if your MLG (which no one really cares about anyways). Unless they make the automatic weapons 100% accurate (which would be overpowered), then there will always be luck. It would also be overpowered and bad if precision weapons were 100% accurate, due to the fact that it would render automatic weapons useless. Your only hope is that 343i can perfect bloom (or come very close to it), or else I guess you’ll always be disappointed.

I’ll take Reach’s hitscan/bloom over Halo 3’s projectile/spread everyday of the week.

OP look at what ZB did to the ZB playlist, it was first shot, first kill. They remove the bloom in Halo 4, then the DMR and Magnum will overpower the BR, and as I see it, the BR is still superior to the DMR…as to why its in Halo 4…ZB basicallys turns the Magnum and DMR into power weapons.You think the Aniversary Version Magnum is powerful? Slap ZB on it and watch what it turns into…

> I’ll take Reach’s hitscan/bloom over Halo 3’s projectile/spread everyday of the week.

> OP look at what ZB did to the ZB playlist, it was first shot, first kill. They remove the bloom in Halo 4, then the DMR and Magnum will overpower the BR, and as I see it, the BR is still superior to the DMR…as to why its in Halo 4…ZB basicallys turns the Magnum and DMR into power weapons.You think the Aniversary Version Magnum is powerful? Slap ZB on it and watch what it turns into…

Lower the Firerate… Lower damage if needed.

I just think the concept of pacing is not really a skill on a semi-auto weapon. All it does is give you more time to line up your shot. Bloom works great on automatic weapons as spraying requires much less skill than burst firing, but on semi-auto weapons, the faster you shoot, the harder it is to maintain accuracy.

Firstly: You haven’t even TRIED the DMR in Halo 4, it looks actually REALLY well done.

And secondly: Bloom is necessary for weapons like the AR, Storm Rifle, and Turrets. Because the Spread that keeps them from just firing every bullet perfectly straight WILL be there with or without it, and being able to SEE that Spread makes firing bursts less of a guessing game.

Bloom did not exist in CE. You could fire the pistol equally as fast semi-auto as you could automatic, and with negligible spread. All of the “proof” videos will not change that fact. Bloom not tied to rate of fire is not Bloom.

*AR was remarkably inaccurate when fired both Auto and Burst as well.