Bloom + Crouching ?

In Halo Reach because of HOW the DMR worked if you crouched and shoot you would have far less BLOOM then someone that was standing.

And yes I understand this didn’t happen to everyone or that often mostly on BTB maps

None the less I still don’t like it and I think its does more bad then good .


Have a Nice Day

I had no issue with the mechanic. In fact, it added a lot of strategy to how battles were fought. I have no problem with this mechanic making its way into Halo 4.

It doesn’t look like bloom will be a great factor in this game though.

> I had no issue with the mechanic. In fact, it added a lot of strategy to how battles were fought. I have no problem with this mechanic making its way into Halo 4.
>
> It doesn’t look like bloom will be a great factor in this game though.

People crouch walking around = SLOW KILL TIMES AND SLOW GAME SPEEDS

Also its NOT about the DMR its more about how crouching effects Bloom on any gun
As I said this didn’t happen alot untilHIGH LEVEL game play …

I see it as a trade-off: if you want to maintain accuracy for longer than normal, crouch.

Personally, I wouldn’t mind seeing.g it return. The magnum, AR and similar weapons can benefit from it.

> I see it as a trade-off: if you want to maintain accuracy for longer than normal, crouch.
>
> Personally, I wouldn’t mind seeing.g it return. The magnum, AR and similar weapons can benefit from it.

How from sitting in 1 spot crouch shooting the other team .

All it does is make people sit back and SLOW down game speeds add KT

It does more bad then good in my mind .

Crouching with the DMR was a way to sacrifice mobility for the the benefit of precision. Claiming long-ranged nuance slows a game down is quite ludicrous.
If you want to run and gun more easily against infantry, I suggest the NR, or in Halo4’s case, the Carbine.

> Crouching with the DMR was a way to sacrifice mobility for the the benefit of precision. Claiming long-ranged nuance slows a game down is quite ludicrous.
> If you want to run and gun more easily against infantry, I suggest the NR, or in Halo4’s case, the Carbine.

This is not good for competitive game play – in my mind

I understand your point as it relates to Reach, but seeing as most weapons in Halo 4 doesn’t have bloom it don’t think matters.

I hope they still keep the mechanic. Not a lot of weapons have bloom anyway.

> > Crouching with the DMR was a way to sacrifice mobility for the the benefit of precision. Claiming long-ranged nuance slows a game down is quite ludicrous.
> > If you want to run and gun more easily against infantry, I suggest the NR, or in Halo4’s case, the Carbine.
>
> This is not good for competitive game play – in my mind

There is nothing that states Chess must always be played with Speed Chess strategies only, for competitive Halo, the mobility sacrifice is an acceptable nuance.
For MLG-type gameplay, if they do not like the nuance, then by all means, ZB it, but it is no less or more competitive for being there, it is simply a risk vs reward choice.
The NR is there for you to run and gun in Arena-sized maps and works more like the BR than than the DMR thanks to its ballistic nature.

Crouch shooting = slower gameplay. I think this mechanic shouldn’t be added into Halo 4.

> Crouch shooting = slower gameplay. I think this mechanic shouldn’t be added into Halo 4.

Meant to quicken long range engagements, but at a cost of mobility.
Your problem is with bloom in the first place, not that crouching speeds kill times.

> > > Crouching with the DMR was a way to sacrifice mobility for the the benefit of precision. Claiming long-ranged nuance slows a game down is quite ludicrous.
> > > If you want to run and gun more easily against infantry, I suggest the NR, or in Halo4’s case, the Carbine.
> >
> > This is not good for competitive game play – in my mind
>
> There is nothing that states Chess must always be played with Speed Chess strategies only, for competitive Halo, the mobility sacrifice is an acceptable nuance.
> For MLG-type gameplay, if they do not like the nuance, then by all means, ZB it, but it is no less or more competitive for being there, it is simply a risk vs reward choice.
> The NR is there for you to run and gun in Arena-sized maps and works more like the BR than than the DMR thanks to its ballistic nature.

Again the NR is not in, Halo 4
And having slower game play is NOT COMPETITIVE and people crouch shooting = slower game play and slow KT

If BLOOM WAS GOOD FOR COMPETITIVE GAME PLAY MLG would use it in, Reach .

