Bloom and spread confirmed! BR is 5 shots!

DMR and Magnum have Bloom.

Both DMR and BR are 5 shots weapons. DMR>BR for mid-long range.

> On Twitter, a ton of people asked BR or DMR. I started playing with the BR for a while. There is no bloom and all 3 bullets are very accurate, but there was some small bullet spread. Also, there is some recoil. After shooting a clip at the wall to test the bullet spread, my reticule was fairly higher than where I started shooting. The DMR was single shot with bloom. However, the bloom reset much faster than the DMR in Halo Reach. I didn’t have to pace my shots much at all. Both the DMR and BR were 5-shot weapons in this build. At the end of the night, I preferred the DMR. It shot faster than the BR, took the same amount of shots to kill, and I didn’t feel like the bloom made me miss shots all that often.

> Magnum also had bloom and was very similar to Halo Reach.

Source:Killa KC.

If he prefers the DMR over the BR even though the DMR has bloom, it must not be that bad.

There’s not much we can do, after all 343i decides what’s kept in Halo 4 and what isn’t and they are doing their very best to keep the fans of Halo and it’s community happy.

Which isn’t always as easy…

I think it means the normal spread we had before reach, not actual reticle expansion, maybe little jolts at most.

*cue mindless rage.

And don’t forget Frankie’s “Just trust us comments”.

In all seriousness, this may sound cliche, but let us see it in action before anyone jumps to any major conclusions. Hold the tantrums fellas.

> If he prefers the DMR over the BR even though the DMR has bloom, it must not be that bad.

Yea,probably because the BR now is a 5 shot weapon too for some reasons.

Well at least there won’t be DMR spammers…

It feels like Halo. Trust us.™

As long as auto-aim/aim-magnetism and hitboxes are done correctly, bloom will not be a problem. Bloom as a game play mechanic is not inherently flawed, its initial implementation in Reach however was flawed. A plethora of games manage to incorporate bloom and spread without it becoming a negative feature of game play.

And for the Record, Halo CE had bloom too, there was just no visual indicator of bloom (except for missing).

The BR spread is probably just due to the recoil. That was how David Ellis described it at least.

Not sure about bloom though.

> And for the Record, Halo CE had bloom too, there was just no visual indicator of bloom (except for missing).

HCE bloom was based on the duration you held down the trigger, not on the RoF. It functioned much like the bloom on the AR, except much more punishing for holding down the trigger.

> Well at least there won’t be DMR spammers…

Just BR spammers…

> Well at least there won’t be DMR spammers…

If there was never bloom in Reach, you would never call players shooting at the RoF spammers. Bloom on precision weapons is illogical, as being accurate at the fastest rate of fire is the most difficult and skillful manor of shooting the weapon. Bloom makes sense on automatic weapons, as holding down the trigger is a much “noobier” method of firing as opposed to pacing.

> There’s not much we can do, after all 343i decides what’s kept in Halo 4 and what isn’t and they are doing their very best to keep the fans of Halo and it’s community happy.
>
> Which isn’t always as easy…

In the same post he made, he was told specifically by 343i that they are STILL tuning the weapons. They can be different at release.

We’ll need to see a later build to see how they work.

On-Topic: Very informative news indeed. Thanks!

> It feels like Halo. Trust us.™

Heh, funny you mention that.

The first tweet from him says

> First off, I had a lot of fun playing. It felt like Halo. Movement was really crisp and the aiming was solid.

Seriously… EVERY Halo game has bloom! Even the pistol from Halo CE. How else would you keep the AR from being over powered? Nerf the crap out of it?? I don’t think so… you make it become less accurate over time. Same thing with the DMR.

He said they were still tuning the weapons, so there is a very good chance the DMR won’t have bloom and the BR will return to a 4sk. I seriously doubt the settings will remain both 5sk with dmr firing faster. That would imply that the DMR would be the best weapon at both short and long range, which is not what the developers said they were intending. They will probably end up dropping the DMR ROF and keeping it a 5sk (while removing bloom) and dropping the BR to a 4sk(I don’t know this for sure, obviously, I’m just being optimistic). I seriously doubt 343 will put us through the bloom ordeal all over again. I will wait until these details are confirmed as the standard to be disappointed.

> *cue
>
> In all seriousness, this may sound cliche, but let us see it in action before anyone jumps to any major conclusions. Hold the tantrums fellas.

Does cliche mean logical to you?

From Killa KC himself:

> I was explicitly told that weapon tuning is still being refined. This is a very very early build of the game and all the weapons are still being tuned. I’m only writing about what I actually played with.

The damage settings are still being tuned, so nothing is set in stone yet.

> Seriously… EVERY Halo game has bloom! Even the pistol from Halo CE. How else would you keep the AR from being over powered? Nerf the crap out of it?? I don’t think so… you make it become less accurate over time. Same thing with the DMR.

Bloom has only been on automatic weapons until Reach (The CE pistol was automatic). Before Reach, bloom was based on the duration in which you held down your trigger. As long as you avoided holding down the trigger with the CE pistol, it had no bloom.

> > *cue
> >
> > In all seriousness, this may sound cliche, but let us see it in action before anyone jumps to any major conclusions. Hold the tantrums fellas.
>
> Does cliche mean logical to you?

No need for the flippance mate, just noting how often it is said on these forums, and many people don’t like it.

:slight_smile: