I don’t like the fact that H5 contains a hipfire penalty (decreased accuracy when not scoped), and no amount of arguing from anyone will convince me otherwise. No hipfire penalty is one of the key things that sets Halo apart. I would like to provide some feedback in the hopes of maintaining that distinction.
There is a better way to make automatics more useful than to slap a scope on them (which I am fine with) and magically make them more accurate (which I disagree with): replace bloom with reticle jitter.
I don’t like bloom. Never have, never will. Its existence is justified on the basis of decreasing the effective range for automatics. This is a necessary thing, but bloom is not the only way to do it. Instead, always have the weapon fire where the reticle is pointed, but give the reticle some amount of predictable (recoil) and some amount of random (jitter) movement after firing. The difference between recoil and jitter:
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Recoil is what we already have . . . predictable muzzle climb on BRs, SMGs, etc. Reticle ends up centered on a different spot in a predictable manner after firing. All weapons should have some degree of this, individualized to the weapon.
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Jitter would replace random bloom by having the reticle jump (without corresponding changes in look direction) with every shot. Reticle will take a certain amount of time to drift back to the center of the view (again, without affecting look direction).
Because there is not some hidden bloom factor - because you can actually see where your weapon will shoot at all times - burst firing can be used more effectively. You don’t have to guess at how long to wait between bursts (while hoping that bloom doesn’t eat your shots); you can see when you’re on target and can fire again. This takes increasing the utility of automatics from a simple button press (SmartScope) to requiring some minor amount of additional skill. The skill is in compensating for jitter between bursts faster than the game returns the reticle to center . . . which is impossible to do with bloom since bloom is hidden from the player. It lets the player determine the accuracy of his weapon - not the game.
As an additional benefit, there would never be a case where you fire a weapon and the bullet doesn’t go where the reticle said it would. This is simple and intuitive and will not give players unused to Halo any significant problems. Bullet goes where crosshairs point. Always. Every FPS player can understand that.
Better ways to make automatics more effective without simply decreasing kill times . . . sure. I’m for that. But not through ADS. Get rid of bloom and put the accuracy of the weapon in the players’ hands . . . and do so in a way that requires as little adaptation as possible for both longtime Halo players and those new to the franchise.
