Bloom, bleedthrough, and the 1.1 / 1.2 update

Ok, this thread is more or less me complaining that TU mechanics are not going to replace everything in reach, bear with me or just start flaming, either is fine.

First of all, to anyone that does not know about the 1.2 TU coming soon:
343 will be changing the mechanics of the magnum from a 4 shot back to a 5 shot and they will be moving 85% bloom to objective, squads, and multiteam. These 85% settings will be TU 1.2 with bleedthrough, AA nerfs, and 5shot dmr/magnum.

Im just trying to wrap my head around why 343 wont replace ALL reach settings online with the TU, from invasion to rumble pit I would like to see these changes across the board.

85% bloom doesnt change the cadence of gameplay, It just speeds up killtimes while still keeping your reticle reasonably large, It makes the DMR the utility weapon It should have been since day one and it removes bloom from the NR entirely, it removes sword block, it fixes armor lock, and most importantly: It feels, and plays like reach.
ZB does feel like reach but does not play like it
anniv. slayer does not feel like reach but has a similar flow on the maps

My best reasoning why 343 has not changed all the settings yet, is because some people will be mad/miss regular reach if they add 85% and bleedthrough across the board. To that I say:
no they wont.

People that really adore regular reach that much will miss it for like 12 minutes before playing 1.2 and realizing its the exact same thing but the DMR has the sack its been missing, either that or they can play regular reach in customs.

The other 90% of the general population will hardly realize anything has changed except maybe bleedthrough on headshots and melees and the warthog feels more powerful.

I implore you 343: please just adjust all the playlists in reach to 1.2 mechanics instead of dividing the population further amongst all the numerous and various mechanics of reach. Noobs wont mind, vets will enjoy the game, reach will still feel like reach while having previous halo feel as well; its a win - win.

The way I look at this whole scenario is like updating a science textbook. Imagine walking into chem 1401 and seeing on the textbook shelf: “chem, chem 1.1, and chem 1.2”
in the book chem the periodic table reads “earth, wind, fire, air”
in 1.1 the periodic table is complete but lacks atomic weight and number
and in 1.2 everything is complete.
and if thats not weird enough your professor (343) proceeds to tell the class:
“pick any textbook you would like for class”
while this may be a extreme scenario, it reflects the basis of what im trying to say.

If you want to see the change leave a comment, if not leave a comment. Its important that 343 sees these things to shape the future of the game we all love.

I don’t think a TU is required for the newer Pistol changes, just implementation of the game-type from 343i’s end.
The first TU allowed for full-auto, bloom manipulation and damage per hit variables on the Pistol as far as I read.

either way:
reach 1.0
reach 1.1
reach 1.1+

lol, that works.

My preference of game-mechanics is to have no bleed-through on melee or small-arms.
Sword blocking enabled.
85% (probably 75% would be more liked) on all bloom using weapons.
A 4-shot Pistol.
A 5-shot DMR.
A 6-shot NR.
AL modified
Active to be strengthened to allow a player to remain completely cloaked for 3 steps or for the upward movement of a jump. That way a player can move quickly in bursts with the reduced timer, but not be so completely free to move at will.
The Banshee would also have its maneuvers tied to its boost gauge.

If they’re gonna implement TU changes in playlists, it better be all or none. I don’t want to suddenly be playing different games every time I switch playlists. Right now there’s regular, Anniversary, ZB, and 85% bloom. Cut it down to Anniversary and one of the others, I don’t even care which. Just don’t make it a headache.

all or none. exactly.
I like default reach and new reach its just I hate inconsistency where some playlists have it and some dont, it doenst make sense to me.

> all or none. exactly.
> I like default reach and new reach its just I hate inconsistency where some playlists have it and some dont, it doenst make sense to me.

Hasn’t it always been like this? Before the TU, we had a Classic playlist with different mechanics. The MLG playlist did not use the same rules as standard Reach. The weapons on SWAT (including the Magnum) and the weapons on Team Snipers (with their infinite ammo) behaved differently (and still do) than those on other playlists, and from each other as well. That gave us at least three versions of the Magnum. Some playlists had Evade, some didn’t. Squad Slayer had no Armor Lock (a more drastic change than simply nerfing AL). And so on.

In other words, there’s always been a Reach 1.0, 1.1, 1.2, etc. One of the unique things about Halo is that there is more than one way to play it. This can be seen as a positive attribute, rather than being the negative one OP is claiming.

@^

true, true,
I just dont get why they are slowly “infecting” the regular playlists with TU. not that the TU has the negative connotation associated with the word “infecting” just that squads, multi, and objective getting updated and being in the same folder as BTB, team slayer, and team doubles where regular reach mechanics are in effect doesnt make much sense to me.