Although im sure the Bloom in Halo 4 is much better then it is in Reach

> Crouching with the DMR was a way to sacrifice mobility for the the benefit of precision. Claiming long-ranged nuance slows a game down is quite ludicrous.
> If you want to run and gun more easily against infantry, I suggest the NR, <mark>or in Halo4’s case, the Carbine.</mark>

> > > > Crouching with the DMR was a way to sacrifice mobility for the the benefit of precision. Claiming long-ranged nuance slows a game down is quite ludicrous.
> > > > If you want to run and gun more easily against infantry, I suggest the NR, <mark>or in Halo4’s case, the Carbine.</mark>
> > >
> > > This is not good for competitive game play – in my mind
> >
> > There is nothing that states Chess must always be played with Speed Chess strategies only, for competitive Halo, the mobility sacrifice is an acceptable nuance.
> > For MLG-type gameplay, if they do not like the nuance, then by all means, ZB it, but it is no less or more competitive for being there, it is simply a risk vs reward choice.
> > The NR is there for you to run and gun in Arena-sized maps and works more like the BR than than the DMR thanks to its ballistic nature.
>
> Again the NR is not in, Halo 4
> And having slower game play is NOT COMPETITIVE and people crouch shooting = slower game play and slow KT
>
> If BLOOM WAS GOOD FOR COMPETITIVE GAME PLAY MLG would use it in, Reach .
>
> Although im sure the Bloom in Halo 4 is much better then it is in Reach

The highlighted is for the “this is Halo4” comment.

As for the bold, when crouching, bloom is reduced, thereby decreasing killtimes, your comment in bold is first flawed here.
The second flaw in your bold comment is in expressing fast gameplay requirement for competitive gameplay. Fast gameplay is not a requirement of any competitive sport.

The problem with the italisised is that you’re treating Reach’s take on bloom as the bloom mechanic itself. So far there has been praise from some MLG players on Halo4’s use of bloom on the precision weapons and making such general statements doesn’t take into account its use could be in MLG: Halo4.
I understand you don’t like Reach’s take on bloom, but making up more twisted stories isn’t going to help the situation.
(By twisted story I mean that you accused the crouching reduced bloom DMR of slowing gameplay with slow killtimes, you have reduced mobility but decreased killtimes, not reduced mobility AND increased killtimes like you are trying to twist to justify the “slows down gameplay” rhetoric.

I didn’t even know this existed… Im going to try this asap :stuck_out_tongue:

If you like it go play Shadowrun. That game is awesome and is the inspiration to Reach’s bloom. Except it actually works in that game.

in Campaign, when playing LASO with friends, my friends would say I looked like an AI because I crouched a lot when using the DMR. LOL

I like that crouching helps. gives crouching a better purpose than just not appearing in motion sensors and some ducking.

I hope crouching in Halo 4 reduces Recoil.

so crouching for what is closely 10% better accuracy is game breaking because it slows down gameplay?
more shots hit = faster gameplay, if you ask me.

> > I see it as a trade-off: if you want to maintain accuracy for longer than normal, crouch.
> >
> > Personally, I wouldn’t mind seeing.g it return. The magnum, AR and similar weapons can benefit from it.
>
> How from sitting in 1 spot crouch shooting the other team .
>
> All it does is make people sit back and SLOW down game speeds add KT
>
> It does more bad then good in my mind .

If you strike first before they see you, you would have a better chance at killing the target faster than you would have if you were standing up.

On a 5 shot kill weapon, you would get kills much easier that way. After the 2nd bullet has landed, there isn’t much a person can do without a power weapon. With the Halo 4 magnum, this would allow you to be able to use the gun at farther ranges.

I see that shooting 3 shots only to see 2 bullets hit is slower than shooting 3 shots and seeing all 3 hit. Yes, you’re moving slower, but your kill time is faster at that state. The thing that needs to be right is that the other weapons are just as fine without the need of crouching. Faster gameplay does not always mean everyone is moving fast. CoD has everyone sprinting around, but to shoot accurately, they have to slow down when aiming down their sights.

> I didn’t even know this existed… Im going to try this asap :stuck_out_tongue:

Do it with a Needle Rifle in a TU game. It’s a freaking beast compared to the DMR.

> I didn’t even know this existed… Im going to try this asap :stuck_out_tongue:

Oh come ON! You didn’t know it existed?? XD

OT: I don’t mind it returning-I rarely crouch anyway