Bloom and "dmr'ing"

I love how bloom makes u pace and time your shots. Spamming the trigger finger in halo 4 takes no skill and that’s what brought me back to Reach. I can almost out dmr anyone. If you think u got what it takes, message me over live (FEARme361) and lets find out. I don’t claim to be the best, I’m only a 1.5 k/d, but I can dmr with the best of them!

I can’t stand bloom, which is one of the reasons I found Reach MLG to be enjoyable.

I actually like Bloom. It adds a new layer to the DMR.

i agree i have never understood all the hate for bloom,i like it. there’s a skill to pacing your shots.and its rewarding when you get it right.

I think the DMR bloom is good. It expands instead of changes its shape (like the Magnum bloom) making it easier to use.
On maps like Hemmorrhage it thankfully keeps DMR snipers from using it too effectively.

played u before and owned u

Care to prove it? Post a link. I’ve been “owned” by a badass sniper 1v1, besides that I don’t remember.

Bloom’s inconsistency bothered me but what was worse was my inability to track my target using the DMR. After playing Halo 4 for a few months and now switching back to Reach recently I’ve noticed my DMR is 100x better. Can’t kill as fast with it in Reach but it’s a huge improvement.

bloom = randomness and luck of the system actually making your shot register even though you are aiming the gun right at their heads.

Halo 4’s DMR is an annoying personal sniper.

In other words regardless what game the DMR is in it can go die in a hole.

Everyone that complains about bloom doesn’t know how to time their shots. It’s all about timing. If you pull the trigger to fast then yes you spray all over the place. Slow your shots down and you’ll hit the mark every time. In my opinion, Bloom in Reach is what balanced the DMR./

> Everyone that complains about bloom doesn’t know how to time their shots. It’s all about timing. If you pull the trigger to fast then yes you spray all over the place. Slow your shots down and you’ll hit the mark every time. In my opinion, Bloom in Reach is what balanced the DMR./

Sorry, but my records show the more bloom in the game type I play, the better I score. So… I can pace my shots just fine.

However, gameplay is simply better under TU settings. People simply play harder and tend to care more about holding power positions in games with reduced bloom.

You are half right I suppose, I’m not really complaining about the existence of bloom… Just the amount.

TU is 85 percent bloom… Kinda wish they just made it 95% and applied it to every playlist.

I’m a fan of bloom too, for the same reasons. Happy DMRing! :slight_smile:

> Everyone that complains about bloom doesn’t know how to time their shots. It’s all about timing. If you pull the trigger to fast then yes you spray all over the place. Slow your shots down and you’ll hit the mark every time. In my opinion, Bloom in Reach is what balanced the DMR./

not true. the issue with bloom is that people cant pace shots, its that people who DO pace shots against someone who spams still have a chance to lose the battle (more so in CQB obviously, but still). since shooting while the reticule is bloomed puts your shot in a random spot, it adds randomness to the game. more random things = less balance.

yes, some people who complain are the ones who just spam and cant hit a shot at range, but a large part of the bloom haters shoot the dmr the way it was designed to be shot, but sometimes get -Yoink- on for it.

> > Everyone that complains about bloom doesn’t know how to time their shots. It’s all about timing. If you pull the trigger to fast then yes you spray all over the place. Slow your shots down and you’ll hit the mark every time. In my opinion, Bloom in Reach is what balanced the DMR./
>
> not true. the issue with bloom is that people cant pace shots, its that people who DO pace shots against someone who spams still have a chance to lose the battle (more so in CQB obviously, but still). since shooting while the reticule is bloomed puts your shot in a random spot, it adds randomness to the game. more random things = less balance.
>
> yes, some people who complain are the ones who just spam and cant hit a shot at range, but a large part of the bloom haters shoot the dmr the way it was designed to be shot, but sometimes get Yoink! on for it.

But that in itself is the risk of spamming. Odds are you’ll get -Yoinked!- for spamming but occasionally you’ll get the kill. If you pace your shots then the opposite holds true. That’s the point of balance I’m trying to convey here. Bloom works if used properly.

> a large part of the bloom haters shoot the dmr the way it was designed to be shot, but sometimes get Yoink! on for it.

and how many of those players regularly crouched or used other variables to determine success?

I didn’t mind bloom that much in the past, but now I’m used to 85% or no bloom, I must say that for DMR battles no bloom would be better. But that means that every other non-power weapon is pretty much useless. So for overall gameplay I do prefer some amount of bloom.

Although I do hate it that with bloom I can strafe my -Yoink- off, and pace my shots to hit a perfect 5-shot. But some scrub can spam around 8/9 bullets in the same amount of time and actually kill me with luck. And luck should never be a factor in competitive play.

Honestly, bloom sounds like it takes more skill to me than a non-expanding reticle.
Just saying.

I like bloom, it teaches you to pace your shots, but be smart about when and where to do it.
If the target is within the expanded reticle, fire away until the shields are gone, then let it come back to normal and pop em one in the head.
I don’t see why it’s called inconsistent.

> Honestly, bloom sounds like it takes more skill to me than a non-expanding reticle.
> Just saying.
>
> I like bloom, it teaches you to pace your shots, but be smart about when and where to do it.
> If the target is within the expanded reticle, fire away until the shields are gone, then let it come back to normal and pop em one in the head.
> I don’t see why it’s called <mark>inconsistent.</mark>

Because Johnny McNewplayer can simply spam five shots off on you and kill you without even having to pace his shots. This applies at any range.

The next time the same situation comes up, you could try and spam five shots to kill him, but only three of them could hit while the other two miss because of how random bloom is.