> > all or none. exactly.
> > I like default reach and new reach its just I hate inconsistency where some playlists have it and some dont, it doenst make sense to me.
>
> Hasn’t it always been like this? Before the TU, we had a Classic playlist with different mechanics. The MLG playlist did not use the same rules as standard Reach. The weapons on SWAT (including the Magnum) and the weapons on Team Snipers (with their infinite ammo) behaved differently (and still do) than those on other playlists, and from each other as well. That gave us at least three versions of the Magnum. Some playlists had Evade, some didn’t. Squad Slayer had no Armor Lock (a more drastic change than simply nerfing AL). And so on.
>
> In other words, there’s always been a Reach 1.0, 1,1, 1.2, etc. One of the unique things abut Halo is that there is more than one way to play it. This can be seen as a positive attribute, rather than being the negative one OP is claiming.

Actually, that’s the issue with the game, too many options. too many different settings.

Like for example. MLG and Normal Reach are two very different things. For a casual that plays default will be turned off by the MLG settings because they are way different than what the casual plays. Same thing as the maps. They dont play the MLG maps because they themselves can’t relate to the maps they play on the circuit.

If the game was built from the ground up with amazing settings and maps that could be universal through out every game type, that casual player would not have to focus on adjusting to a billion different settings.

Can’t deny this.

I don’t know why they dont roll out the 85% settings everywhere, It would trim the fat on how much settings we have.

New default reach, MLG/zerobloom, Classic.

We can’t make a universal setting on this game, but in halo 4, I have hope.

I think thats what they are trying to do with slowly updating the playlists, 343 has said regular reach will always stay but I would not be surprised if they said in jan: rumble pit, doubles, BTB, Arena, and invasion will get the new 85% settings; leaving team slayer the only “default” playlist. (snipes and swat dont apply for obvious reasons)

> I think thats what they are trying to do with slowly updating the playlists, 343 has said regular reach will always stay but I would not be surprised if they said in jan: rumble pit, doubles, BTB, Arena, and invasion will get the new 85% settings; leaving team slayer the only “default” playlist. (snipes and swat dont apply for obvious reasons)

Regular reach is staying.
Its just getting updated.

343 said they were not touching it. They are not. They kept all the mechanics that regular reach had.

That is where people dont understand 343.

Sword block getting removed? How often did that actually happen? so not a big deal if that gets removed.

Bleed through. Is whatever, and for the people who can’t tell when you are going to get bleed through shot. why are you challenge people with a sliver of shields left? Thats just as bad as being one shot.

That truly was a great analogy and I agree with you 100%. I feel as if the entire community of halo should be brought into one group rather than a community split through the middle. I would honestly like to see these updates throught all playlists. There is also something I would like to adjust if possible. When ever my opponent goes into armor lock, while we’re both one shots, he seems to regains his shields while in armor lock faster than I do not using armor lock. Please address this problem.

> That truly was a great analogy and I agree with you 100%. I feel as if the entire community of halo should be brought into one group rather than a community split through the middle. I would honestly like to see these updates throught all playlists. There is also something I would like to adjust if possible. When ever my opponent goes into armor lock, while we’re both one shots, he seems to regains his shields while in armor lock faster than I do not using armor lock. Please address this problem.

exactly, with all these different game modes I dont know why 343 is supporting ZB, MLG, default, 1.1, and 1.2 online. All reach really needs is MLG, ZB, and 1.2; save everything else for customs.

> > That truly was a great analogy and I agree with you 100%. I feel as if the entire community of halo should be brought into one group rather than a community split through the middle. I would honestly like to see these updates throught all playlists. There is also something I would like to adjust if possible. When ever my opponent goes into armor lock, while we’re both one shots, he seems to regains his shields while in armor lock faster than I do not using armor lock. Please address this problem.
>
> exactly, with all these different game modes I dont know why 343 is supporting ZB, MLG, default, 1.1, and 1.2 online. All reach really needs is MLG, ZB, and 1.2; save everything else for customs.

it feels like a big mess right now. If a new player started playing reach he/she wouldn’t know what was going on

@^:
which is the reason I made this thread,
at first I saw no problem with variation, the more the merrier right?
but my friend just renewed his xbl and he has not played any xbox since last july 2011.
I was explaining to him the difference between ZB, MLG, default, and TU he was picking up on what all the changes were and when we got on reach he said: Ok I see mlg and TU, and I guess everything else is default right
to which I replied: well no, mlg is mlg, and next week default will be every competitive playlist except objective, multi, and squads; TU is objective, multiteam, squads, and the anniversary playlists but the anniversary playlists have a special 3sk mag game mode that replicates halo one which can come up.

Needless to say he was really confused

He replied: wait, so why dont they just organize each game mode into different folders instead of mixing them up; and by the way, some of these changes are pretty radical, it seems the jump from default to mlg to ZB is bigger than the jump from MW, to MW2, to MW3.

At this point I realized what a confusing whirlwind of redundancy the reach playlists are, which is why I made this thread.